Trying to understand what he in @incontext: average when you create a variable in a cross tab report.

Try to understand the cross tab reports.

I'm looking at 3 different examples.  I have a question about something I see on 2 examples.

Example 1.
http://2.BP.blogspot.com/_F24IZvIkLOI/SrpSl8JSEBI/AAAAAAAAAlQ/ETt_kB3dIew/S1600-h/IKE.jpg
<? for each group -: / EXPENSE_REPORT/EXPENSE_ITEMS; / DATE? >
<? variable@InContext:G1;current-group()? > <? DATE of? >


Example 2.
http://technology.AMIS.nl/2007/01/30/XML-Publisher-building-a-matrix-report-sqllims/

<? for-each-group@section:row;. / SAMPLE_ID? >
<? sort: SAMPLE_ID; ' ascending '; data-type = "text"? >
<? SAMPLE_ID? >
<? variable@InContext:SAM_ID; SAMPLE_ID? >

My question is..? variable@InContext: creates a variable but what incontext means?

Sound in the two examples.

Both create variables but and in example 2 explains the variable SAM_ID will hold the sample_id for this group.

My question is why - what is needed?

Thank you

Howard

-is to define a variable 'G1' and him assigning the value of the field Current - group (). The @incontext command maintains the variable located inside the loop... (you can not update but you can simply reference or re - declare)

You can insert a field (BI Publisher menu - field and select a field from your xml file) and then double click on and click on properties of Word-> help add some text and then edit (delete the existing code or modify the code to what it must be)

Thank you

~ KKT ~.

Tags: Business Intelligence

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  • Can someone tell me what I'm doing wrong when you create a native extension for iPad? (Very detailed)

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    So I hope that someone can read through the process of what I do below and point out what I am doing wrong, or what Miss me.

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    Mini Mac running OS x 10.7.2 - this is used to run xCode 4.1 build 4B 110

    PC - Windows 7 home 64 bit - running Flash CS5.5 (version 11.5.1.3469) with the 3.0 SDK inside AIR. I also have the sdk 3.0 air in a separate file for the command-line running. (This is my primary development platform)

    The PC has flash builder installed, but I've never really used it, and I don't know how to use it... everything that has been built to date has been done using Flash CS5.5

    So, here's what I did.

    The first thing we do is to create a library static .a on mac.

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    • Select iOS framework and library, then select "Cocoa touch static library.
    • Give it a name, in this case "EchoExtension" and put it in a folder.
    • I then delete the file EchoExtension.h as all the samples I've seen so far do not use.
    • I then add 'FlashRuntimeExtension.h' to the project of the AIR3.0 sdk frameworks folder on my PC
    • I remove everything in my folder ".m", and then, next to several different examples and tutorials, type the following code:

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    return argv [0];

    }

    //----------- Extention intializer and finalizer ----------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------ -

    A native context instance is created

    void ContextInitializer (void * extData, const uint8_t * ctxType, FREContext ctx, uint32_t * numFunctionsToTest, const FRENamedFunction * functionsToSet) {}

    Configure the number of functions in this extention

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    int FunctionCount = 1;

    set the number of function pointer reference that will use this extention.

    * numFunctionsToTest = FunctionCount;

    create an array to store all the functions that we will use.

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    create a table for each function entry

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    }

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    void ContextFinalizer (FREContext ctx) {}

    return;

    }

    Initialization of each extension function

    void ExtInitializer (void * extDataToSet, ctxInitializerToSet FREContextInitializer *, FREContextFinalizer * ctxFinalizerToSet) {}

    * extDataToSet = NULL;

    * ctxInitializerToSet = & ContextInitializer;

    * ctxFinalizerToSet = & ContextFinalizer;

    }

    Called when the extension is unloaded

    void ExtFinalizer (void * extData) {}

    return;

    }

    • I'll then 'product', 'building' and it creates libEchoExtension.a
    • I'm copying this .to file on my PC.

    I am now finished with this abandoned mac of God (* shudder *)
    Back on my PC, I create a folder for my test project. For all the intentions a purposes, we will call this "D:\src\EchoExtension" then I create 2 folders, one called "lib" and one called "app". Lib, it's where I'm going to create the actionscript source for my extension.

    • In my lib folder, I create a new fla in flash cs5.5, called "EchoExtension.fla".
    • I create my lib folder, the following:
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    • I have in my EchoExtension.as file, place the following code:

    package com.extensions.EchoExtension

    {

    import flash.events.EventDispatcher;

    import flash.events.IEventDispatcher;

    import flash.external.ExtensionContext;

    SerializableAttribute public class EchoExtension extends EventDispatcher

    {

    protected var _extensionContext:ExtensionContext;

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    * Constructor.

