"Still included" list files in a build

Hello

I try to list the files included in an executable file. In the construction specifications, I declare "IncludeMe1.vi" as always included in the Source files. I made this VI and created an executable:

When I run my exe, my problem is this:

-The part of CallByReference works. Running the 'IncludeMe1' VI (it only contains boxes of dialogue that appears)

-The dialog box shown in this photo (connected to ListFiles) shows nothing.

So, why the list file function does not return the files "IncludeMe1"? Is there a way to do it?

Thanks in advance

Julien

PS: I know that I can use constant strings designating the files that I understood, but I want to know if it could work dynamically.

Julien,

It is not possible to list the files in the executable (or more). He was considered a security leak and OR integrated measures that prohibit the exactly this use case.

So it "works as expected.

Norbert

Tags: NI Software

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    I have tested PES 10 (from PSE 6) and that you have copied the catalog to a test XP box (but not the JPEG format).  The catalogue refuses to convert with a unspecic error: "Catalogue of conversion failed" see 'Errors of Conversion of catalogue' for more details.

    PES 6 can find no problem with the existing catalog and I worked the french for example http://kb2.adobe.com/cps/515/cpsid_51525.html .

    If the conversion process requires JPEG format etc. then that will certainly cause a problem, they are not visible to this PC!  On the other hand, if it's just a question of the conversion of the catalogue without reference to the source files should be no problem.

    I am reluctant to allow a conversion process break a considerable investment in effort in the catalog PSE6 and want to see it working (and have an advantage that is useful to me) before committing to the original.

    Some statistical fucks: 45 000 images, 140 GB of data, the catalogue is about 1.5 GB.  It takes about 3 minutes to "repair" run (having forced a "repair anyway") and less than 10 minutes to 'optimize '.

    I should add that I ran the psedbtool and finds that both drives are missing (E: and F :), there no missing file.  E: F: are backup USB readers and are not connected, and I expect them to be.  All the photos are in one (which is) on a single disc top-level folder.  If the converter can work only when the backup drives are connected, which seems a bit strange.

    If the only option is to restore the Archives of PSE 6 in PES 10, it's doable, but I was trying to avoid this.

    Perhaps the more relevant question is "that PES 10 offers that I have PSE 6?".  So far I have not found any function really useful, perhaps a few the irritating bugs have been fixed? (Especially the orderby date bug)  I lived with the blow of the multi-core for PSE 6 came out and do not use PSE to catalog my raw files, so this fix has no advantage for me.

    Yes, you must include image files.  As part of the conversion process, the code finds the images to the specified location in the database.

    As long as you have a backup created PSE6, you should be OK.  The backup includes the images as well as the database files.

    If I understand what you're saying, you have installed on your PC to test PSE10.  Copy your backup PSE6 to this PC and then PSE10 restore this backup execution will also convert the catalog to the latest version, and you don't touch your 'real' PSE6 catalog at all.

    Ken

  • AS3: Include as file please help!

    Hi hope someone can help me with this.

    Im trying to include a .as file, but I want the path to this file in order to have a variable.

    public var folderpath:String = 'English '.

    include "F:/folder" + folderpath + ' / file.as '.

    is there a way to do this?

    THX pavel

    Understanding is a compile time, the directive does not allow actionscript (which runs after compilation) affects it.

    However, you can use conditional compilation. I guess this makes sense when you have tons of files to different locations and wat to be able to switch between them.

    You can set compile time constants in the publication settings-> ActionScript 3.0-> constant Config settings-> add as many as you want, in this case of the constants:

    True config::English

    Fake config::German

    CONFIG::ENGLISH function init() { include "en/file.as"; }
    CONFIG::GERMAN function init() { include "de/file.as"; }
    
    init();
    

    Result: ' in / file.as "gets included.

    Conditional compilation allows you to define several definitions of function or class and with setting the Config constant, you get different results.

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