Toshiba 24D1333B - powerpoint video wmv - not looping

We just purchased a Toshiba 24D1333B/24D1333B2 24 inch high definition LED TV with DVD player built-in to our Museum Show videos constantly running on the USB.

Even if I select the video loop, it isn't always - he could play for a second time but then stops.
I am using videos created by Powerpoint so that they format wmv which is supported.

So why doesn't it loop?

> Then why doesn't it loop?
Maybe you should edit your PowerPoint files and put in place a presentation to loop.

How?
1. on the slide show menu, click set up show.
2. Select the loop continuously until 'ESC' check box

If you want a presentation to auto run, for example, at a trade show booth click viewed on a Terminal (fullscreen) in the set up show dialog box. This causes the presentation to loop and also restricts users from changing.

Tags: Toshiba

Similar Questions

  • Satellite U300 connected to the TV - video format not supported

    I am using Toshiba Satellite U300-15 q and it has a vga output, so I bought a cable and a box that transfers analog signal to VGA to hdmi digital so that I can connect to my Sony TV are 32 '.

    But if I connect it it says on the tv in video format not supported in yellow letters.
    Why is this and how do I solve this problem?

    Throughout history the problem is you are using third party hardware or software so described this issue has nothing to do with your laptop computer Toshiba or Toshiba in general.

    On the mobile side is important, the video signal is sent to the right path. What will afterwards and why this signal is not transformed correctly falls within this box.
    What box are you using?

    In my opinion you should contact the manufacturer of this box and their support. They should know how it works and how to solve this problem.
    In General, Toshiba has nothing to do with this problem.

  • Equium A300D - update Toshiba ATI display driver does not work

    Hello

    Has anyone else found the Equium A300D PSAK2E Windows Vista 32 bit download Toshiba ATI display driver will not download center work? If you choose Run, download causes crash windows Explorer during installation and the upgrade fails, even to save and installation do not install it.

    I tried to get the TV out S-video port work. See the thread on the TV does not. I've tried everything. does anyone else have this problem that Toshiba are not aware of any problems with the S Video TV out not working only not on this machine.

    Thanks Vince

    I ve checked the download from Toshiba Europe site, and there is no problem with the download. The file is approximately 96 MB and I downloaded it for about 40 seconds.

    The question is: how you tried to install the display driver?

    Anyway, who knows how you use the S-Video option and what can be the problem. According to your announcement you didn t get answer from Toshiba about it. Am I right about that?
    To be honest I don't think that there is a problem. The fact is that how to use the cable S-Video with TV is the same for all models laptops.

    Can you please explain to us how you try to see the desktop on your TV with the S-video cable?

  • Can Windows Media Player XP play MTS file type? I tried, but the video does not play smoothly. Is this fix really?

    I tried, but the video does not play smoothly.  Is this fix really?

    There is a possibility that Windows Media Player could
    read the file if you rename the MTS to MPG or AVI.

    And/or...the suite of freeware Media Player can be
    worth a try.

    (FWIW... it's always a good idea to create a system)
    Restore point before installing software or updates)

    Media Player Classic Home Cinema
    http://MajorGeeks.com/Media_Player_Classic_Home_Cinema_d6213.html
    (works on XP/Vista/7)
    (The name of the file to download is: "MPC - HomeCinema.1.5.2.3456.x 86 .exe ')

    If this fails, it may be worth trying to convert the MTS file
    WMV format:

    There are many converters available on the net... some
    free... some detail.

    The following freeware converters are a few examples:

    (FWIW... it's always a good idea to create a system)
    Restore point before installing software or updates)

    (1) Sothink Free Video Converter
    http://www.Sothinkmedia.com/video-converter/
    (Windows XP / Vista / 7)

    You will need to unzip the file... or you could just drag
    the Setup.exe from the file out of the folder and drop it on your
    desktop and install from there.

    Once installed... Open Sothink and go to... Add the files button...
    Find and select the clips you want to convert.

    Next... in the encoding settings... Choose... Video credits.
    WMV - Windows Media Video (*.wmv).

    Choose an output folder and on the left, click on the button convert.

    You can experiment with other settings later but
    This should help you get started.

    (2) format Factory (freeware)
    http://www.videohelp.com/tools/Format_Factory
    (the 'direct link' is faster)
    (the file you want to download is: > FFSetup270.zip<>
    (FWIW... installation..., you can uncheck
    ('all' boxes on the last screen)
    (Windows XP / Vista / 7)

    First, you will need to decompress the file or just open the
    Drag FFSetup270.exe out of the folder
    and drop it on your desktop. To install left click.

    Next, after the download and installation of Format
    Factory... you can open the program and
    left click on the toolbar, the "Option" button and
    "Select an output folder to" / apply / OK.
    (this is where you find your files after they)
    are converted)

    Drag and drop your video clips on the main screen...

    Select "all to WMV" / OK...

    Click on... Beginning... in the toolbar...

    That should do it...

    Good luck...

  • I want to add 4 separate video .wmv, I created in WLMM

    How can I add another. Video WMV on my DVD - RW.  I created 4 files.  One is burned on the disc, but when I try to add the second file using Windows DVD maker it indicates the existing data on disc.  Do want to overwrite the content or not.  If I say yes it will remove what is there?  How can I add my files separated as dchapters on the disk.  Thank you

    How can I add another. Video WMV on my DVD - RW.  I created 4 files.  One is burned on the disc, but when I try to add the second file using Windows DVD maker it indicates the existing data on disc.  Do want to overwrite the content or not.  If I say yes it will remove what is there?  How can I add my files separated as dchapters on the disk.  Thank you

    ====================================
    DVD Maker encodes video so that
    the disc is closed, and no more files can be added.

