Using the two PB 2.0 + SDK & BB10 Air SDK in Flash Builder 4.6

Hello

Any of you have experience creating applications using the PB2 + and BB10 Air SDK in Flash Builder? How do you change the build configuration between two SOFTWARE development kits? So let's say you make apps for Playbook and at the same time you are doing apps for BB10...

Where do you set your IDE with these settings?

Looking forward to your answers.

There is essentially only one way to do it: you first install the 2.0 + SDK, then the BB10 Beta SDK. This is how you make sure that you have the data of these two software development kits installed on your pc. The Flash Builder plugin will be the BB10 sdk.

I tested some of the components of the SDK BB10 on PlayBook OS 2.0.1. Needless to say that some features are not supported.
Note: When I talk about libraries and 'ane's, I mean those provided by the SDK BB10. The following findings are valid with a pre-BB10 PlayBook OS 2.0.1 is the last one I think. PlayBook OS 2.1 can be considered BB10, although some features don't work there either.
Here's what I found: you can use fuse controls, but the classes in the package "qnx.fuse.ui.dialog" do not work because the classes in the package "qnx.fuse.ui.window" do NOT work.
You cannot use "QNXDevice.ane" because "NavControl" class which is indispensable to the actions of the bezel does not work and the notifications do not work either.
If you use "fuse" components, you must also use 'QNXSkins.ane '.
The "QNXLocale.ane" does not work. 'QNXNetwork.ane' no test however. The framework of the call does not work.

Phew, that was some writing. If I missed something or you have any other questions, feel free to ask.

Tags: BlackBerry Developers

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