Table created from a text input fields for loop

I am new to AS3 and animate CC. I'm not a programmer. I learn how the code I want (from YouTube and various web sources). I put the next set of various web tutorial. What I'm trying to do is create a user input field and input variable which will set the number of new text fields created by a loop for. Then store the text fields in a table to access their values to use elsewhere. The problem is, I don't know how to access the values of the input fields created in the table.  The loop for works to create the new text entry fields, I do not know how to retrieve their values.  In fact, I don't know even if the text that I entered new fields is currently stored in the table. I think that the text field itself, as an object, is stored but not the text I enter the text field (which is what I want).  I hope someone can help me...

to import flash.display.SimpleButton;

import flash.events.Event;

import flash.text.TextField;

import flash.text.TextFormat;

import flash.text.TextFieldType;

var captureText: Array = new Array();               meant to be the text of "aTextFields" of the "aTextFields" table values

var text3: String;                                               variable as containing "captureText [0]"

var aTextFieldsText = new TextField();             dynamic text field called 'TextFieldsText '.

aTextFieldsText.border = true;

aTextFieldsText.width = 100;

aTextFieldsText.height = 25;

aTextFieldsText.x = 300;

aTextFieldsText.y = 55;

addChild (aTextFieldsText);                              Add "TextFields" to the value of the scene and the variable "Text3" poster

var nTextFields: number = 2;                          creates the number of input fields, and would be attached to an entry on the scene.

var aTextFields: Array = new Array();              array that contains ""input TextFields text fields " "

for (var int i; i < nTextFields; i ++) {/ / loop for who created him ""text fields of seizure of TextFields " based on the "nTextFields" value"}

aTextFields [i] = new TextField();

aTextFields [i] .Guy = "entry";

aTextFields [i] .width = 100;

aTextFields [i] .height = 25;

aTextFields [i] .border = true;

aTextFields [i] .text = "";

aTextFields [i] .x = 150;

aTextFields [i] there = 15 + i * aTextFields [i] .height + i 5;

captureText.push (aTextFields [i]);                 Push the table 'captureText '.

addChild (aTextFields [i]);

}

var MyButton: SimpleButton = new Button;

myButton.x = 339;

myButton.y = 268;

addChild (myButton);

myButton.addEventListener (MouseEvent.CLICK, test1, false, 0, true);  "Text3" variable on captureText set button [0]

function test1(event: MouseEvent): void {}

Text3 = captureText [0];                                "Text3" variable to captureText [0]

aTextFieldsText.text = text3.toString ();       displayed in the text field "[TextField object]" instead of the text value of the entry at index [0]

trace ("aTextFields =" + aTextFields);

trace ("captureText =" + captureText);

trace ("Text3 =" + Text3);

}

captureText is an array of textfields and not a textfield. This line:

Text3 = captureText [0];

Maybe should be:

Text3 = captureText [0] .text;

Tags: Adobe Animate

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