    You can add additional files on a data DVD, but not
    on a DVD-video.

    If you add all the 4 files in the DVD project
    before you burn the DVD video, it should work.

  • Media Center won't play by video converter USB error ""files needed to display video are not installed or not working properly. " Restart the computer or Media center.

    I use USB to HDMI. TV, it is attached to works very well with the screen of the PC, but not with windows media center. Get the error message "the files needed to display video are not installed or do not work properly. "Restart Media center or computer" whenever I have to plug the usb device and you try to play a video in wmv recordedTV. Otherwise, it works fine on the PC monitor. What is the problem? Can it be fixed? I use questions cable 'Câble questions SuperSpeed USB 3.0/2.0 to HDMI/DVI for Windows and Mac up to 2048 x 1152/1920 x 1200' with windows 7. Is there another brand and model that works?

    On Wednesday, September 3, 2014 13:19:09 + 0000, CharlesHickox wrote:
     
    > I use USB to HDMI. TV, it is attached to works very well with the screen of the PC, but not with windows media center. Get the error message "the files needed to display video are not installed or do not work properly. "Restart Media center or computer" whenever I have to plug the usb device and you try to play a video in wmv recordedTV. Otherwise, it works fine on the PC monitor.
     
    I assume you mean WTV and not the WMV files? Likely the reason is that the adapter
    questions of cable is not HDCP compatible. (Rules of DRM Media Center
    apply).
     
     
     
    __________________________________________________________________________________________________
    Barb
    MVP Windows Entertainment and connected home
     
    Please mark as answer if that answers your question
     
     
     
  • Play the animation not loop. GIF or avi?

    I did a little not looping clip I want to play on click of a button, but do not know if I have to import it as animated gif or avi. A post I read stated that the playbook does not yet fully support video playback.

    P.S. using Burrito

    If you stay with the GIF option, there is a player AS3 GIF here: http://www.bytearray.org/?p=95

  • Problem with Windows Media Player: "Server execution failed" and "files needed to display video are not installed or do not work properly.

    I have a problem with Windows Media Player on laptop Lenovo G780. My laptop is under warranty (bought a month ago), but technical support Lenovo told me that the Windows Media Player program is not covered by the warranty.

    And this is a problem:

    When I click on Windows Media Player - to about 0.1 sec I see it opens and closes the window and nothing happens.

    When I select a mp3 or wmv file and right-click with the option open with Windows Media Player - I get a message: "Server execution failed" - I checked that all services with 'Media' in the name are running.

    When I select a mp3 or wmv file and right-click with the open option with Windows Media Center - Windows Media Center opens with the message: "the files needed to display video are not installed or do not work properly.

    When I select a file mp3 or wmv and right-click with option open with Windows Movie Maker life - see the video

    I tried to turn / WMP and WMC - did not help
    Tried to run as administrator - did not help
    I don't see something suspicious under events

    What can I do else?

    Thank you

    Zarek

    I had the same problem and then by chance, I tried a video on YouTube and it worked for me. Here's how I went on this issue and solved my problem:

    1. go to the computer, then OS (C).
    2. you will need to open Program Files (x 86) and Program Files.
    3. go to Windows Media Player in Program Files (x 86) and open the folder.  Then, remove the wmplayer file.  You may need to work around the error TrustedInstaller.  I'll tell you that, in a moment.
    4. in Program Files, go to the same folder for Windows Media Player and select the same file again. Wmplayer.  Copy the file in another window open.  Copy ensures that if the question comes up again you can at least try to fix it again.
    This should be the end of your problem.  If you need to circumvent the TrustedInstaller question is how:
    1. right click on wmplayer and select Properties > Security > advanced > owner > Edit > other users and groups.
    2. Enter your username and then click on check names.  Click OK.
    3. close the dialog boxes as he has requested.
    4. open again the properties and click Security.  Select your username from the list and click on edit.  From there, select full control.
    This should give you full control over the removal of the original file for WMP and easily allow you to copy the other files (x 86) programs.
    Please let me know how it goes for your problem.
  • Movie Clip is not looping AHH

    So, I got this video that is streaming from the server on the stage (starting a new clip). I then top mask to create a clip in the shape of diamond. However, once I take it in the main timeline and export as movie... when I discovered it - it not looping... it plays only once. Any ideas on what's going on? Thank you!

    I found the answer through http://www.kristenstephenson.net/?p=333&cpage=1#comment-259. Labour Code:

    Import fl.video.VideoEvent;

    ksvid.autoRewind = true; fl_video is the name of the video component

    ksvid.addEventListener (VideoEvent.AUTO_REWOUND, doLoop);

    function doLoop(e:VideoEvent):void

    {

    e.Target.Play ();

    }

    The only difference with its mode of investment which was because I have the f4v progressive download in a clip as a reading flash with a mask (* pheww)... I had to do a cuepoint at the end of the video, and then place the actionscript code in the video as its own layer.

    SUCCESS!

