SWF (made through Flash Pro CS5.5) and published in the playbook (via the flash AS3 generator project) is incredibly, incredibly slow.

Hello. As said, it's horribly slow.

It is a simple slap a mole, with 9 total game hit areas, with animation by MC popping up randomly in the regions and a timer to countdown a minute.

The timer is operating at about a quarter of the speed should be. A second takes about four. My animations are also stuttery. My FPS in my flash game is set to 120. (If there is a ton of objects on stage, I get the big slowdowns, that I expected, but the full game seems to work at a slower than expected level)

I tried GPU/CPU rendering (both on the swf and FB project), but also to tweak the game to speed it up.

I was wondering if anyone has a solution as to why these games so run slow. I do not have the resolution of the game the value 600 x 1024 (portrait), is this correct? Or should I make a game of 300 x 640 and fullscreening it.

I tried HTML5 as well, integrating flash. It works just as slow (unless miss me an option of rendering in config.xml or something)

It turns out I was right. I was overloading the first image with kidnapping event handler commands

These event handlers had been removed in other frames before moving the playhead to frame 1, so the code on frame 1 was redundant. hope that helps

Tags: BlackBerry Developers

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