    */

    public void EchoExtension()

    {

    Super();

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    public void echo(Prompt:String):String

    {

    Return _extensionContext.call ("echo") as String;

    }

    }

    }

    • In my main fla, on the first layer of the time line, I put just the following code to make sure that did get file included when I publish the swc.

    import com.extensions.EchoExtension.EchoExtension;

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    Stop();

    • I then opened upwards from my fla publication settings, disable the swf - which I don't need, and check the swc and ensure it generates in my generation folder.  «. "/ Build/EchoExtension.swc.
    • I also updated the player Air 3.0 (which I can do because I managed integrated AIR 3.0 along side my AIR 2.6 and can build both without any problem)
    • I then publish the swc. So far so good. No problems.
    • I then made a copy of the CFC and rename it to EchoExtension.swc.zip, how I extracted the library.swf file and place it in the folder of my generation.
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    " < extension xmlns =" http://ns.Adobe.com/air/extension/2.5 ">

    com.extensions.EchoExtension < id > < /ID >

    < versionNumber > 1 < / versionNumber >

    <>platforms

    < platform name 'iPhone-ARMS' = >

    < applicationDeployment >

    < nativeLibrary > libEchoExtension.a < / nativeLibrary >

    < initializer > ExtInitializer < / initializer >

    < finalizer > ExtFinalizer < / finalizer >

    < / applicationDeployment >

    < / platform >

    < / platforms >

    < / extension >

    • Now, at this point, I'm a little suspicious, because I build for the iPad2... the platform is iPhone... I thought that may be a problem and at some point I have tested the same build on the iPhone4 and had the same results. I also tested using the name of the platform of the iPad-ARM and got the same results... So I don't think that's the problem, but I'm not sure.
    • Now, to make things easier, I created a batch file called "buildane.bat" in my file generation. That's what I use to create my .ane file and it contains the following command line:

    D:\SDKs\AirSDK30\bin\adt-Paquet - target ane EchoExtension.ane extension.xml - CFC EchoExtension.swc - iPhone-ARM library.swf libEchoExtension.a platform

    • I then open a command prompt and run buildane.bat and Ottoman. My donkey is created. My generation file now has the following files in it:
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        • Library.swf

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    • On my stage, I create a field called text txtInput, a field of dynamic text named txtEcho, and a couple of buttons called btnClear, btnRuntime and btnEcho
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    imports of base.

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    import flash.events.MouseEvent;

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    btnRunTime.addEventListener (MouseEvent.CLICK, btnRunTime_Click);

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    • I save the project, Open Air for the parameters of the iOS, then perform the following settings: (Yes, I know... I'll have to use adt to perform the build, but I need to first create the swf file)
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      • Version 1.0
      • Landscape
      • Full screen on
      • Auto orientation is disabled
      • GPU rendering
      • device: iPad and iPhone
      • RES: high
      • Deployment: I use my certificate and profile provisionging that I use for my main project (that works) and defined for the test of the device.
    • I close the window and save again... but before I publish, I opened newly created "EchoExtensionTester - app.xml" which is located in my app folder.
    • I add the extensions <>< extensionID > com.extensions.EchoExtension < / extensionID > < / extensions > to the XML in the file so now it looks like this:

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    " < application xmlns =" http://ns.Adobe.com/air/application/3.0 ">

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    < extensionID > com.extensions.EchoExtension < / extensionID >

    < / extensions >

    < id > EchoExtensionTester < /ID >

    < versionNumber > 1.0 < / versionNumber >

    < file_name > EchoExtensionTester < / name of the file >

    < description / >

    <!-to locate the description, use the following format for the description element. < description > < text XML: lang = "fr" > App English description goes here < / text > < text XML: lang = "fr" > French App description goes here < / text > < XML text: lang = "ja" > Japanese App description goes here < / text > < / description >->

    < name > EchoExtensionTester < / name >

    <!-to locate the name, use the following format for the name element. < name > < text XML: lang = "fr" > insert here the name App English < / text > < text XML: lang = "fr" > insert here the French App name < / text > < XML text: lang = "ja" > insert here the Japanese App name < / text > < / name >->

    < copyright / >

    < initialWindow >

    < content > EchoExtensionTester.swf < / content >

    standard < systemChrome > < / systemChrome >

    < clear > false < / transparent >

    < visible > true < / visible >

    true < fullscreen > < / full screen >

    landscape of < aspectRatio > < / aspectRatio >

    GPU < renderMode > < / renderMode >

    < maximizable > true < / maximizable >

    < minimizable > true < / minimizable >

    < resizable > true < / resizable >

    < autoOrients > false < / autoOrients >

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    < icon / >

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    < InfoAdditions >

    <! [CDATA [< key > UIDeviceFamily < / key > < table > < String > 1 < / string > < string > 2 < / string > < / array >]] >

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    < requestedDisplayResolution > top < / requestedDisplayResolution >

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    • I save the changes to the xml file and return to Flash. I then publish.
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    A native implementation extension 'com.extensions.EchoExtension' required by the application is not found for the target platform.

    • Now, while it is a pain in the rear, I again, this was going to happen because in my reading tutorials and samples, they have all said that you use adt to build the ipa... but that is fine... all I wanted anyway, was the swf, which I now have in my app folder.
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    • I then open a command window in my app folder and run build.bat.
    • I wait about 2 minutes...
    • ...
    • ...
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    • I opened iTunes, drag "EchoExtensionTester.ipa" to the applications, then synchronize my device...
    • ...
    • YAY! iTunes installed ipa on the device... and there is a white icon bright and shiney for Echo Extension tester...
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    • I go to the bathroom.
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    • I press the home button on the iPad, the app minimized, I restore it... nothing... black screen.

    management of human resources. Time to do some trial and error to see if I can figure out what the distribution.

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    • Exactly the same thing...
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    Can someone tell me what I am doing wrong or what I forgot to do?

    Thank you.

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