  • Custom using netStream video player not working not

    I have problems playing movies using the flash in a way that is not sinking tons of memory (http://forums.adobe.com/thread/851908). So, I tried to build my own, but I can't allow him to play anything... What don't I get on the netStream working with the VideoDisplay?

    customComponents package < code >
    {
    import flash.events.Event;
    import flash.events.NetStatusEvent;
    import flash.events.TimerEvent;
    import flash.media.SoundTransform;
    import flash.media.Video;
    import flash.net.NetConnection;
    to import flash.net.NetStream;
    import flash.utils.Timer;

    Import mx.core.UIComponent;
    Import mx.events.FlexEvent;

    / * Explanation of the component: VideoDislplayCustom is a replacement for s:VideoDisplay, because our load method in video memory leaks in the order of several hundred megabytes every time a new video has been loaded. It provides a video object that attaches to a netStream, which allows us to broadcast the video files on the hard drive to play rather than load them into the player. By preventing the caching of all kinds, overcome us the leaks memory of this magnitude and are a tool that can last throughout the day switching between videos often. */

    SerializableAttribute public class VideoDisplayCustom extends UIComponent
    {
    / * Constructor * /.
    public void VideoDisplayCustom()
    {
    Super();



    videoPlayer = new VideoDisplay();
    this.addChild (videoPlayer);
    this.addEventListener (FlexEvent.CREATION_COMPLETE, init)


    netConnection = new NetConnection();
    netConnection.addEventListener (NetStatusEvent.NET_STATUS, netStatusHandler);
    NetConnection.connect() (null);

    netStream = new NetStream (netConnection);
    netStream.addEventListener (NetStatusEvent.NET_STATUS, netStatusHandler);
    netStream.client = this;
    netStream.bufferTime = BUFFER_TIME;

    setVolume (defaultVolume);
    }

    / * Necessary, because we need allow all this time to initialize before you start trying to create certain things or parts of some components addressing.
    * Called from: this. Creation_Complete event that is raised after this component is all assembled. */
    private void init(event:Event):void
    {
    this.removeEventListener (FlexEvent.CREATION_COMPLETE, init);
    videoPlayer.visible = true;
    videoPlayer.source = "";
    videoPlayer.videoObject.attachNetStream (netStream);
    }

    / * Global variables * /.
    Define our constants.

    Time to buffer, in seconds. Subsequently assigned to the netstream object
    protected const BUFFER_TIME:Number = 8;

    Public variables.

    We must be able to define a source for our video player.
    public var source: String = "";
    Maintains the boot volume when the player starts, defined in terms of percentage of the total volume of the system.
    public var defaultVolume:Number =. 60;
    Because when we turn it off to save the previous volume. This wil enable us to check with our drop-down list component or other components to make sure that
    We have the right to 'lastVolume '.
    public var lastVolume:Number = defaultVolume;
    When we turn off our video, we know that she is mute. Checking to see if the volume 0 is accurate, not enough, so we have a variable for it. In addition,
    the s:VideoDisplay uses a variable 'muted', if we want to keep the same looking for outside like this component.
    public var muted: Boolean = false;
    When we want the video loop, you have to know that, so here is our Boolean loop. In fact, when we reached the end of playback, either deliver us
    a "complete" event, or we start playing again from the beginning. This value determines what.
    public var loop: Boolean = false;
    We need to know if we can soften the video or not (to improve the quality of reading).
    public var smoothing: Boolean = true;

    Private and protected variables.

    We need a video object to attach the netStream to. So, here it is.
    protected var videoPlayer:VideoDisplay;
    We must be able to access netConnection and NetStream objects from outside this component (to set the source and check on things), so here is our
    objects.
    protected var netConnection:NetConnection;
    protected var netStream:NetStream;
    We need to know if the stream is loaded or not before we can read.
    protected var loaded: Boolean = false;
    We need store metadata for the video that load us up, so here's our storage object metadata.
    protected var vidInfo:Object;

    / * Meathods of this component (aka public functions), visible to the whole program. */
    public void play (): void
    {
    Words of the var: String = «»
    If (!) Loaded)
    {
    netStream.play (source);
    load = true;
    } else {}
    netStream.resume ();
    }
    }

    public void pause (): void
    {
    netStream.pause ();
    }

    public void stop (): void
    {
    netStream.pause ();
    netStream.seek (0);
    }

    public void seek(timeToSeekTo:Number):void
    {

    }

    public void setVolume(volumeToSet:Number):void
    {
    var soundTransform:SoundTransform = new SoundTransform (volumeToSet);
    netStream.soundTransform = soundTransform;
    }

    public function mute (): void
    {
    if(!muted)
    {
    lastVolume = videoPlayer.volume;
    setVolume (0);
    Mute = true;
    } else {}
    setVolume (lastVolume);
    Mute = false;
    }
    }

    / * We store the metadata collected by the NetStream object, information so that we can him later in this program. This isn't really a meathod, but it
    * should be made public so that the NetStream could find it.
    * Called from: NetStream object, as soon as he gets the metadata and information loaded file. */
    public void onMetaData(info:Object):void
    {
    vidInfo = info;
    }

    / * Functions private and protected this component, closed to the rest of the program. */
    protected function netStatusHandler(event:NetStatusEvent):void
    {
    Switch (event.info.code)
    {
    case "NetStream.Play.StreamNotFound":
    trace ("Error. Stream not found: "+ source);
    break;
    case "NetStream.Play.Stop":
    Stop();
    break;
    }
    }

    < code >

    Any help?

    Here is the code for the component. I hope there is nothing odd about that. I have included my contact information at the top. Please send me an email me or Adobe PM if you have questions or comments about this code. Hope this helps someone. It took me a good while to tinker until I found this.

