Symbol "LoseMessage", "Reset_btn", image1, 15 1061 line: call to a method may be undefined

Hi I have a game set in place, when exhaust you your life it takes you to a screen to lose (symbol), on this screen, I have a button called Reset Game.

The name of the button is 'Reset_btn '.

The button instance's "resetbtn".

I have the code in the symbol, and I get this error:

Symbol "LoseMessage", "Reset_btn", image1, 15 1061 line: call to a method may be undefined for addEventListener through a reference with static type class.

Here is my code:

The button Reset code
resetbtn.addEventListener (MouseEvent.CLICK, Reset_btn);
function Reset_btn(event:Event):void
{
gotoAndStop (1);
}


I gave my button and the instance name and a name for the button, why am I still get this error, can anyone help?

Casey

As I mentioned in my last response, this isn't how you assign an instance name to an object.  Delete what you have done for this button in the library.  Select the button on the stage inside the movieclip and in the Panel properties assign it as the instance name where it say .

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