    You can also find this useful if you do not need to completely rebuild the component. http://bryanheisey.com/blog/?p=21

    [CODE]

    /* Contact info: Jordan: [email protected] between 2010 and 2015. */
    
    /* The built-in video display object would not work for our purposes, because it would leak enormous amounts of memory (in the order of 200-300MB) every time a new
     * video was loaded in and played. It was almost as though it retained all previous videos played in memory, rather than replacing the video it had loaded.
     * After farther investigation, I believe it had to do with the fact that s:VideoDisplay discards the source and videoGateway, and creates a new one, meaning that
     * garbage collection has to get in there and fix it. However it doesn't unless RAM is also being lost in enough little chunks, so...it never cleaned up.
     * This is the first attempt to fix that, by directly manipulating the netStream, and streaming the video, rather than loading it in as was happening in s:VideoDisplay.
     * I have, however, followed the structure that was presented in s:VideoDisplay provided by Adobe in the Flex 4.0.1 framework as far as where events and public functions
     * and so forth are declared. This video player uses a lot of code and ideas from s:VideoDisplay and the player described at
     * http://www.flashwebdesigns.com.au/index.php/2010/07/custom-flex-4-spark-videodisplay. More details of what this actually is found right above the constructor. */
    
    /* TODO: Looping pauses for a moment before restarting.
              */
    package customComponents
    {
         /* Imports:
          * NetStatusEvent is used to react to specific events in the video stream. For example, when it starts to play, when it stops, and so forth.
          * SoundTransform is a class used to control the volume in the NetStream, and so when the volume is changed, we need to use this to create a new sound handler for the
               stream.
          * Video is used as the gateway through which the NetStream is visible. That is actually it's only purpose, because we wind up directly manipulating the NetStream when
               we need to do anything with the video.
          * NetConnection is used to initiate our NetStream. NetConnection is looking for a server connection. When we pass through null as the server, it knows we're after
               local content.
          * NetStream is what actually plays the videos off the computer. This is the central piece of this component. Using this class as our primary piece of this component
               is what allows us to circumvent memory leaks and other issues.
          * UIComponent is what this component extends, so it's needed for the basis of our component.
          * FlexEvent is required to allow us to listen for creation complete, allowing us to call an init() function here like we do with almost every other component we have.
          * TimeEvent was the original type of event used in s:VideoDisplay, so working on changing as little as possible, we kept that as our event types, and by the time we
               finished, there was no point to changing it. */
    
         import flash.events.Event;
         import flash.events.NetStatusEvent;
         import flash.media.SoundTransform;
         import flash.media.Video;
         import flash.net.NetConnection;
         import flash.net.NetStream;
    
         import mx.core.UIComponent;
         import mx.events.FlexEvent;
    
         import org.osmf.events.TimeEvent;
    
         /* Events */
    
         /* complete is dispatched when the playhead reaches the duration for playable media.
          * original eventType: org.osmf.events.TimeEvent.COMPLETE */
         [Event(name="complete", type="org.osmf.events.TimeEvent")]
         /* durationChange is dispatched when the duration property of the media has changed.
          * This event may not be dispatched when the source is set to null or a playback error occurs.
          * original eventType: org.osmf.events.TimeEvent.DURATION_CHANGE */
         [Event(name="durationChange", type="org.osmf.events.TimeEvent")]
         /* needToSeek is dispatched whenever play() is called. play() loads in the new video. If the video is the same one that was already playing, therefore not changing the
          * duration, we need to catch that, and the easiest way to do that is just to dispatch an event commanding that we seek. */
         [Event(name="needToSeek", type="flash.events.Event")]
    
         /* Explanation of component: VideoDislplayCustom is a replacement for s:VideoDisplay, since our method of loading in videos caused memory leaks in the order of hundreds
          * of megabytes each time a new video was loaded in. This one provides a simple video playing object that attaches to a netStream, which we use
          * to stream the video files off the hard driver rather than loading them into the player. By disallowing caching of any kind, we overcome memory leaks of
          * that magnitute, and provide a tool that can last all day switching between videos often. */
    
         public class VideoDisplayCustom extends UIComponent
         {
              /* Constructor */
              public function VideoDisplayCustom()
              {
                   super();
                   // We want to have an init() function, so we listen for it's dispatch.
                   this.addEventListener(FlexEvent.CREATION_COMPLETE, init);
                   // We build the actual stuff that plays our videos.
                   createUnderlyingVideoPlayer();
                   // The next three lines ensures that code farther down will work. We compare durations in vidInfo, which is just an array, so we first need to give it a duration
                   // value to compare (it's bad if we compare null to a number)
                   var tempArray:Array = new Array();
                   tempArray["duration"] = 0;
                   vidInfo = tempArray;
              }
    
              /* We need to allow everything time to initialize before we start trying create some things or addressing parts of some components. Looking towards expandability,
               * also, this only makes sense to have.
               * Called from: this.Creation_Complete, which event is fired after this component is all put together. */
              private function init(event:FlexEvent):void
              {
                   // since we added the event listener, we need to pull it off.
                   this.removeEventListener(FlexEvent.CREATION_COMPLETE, init);
                   videoPlayer.visible = true;
              }
    
              /* Global variables */
    
              // Define our constants \\
    
              // Time to buffer, in seconds, before it begins playback. Later assigned to the NetStream object. Since all our files loaded are on the local host, we
              // don't need to set this very high. And if we use a black screen, we can specify a minimum buffer size.
              protected const BUFFER_TIME:Number = 8;
    
              // Public variables \\
    
              // Holds the start volume when the player starts, defined in terms of percentage of total system volume.
              public var defaultVolume:Number = .50;
              // For when we mute, we need to save the previous volume. This wil let us double-check with our dropDown component or other components to make sure that
              // we have the right "lastVolume".
              public var lastVolume:Number = defaultVolume;
              // When we mute our video, we need to know it's muted. Checking to see if it the volume is 0 is not accurate enough, so we have a variable for it. Also,
              // the s:VideoDisplay uses a "muted" variable, and since we want to keep it looking the same from the outside as this component, we keep that variable.
              public var muted:Boolean = false;
              // When we want to loop the video, we need to know that, so here's our loop boolean. Basically, when we hit the end of the video playing, either we issue
              // a "complete" event, or we start playing it again from the beginning. This boolean determines which.
              public var loop:Boolean = false;
              // We need to know if we can smooth the video or not (to improve playback quality). Also something from s:VideoDisplay
              public var smoothing:Boolean = true;
              // We needed a way to carry through the height and width, and for some reason, this.width and this.height were both cleared and reset to 0 before the component is
              // created, or sometime during creation, so we needed to create these variables instead to carry it through. Breaks our "looking the same from outside" attempt.
              public var playerWidth:Number = 1024;
              public var playerHeight:Number = 768;
    
              // Private and protected variables \\
    
              // We need to be able to define a source for our video player. This would be a public variable, but that wasn't allowing for both playing the first video and the
              // subsiquant subclips, so we had to write getter and setter functions for the source, so we can maintain the previous source to know how to act. Thus, we have
              // our newSource and our oldSource.
              protected var newSource:String = "";
              // We also need to know if we have a new source loaded in, so this variable holds the old source.
              protected var oldSource:String = "";
              // We need a video object to attach the NetStream to. So, here that is.
              protected var videoPlayer:Video;
              // We need to have a NetStream to be able to use it, and to create one, we need to have a NetConnection. So, here they are.
              protected var netConnection:NetConnection;
              protected var netStream:NetStream;
              // We need to store the metadata for the video that we load up, so here's our metadata storing object.
              protected var vidInfo:Object;
    
              /* Meathods of this component (aka public functions), visible to the whole program. */
    
              /* This function checks our sources, and if they haven't actually changed, we don't want to reload the stream, so we just tell the hosing component (which for
               * us is the VideoScreenCustom component) that we need to seek. If we load in the new video (netStream.play(newSource), then we can't seek until the video is
               * actually loaded, and we can't always seek from the onMetaData functions below, so this seemed the best way to do it.
               * Called from: play() and playScreenSaver() in VideoScreenCustom.mxml. */
              public function play():void
              {
                   if(newSource == oldSource)
                   {
                        dispatchNeedToSeek();
                   } else {
                        netStream.play(newSource);
                   }
              }
    
              /* Pretty straightforward--we pause the video by pausing the netStream.
               * Called from: pause() in VideoScreenCustom.mxml. */
              public function pause():void
              {
                   netStream.pause();
              }
    
              /* Pretty straightforward--we need to unpause the video where we left off, so we call resume() on the netStream to unpause.
               * Called from: resume() in VideoScreenCustom.mxml. */
              public function resume():void
              {
                   netStream.resume();
              }
    
              /* We don't currently use this, because closing the netStream makes it hard to restart videos and seek, since it's still opening the stream when the seek command
               * is sent, and it stops the screen saver from working properly. It's just best to avoid closing our stream unless we are unloading it or something.
               * Called from: nowhere. This is a place holder / view into other uses. */
              public function stop():void
              {
                   netStream.pause();
                   netStream.close();
              }
    
              /* We need to be able to move around a video and to enter at different entryPoints, so seeking is vital. Here, we make it accessable from outside this component.
               * Called from: loopVideo() in this component, play(), rewindVideo() and fastForwardVideo(), and seekToPoint() from VideoScreenCustom.mxml */
              public function seek(timeToSeekTo:Number):void
              {
                   netStream.seek(timeToSeekTo);
              }
    
              /* Function that mutes the video. When it is called again, it restores the previous volume.
               * Called from: set volume() below, and currently nowhere else. This is a place holder until that feature is requested. */
              public function mute():void
              {
                   if(!muted)
                   {
                        lastVolume = netStream.soundTransform.volume;
                        setVolume(0);
                        muted = true;
                   } else {
                        setVolume(lastVolume);
                        muted = false;
                   }
              }
    
              /* Getter and setter functions */
    
              /* Used by VideoScreenCustom to know what the current time in the video is so that it can rewind, fastforward (by passing through a new time to seek to), and so
               * we can watch for stop points in the video clips. */
              public function get currentTime():Number
              {
                   return netStream.time;
              }
    
              /* Used by the videoScreenCustom to know if it is even possible to fast forward any (if within the skip interval from the end, then FFing is not possible). Also
               * here if ever needed for any other reason. */
              public function get duration():Number
              {
                   return vidInfo.duration;
              }
    
              /* Since we're remembering both the previous and the current source, we need to specify that we are returning the newSource through this getter function.
               * Externally, this looks just like a public variable. */
              public function get source():String
              {
                   return newSource;
              }
    
              /* Since we remember both the old and the current source, when the source is changed (.source = "somePath"), we need to copy the current source, then set the new
               * one so that we can use it in this to know whether to load the video or not (we don't want to load it if it is already loaded in and playing). Externally, this
               * looks just like a public variable.*/
              public function set source(sourceToSet:String):void
              {
                   oldSource = newSource;
                   newSource = sourceToSet;
              }
    
              /* From videoScreenCustom, we set the volume only through videoDisplay.volume=NUM. So, we handle all volume stuff here. It is possible to have the videoScreen
               * call mute() seperately in the future, so we add a little logic here to unmute if muted. Otherwise, we se the volume. */
              public function set volume(volumeToSet:Number):void
              {
                   if(muted)
                   {
                        mute();
                   } else {
                        setVolume(volumeToSet);
                   }
              }
    
              /* We store the metadata information gathered by the NetStream object, so that we can get to it later in this program. This isn't truly a meathod (meaning available
               * to the component hosting this one), but it had to be made public so that the NetStream object could find it. You'll note that we have too onSomeDate() functions.
               * The reason for that is that some video conatiners return one type of data (MetaData), and another returns a different set of metadata (XMPData).
               * Called from: NetStream object, as soon as it gets the metadata and information from the loaded file. */
              public function onMetaData(info:Object):void
              {
                   var oldVidInfo:Number = vidInfo.duration;
                   vidInfo = info;
                   if(oldVidInfo != vidInfo.duration)
                   {
                        dispatchDurationChange();
                   }
                   resizeVideo();
              }
    
              /*See above on onMetaData() for info about this. It does the same thing, but for different file formats (mostly flash-based containers). */
              public function onXMPData(info:Object):void
              {
                   var oldVidInfo:Number = vidInfo.duration;
                   vidInfo = info;
                   if(oldVidInfo != vidInfo.duration)
                   {
                        dispatchDurationChange();
                   }
                   resizeVideo();
              }
    
              /* Private and protected functions of this component, closed off to the rest of the program. */
    
              /* We need to build the essential pieces of the player and leave them in all the time. The basic concept for this player is that we have a Video object to
               * serve as a gateway for the NetStream object, which is what actually connects to the video file and passes it through. The Video object is just the reciever--
               * that means that all calls and commands that we want to deliver to the playing video we instead direct towards to NetStream.
               * Called from: the constructor function. */
              protected function createUnderlyingVideoPlayer():void
              {
                   // create our Video object, attach it to the stage, and resize it (critical--since otherwise, both height and width would be 0).
                   videoPlayer = new Video();
                   addChild(videoPlayer);
                   videoPlayer.width = playerWidth;
                   videoPlayer.height = playerWidth;
    
                   // NetConnection is needed to open the NetStream. When anything changes in this stream, we can handle those changes in netStatusHandler(). When we connect and
                   // pass through null, it means that we have no server and the files will be hosted on the local box.
                   netConnection = new NetConnection();
                   netConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
                   netConnection.connect(null);
    
                   // The main piece. Through this netStream, we control video playback, volume, and so forth.
                   netStream = new NetStream(netConnection);
                   netStream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
                   // the client is who the NetStream turns to to find functions for it's events. There is one event that requires handling--the one that calls onMetaData
                   // (or MXPData). It finds those functions in the client object.
                   netStream.client = this;
                   // How long it will buffer before it starts to play the video. Since we're on the local box, our buffer can pretty much be as low as we want.
                   netStream.bufferTime = BUFFER_TIME;
    
                   setVolume(defaultVolume);
                   // Final step: attach the NetStream object to the Video so that the Video knows to pay attention and do something.
                   videoPlayer.attachNetStream(netStream);
              }
    
              /* We need to change the size of the video to fit on the screen. However, it must be noted that sometimes, if it must be stretched too far, then video quality
               * becomes horrible, and so far, no workaround has been discovered.
               * Called from: onMetaData (of all kinds, including XMP and other types of metadata), called whenever a new video is loaded in. */
              protected function resizeVideo():void
              {
                   videoPlayer.width = playerWidth;
                   videoPlayer.height = ((playerWidth * vidInfo.height) / vidInfo.width);
                   videoPlayer.x = 0;
                   videoPlayer.y = ((playerHeight - videoPlayer.height) / 2);
              }
    
              /* In order to change the volume, we have to apply a new soundTransform object. So, here we create it and do that.
               * Called from: mute(), createUnderlyingVideoPlayer(), and the setter function set volume(). */
              protected function setVolume(volumeToSet:Number):void
              {
                   var soundTransform:SoundTransform = new SoundTransform(volumeToSet);
                   netStream.soundTransform = soundTransform;
              }
    
              /* For our screensaver, we needed to allow the video to loop. This function will handle that. The only problem is, since we wait for it to .Stop (see Called from:),
               * there is a pause between the end of the video, and when it starts over.
               * Called from: netStatusHandler for NetStream.Play.Stop */
              protected function loopVideo():void
              {
                   netStream.seek(0);
              }
    
              /* We need to pay attention to what the NetStream is saying and react accordingly. Especially when the video ends. All NetStream andNetConnection events on
               * documentation at Adobe are listed as a comment at the end of the class (very end of this file).
               * Called from: the NetStream and NetConnection event when they spit out an event. */
              protected function netStatusHandler(event:NetStatusEvent):void
              {
                   switch (event.info.code)
                   {
                        case "NetStream.Play.StreamNotFound":
                             trace("Error. Stream not found: " + source);
                             break;
                        case "NetStream.Play.Stop":
                             if(loop)
                             {
                                  loopVideo();
                             } else {
                                  var playedTime:Number = int(netStream.time);
                                  var totalTime:Number = int(vidInfo.duration);
                                  // if we're within 2 seconds of the end, assume we're at the end.
                                  if(Math.abs(totalTime - playedTime) <= 1)
                                  {
                                       dispatchComplete();
                                  }
                             }
                             break;
                   }
              }
    
              /* Event Dispatching Functions */
    
              /* Sent out to let the hosting component (VideoScreenCustom) know that the end of the video clip has been reached.
               * Called from: NetStream's NetStream.Play.Stop event code, sent out whenever the end of the video playing through the stream is reached. */
              protected function dispatchComplete():void
              {
                   var eventObj:TimeEvent = new TimeEvent("complete");
                   dispatchEvent(eventObj);
              }
    
              /* When the new and old sources have different durations (meaning a new video has been loaded), this is called to let the hosing component know we have a new vid.
               * Called from: onMetaData (onXMPData), which is called whenever a video is loaded. */
              protected function dispatchDurationChange():void
              {
                   var eventObj:TimeEvent = new TimeEvent("durationChange");
                   dispatchEvent(eventObj);
              }
    
              /* When we don't have a new video, we still need to call seek() after the NetStream is aware that the video is the same. Or something. I'm not sure why, but we need
               * to seek after things have been set and run for a few microseconds. This is used for FFing, RRing, but mostly for seeking to a new "chapter" in a continuous
               * video during playback.
               * Called from: play() above. */
              protected function dispatchNeedToSeek():void
              {
                   var eventObj:Event = new Event("needToSeek");
                   dispatchEvent(eventObj);
              }
    
         }
    }
    
    /*
    The following table describes the possible string values of the code and level properties.
    Code property Level property Meaning
    "NetStream.Play.Start" "status" Playback has started.
    "NetStream.Play.Stop" "status" Playback has stopped.
    "NetStream.Play.Failed" "error" An error has occurred in playback for a reason other than those listed elsewhere in this table, such as the subscriber not having read access.
    "NetStream.Play.StreamNotFound" "error" The FLV passed to the play() method can't be found.
    "NetStream.Play.Reset" "status" Caused by a play list reset.
    "NetStream.Play.PublishNotify" "status" The initial publish to a stream is sent to all subscribers.
    "NetStream.Play.UnpublishNotify" "status" An unpublish from a stream is sent to all subscribers.
    "NetStream.Play.InsufficientBW"  "warning" Flash Media Server only. The client does not have sufficient bandwidth to play the data at normal speed.
    "NetStream.Play.FileStructureInvalid" "error" The application detects an invalid file structure and will not try to play this type of file. For AIR and for Flash Player 9.0.115.0 and later.
    "NetStream.Play.NoSupportedTrackFound" "error" The application does not detect any supported tracks (video, audio or data) and will not try to play the file. For AIR and for Flash Player 9.0.115.0 and later.
    "NetStream.Play.Transition" "status" Flash Media Server only. The stream transitions to another as a result of bitrate stream switching. This code indicates a success status event for the NetStream.play2() call to initiate a stream switch. If the switch does not succeed, the server sends a NetStream.Play.Failed event instead. For Flash Player 10 and later.
    "NetStream.Play.Transition" "status" Flash Media Server 3.5 and later only. The server received the command to transition to another stream as a result of bitrate stream switching. This code indicates a success status event for the NetStream.play2() call to initiate a stream switch. If the switch does not succeed, the server sends a NetStream.Play.Failed event instead. When the stream switch occurs, an onPlayStatus event with a code of "NetStream.Play.TransitionComplete" is dispatched. For Flash Player 10 and later.
    "NetStream.Pause.Notify" "status" The stream is paused.
    "NetStream.Unpause.Notify" "status" The stream is resumed.
    "NetStream.Record.Start" "status" Recording has started.
    "NetStream.Record.NoAccess" "error" Attempt to record a stream that is still playing or the client has no access right.
    "NetStream.Record.Stop" "status" Recording stopped.
    "NetStream.Record.Failed" "error" An attempt to record a stream failed.
    "NetStream.Seek.Failed" "error" The seek fails, which happens if the stream is not seekable.
    "NetStream.Seek.InvalidTime" "error" For video downloaded with progressive download, the user has tried to seek or play past the end of the video data that has downloaded thus far, or past the end of the video once the entire file has downloaded. The message.details property contains a time code that indicates the last valid position to which the user can seek.
    "NetStream.Seek.Notify" "status" The seek operation is complete.
    "NetConnection.Call.BadVersion" "error" Packet encoded in an unidentified format.
    "NetConnection.Call.Failed" "error" The NetConnection.call method was not able to invoke the server-side method or command.
    "NetConnection.Call.Prohibited" "error" An Action Message Format (AMF) operation is prevented for security reasons. Either the AMF URL is not in the same domain as the file containing the code calling the NetConnection.call() method, or the AMF server does not have a policy file that trusts the domain of the the file containing the code calling the NetConnection.call() method.
    "NetConnection.Connect.Closed" "status" The connection was closed successfully.
    "NetConnection.Connect.Failed" "error" The connection attempt failed.
    "NetConnection.Connect.Success" "status" The connection attempt succeeded.
    "NetConnection.Connect.Rejected" "error" The connection attempt did not have permission to access the application.
    "NetStream.Connect.Closed" "status" The P2P connection was closed successfully. The info.stream property indicates which stream has closed.
    "NetStream.Connect.Failed" "error" The P2P connection attempt failed. The info.stream property indicates which stream has failed.
    "NetStream.Connect.Success" "status" The P2P connection attempt succeeded. The info.stream property indicates which stream has succeeded.
    "NetStream.Connect.Rejected" "error" The P2P connection attempt did not have permission to access the other peer. The info.stream property indicates which stream was rejected.
    "NetConnection.Connect.AppShutdown" "error" The specified application is shutting down.
    "NetConnection.Connect.InvalidApp" "error" The application name specified during connect is invalid.
    "SharedObject.Flush.Success" "status" The "pending" status is resolved and the SharedObject.flush() call succeeded.
    "SharedObject.Flush.Failed" "error" The "pending" status is resolved, but the SharedObject.flush() failed.
    "SharedObject.BadPersistence" "error" A request was made for a shared object with persistence flags, but the request cannot be granted because the object has already been created with different flags.
    "SharedObject.UriMismatch" "error" An attempt was made to connect to a NetConnection object that has a different URI (URL) than the shared object. 
    
    If you consistently see errors regarding the buffer, try changing the buffer using the NetStream.bufferTime property.
    
    */
    

    [/ CODE]

  • My photos and videos are not in chronological order, when I export the Photos app

    Hello. When I export my photos and videos from the Photos app on my iMac all the photos and videos are not in order. I need all the photos in good standing - I need to export about 5 000 pictures of the application in order for a meeting next week! Help, please!

    Ethan.

    This is not photo - it is a function of the viewing program (probably the finder) - once the photos are exprted form pictures you can see then in different ways which you control, Photos does not - by the finder you can view by name of son, byt several dates, by file size, etc.

    Usually, the best way to accomplish what you want is to export using the names of batch file numbeing and then sort by file name in the program viewing

    LN

  • Videos do not work

    I loaded the new ios 10.0.2 and now my videos do not work. It does not matter if you use videos from your own library or netflix or any other program (app). You can see that the subtitles. Is the problem in the update or what I can do? It's really important for me to see the videos.

    Hi, ehli.suomi!

    Thank you for using communities Support from Apple. I understand that you're having trouble playing videos on your iPhone from your post, 6; videos from several sources (Netflix, your own library, etc.) will show the subtitles, but you do not see the real picture. Watching videos all day on my iPhone, so I know it's important that they play in fact; I'm happy to help you!

    I have some troubleshooting I can offer to you. Before you begin, create a backup of your iPhone using iCloud or iTunes, following the instructions here: How to back up your iPad, iPhone or iPod touch

    Once you have your backup, try the following steps, in order. A video test after each step and will stop when the problem is resolved.

    1. Restart your iPhone by following the instructions here: restart your iPad, iPhone or iPod touch
    2. If this happens on a Wi - Fi connection, try restarting the network you are using from the router or the modem (if possible). If it is a private (for example, your home network) WiFi network, try to remove all the devices on the network, then by simply adding your iPhone.
    3. Try a different network (including your cellular data network).
    4. Reset the network settings on your iPhone in settings > general > reset > reset network settings. This will affect all personal data (like your photos, contacts, calendar of events, etc.) but it will remove saved passwords, and Wi - Fi networks one previously used settings APN or VPN and all paired Bluetooth device.
    5. Restore your iPhone to factory settings, following the steps described here: use iTunes on your Mac or PC to restore the iPhone, iPad, or iPod touch to factory settings

      Once the restore is complete, configure the iPhone as a new device (i.e. without using the backup that you created earlier, at least temporarily). You can sign in iCloud, iTunes and App Store, iMessage and FaceTime with your Apple ID test then a video.

      If the problem is resolved, you can restore your backup by the information here: restore your iPhone, iPad or iPod touch from a backup

    Have a great day!

  • Fast forward on the videos does not work on tvos 10

    Hello

    After updating to the latest tvos, 10, fast forward on the videos does not work. I can only fast forward when I press on the right place on the pavement and fast forward 10 seconds in time.

    Someone else has the same problem? Is this a bug in update?

    Hello. It seems to work as described here https://help.apple.com/appletv/#/atvb7944597f press next to move to 10 sec, press and hold to fast forward. They have it changed again?

  • Videos do not appear on the moments on iPhone

    I'm unable to watch videos on the section of the Photos app on my iPhone 6s moments more.

    After that I have record a video and take several photos and import all these on my Mac via the Photos on Mac app, only the photos appear in the section of the moments of my iPhone and not videos. Videos are saved on my Mac, but I wish they were on my iPhone as well.

    Is there anyway that I can fix this problem?

    Hello olib94,

    Thank you for using communities Support from Apple. I know have a problem with the videos on your iPhone, it's not what you expect. As I understand it, you can't see the videos taken on your iPhone in the section of Moments in the Photos app on your iPhone, but you can import and read in the Photos on your Mac. Here's what I suggest for this problem and recover your videos:

    1. first of all, open the Photos app on your iPhone, tap the option of Albums in the lower right corner, then check the videos folder if the missing videos are here. If they are not, this means that the videos are not physically on your iPhone, which is why they showing the Moments.

    2. you can also synchronize the videos from Photos on your Mac to your iPhone using iTunes on your Mac and make sure to select the "Include videos" option in iTunes when you choose options as explained in this article:

    Keep your photos safely stored and updated on all your devices

    See you soon!

  • After the last update of Firefox, youtube videos do not play. The answers I've found are not relevant or too complicated.

    After the last update of Firefox, youtube videos do not play. The answers I've found are not relevant or too complicated.

    Hi Cbella, YouTube is generally used with an HTML5 player, who is a player who does not use a plugin video in MP4 format (for example, it does not use the Flash plugin).

    Now, I based this assertion on Windows, Mac may vary.

    Could you do two tests for me?

    Test #1:

    To verify which player you see (which does work), try a right click or Ctrl + click on the YouTube Player and check the "context menu" that rises. If it's the Flash, there will be a menu short, referring to the Flash on the last line. If you do not see that, if you get a regular menu of Firefox, it's probably the HTML5 player.

    Are what player you?

    Test #2:

    If you open the following test page, which videos to play?

    http://www.quirksmode.org/HTML5/tests/video.html

    • The video "H.264/MP4" play?
    • The video "WebM" play?

    Thank you.

    Also, you can check if your Flash plugin is up to date? You can use the site Mozilla Plugin check for this (please ignore the other plug-ins page wants you to update at the moment avoid making the situation more complicated):

    https://www.Mozilla.org/pluginCheck/

Maybe you are looking for

  • document.referrer returns the path of the page

    I have a page that is loaded through apps.facebook.com There are two ways that this page is accessible from: apps.facebook.com/ProductionPage apps.facebook.com/DevelopmentPage(Not the URL, just used for example) I used document.referrer to determine

  • How can I change the physical address associated with my Airport Extreme

    I moved, but when I look for devices by using find my iPhone devices connected to my Airport Extreme base station seem to be at my old location. How to upgrade the physical address associated with the Airport base station?

  • I'm trying to manage my Apple account, but I can not enter

    Hi, I tried today to connect (via my Windows laptop) to icloud, A login form is displayed, asking for my account and password, and then two security questions and here again, it has an email address that matches my login details (user id). When I cli

  • service delivery in Ukraine

    Hello. Anyone know how to get support in Ukraine? My iPhone 4 is locked and I have no other (Russian or Polish phone # to get the call to a public support)

  • Output table in XML format using web services

    I use Labview 8.6 web services to try and a list of power provides a database as XML output. When I table of wire into the Terminal and set the URL for the web services mappings will not build because he says it is an unsupported data type. Any help