Video resolution

I told myself that my iPhone 5 s a better video resolution in landscape to portrait. Is it so? How much better? Thank you

your 5s has more or less vertical horizontal resolution when trade you them, but the quality of the resolution is the same.

iPhone 5 s - technical specifications

Tags: iPhone

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    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3

    2015 12-27 T 20: 27:34.957 - 08:00 | MKS | I125: OpenGL Extensions: GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group

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    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: Shader Version 4.00 taken in charge

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    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host supports fusion 1 double-source draw buffers.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host supports 16 windows.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: the use of the objects of the sampler.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: using views of the texture.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host supports uniform buffers 84 14 blocks of 14 blocks of fragment and 14 geometry vertex

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host supports the uniform blocks of 65536 bytes.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: alignment uniform offset buffer is 256 bytes.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host supports the output components geometry 1024 total.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host supports 1024 output geometry vertices.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host supports 2048 uniform geometry components.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host is capable of HQ dotted line emulation with 204 vertices per draw.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: sprites of point with quads.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: using compatibility profile

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: maxVertAttrStride = 2048

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLManager: host supports 32 vertex texture units, 32 texture fragment units, 32 texture of geometry units and 192 units of combined texture.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLQuirk: GL_ARB_clear_texture extension of disabling buggy.

    2015 12-27 T 20: 27:34.958 - 08:00 | MKS | I125: GLQuirk: nVidia buggy GL_ARB_copy_image extension of deactivation.

    2015 12-27 T 20: 27:34.967 - 08:00 | MKS | I125: GLQuirk: the GL host driver has the clear bug of nVidia sRGB. Its solution will apply.

    2015 12-27 T 20: 27:34.968 - 08:00 | MKS | I125: GLQuirkVertexIDIncludesBaseVertex: GLQuirk: the GL host driver includes BaseVertex to its gl_VertexID values.

    2015 12-27 T 20: 27:34.978 - 08:00 | MKS | I125: Started Shim3D

    2015 12-27 T 20: 27:34.979 - 08:00 | MKS | I125: Order Shim3D

    2015 12-27 T 20: 27:34.986 - 08:00 | MKS | I125: MKS-RenderMain: found 3D capable backend RenderOps GLRenderer

    2015 12-27 T 20: 27:34.986 - 08:00 | MKS | I125: MKS-RenderMain: from MKSBasicOps

    2015 12-27 T 20: 27:34.987 - 08:00 | MKS | I125: KHBKL: impossible to analyze KeyString to: "

    2015 12-27 T 20: 27:34.987 - 08:00 | MKS | I125: MKS-RemoteMgr: default display name: w10 - x 64

    2015 12-27 T 20: 27:34.987 - 08:00 | MKS | I125: MKS-RemoteMgr: Configuration of VNC to the virtual machine configuration file loading

    2015 12-27 T 20: 27:34.988 - 08:00 | MKS | I125: MKS - X: XI 2 major version, minor version 3

    2015 12-27 T 20: 27:34.988 - 08:00 | MKS | I125: XINFO X fd is 21

    2015 12-27 T 20: 27:34.989 - 08:00 | MKS | I125: XINFO depth 24 bpp 32 class 4

    2015 12-27 T 20: 27:34.989 - 08:00 | MKS | I125: XINFO ServerVendor: "the X.Org Foundation.

    2015 12-27 T 20: 27:34.989 - 08:00 | MKS | I125: XINFO VendorRelease: 11704000

    2015 12-27 T 20: 27:34.990 - 08:00 | MKS | I125: Available in version XINFO XKB 1.0

    2015 12-27 T 20: 27:34.990 - 08:00 | MKS | I125: Available in version XINFO XTEST 2.2

    2015 12-27 T 20: 27:34.990 - 08:00 | MKS | I125: XINFO available Xinerama

    2015 12-27 T 20: 27:34.990 - 08:00 | MKS | I125: XKeymap_PowerOn: use keycode evdev mapping.

    Hello

    These types of problems are almost always due to an install VMware Tools broken.

    Don't try a repair installation within the guest OS as probable, that he will not settle this.

    In short, follow these steps:

    • Uninstall VMware tools
    • Restart the guest operating system
    • Install VMware Tools
    • Restart the guest operating system.

    A bit of a longer description is:

    • In Windows, go to control panel-> programs and features &-> select VMware Tools-> Uninstall

    Follow the steps in the installer to completely uninstall VMware Tools

    • Restart the client (== Windows)
    • In the Virtual Machine menu, select "Install VMware Tools"

    If no installation program appears, go to the DVD-rom of windows and click on "setup" (for 32-bit windows) or "setup64" (for windows 64-bit)

    Once you see an installation program, click on "Next" until the end, keep the default values.

    • Restart the client when installed (it will ask itself to restart)

    PS: Please do not paste journal content in your message, it makes it difficult to read and quite often the pieces are missed. Instead next time use the link "join" in your reply box to attach the log file. Thank you.

    --

    Wil

  • You want to change a video resolution inside the first. Do not know how.

    Pretty well, I want to change the size, resolution or a few music videos I have in my library of projects so that they are much smaller that the size of the video clips base I use. Filmed using to make the base of the project but want to change the size of the webcam images, so he's sitting in the corner of my project as a small addition, but I have no idea how to do that.

    I am very new to first so its probably something only I n '; t learned yet, but thought it better to ask just to make sure.

    Search the help file for picture in picture (PiP, aka)

  • How to change the video resolution (width) when editing?

    Photoshop CC

    I started a video project, selected a video format and broke into publishing. After work for an hour, I realize I lost the left and right edges. It seems that I have chosen a narrower format that I should have.

    How can I change resolution of 1920 x 1080 mid-project? I tried to create a new project of the correct resolution but cannot copy video editing from one to the other.

    Any ideas?

    Thank you very much.

    What is the source of the video you. All video clips are from the same source and have the same format? If so, why not just open the first clip in Photoshop and then add others in video editing.   When Photoshop open the first video he has the correct size of the canvas must be set.   Photoshop has a lot of vide0 presets, but you must use the preset that matches your video. Now, I know my Canon 1 4 mov files 1080 p video. So I could use the HDTV preset but when I do all the Photoshop seems to do is open a white background canvas 1920 x 1080 and add a few lines of guide. I don't know what the guidelines are and no video time is created I need to create the video and add my video. So rather than create a new document using a preset video I open just my first music video.  You will be fine many captured video on the web.  If you just open it in Photoshop, you have the right size of canvas,

    Using Image > canvas size, then setting 1920 x 1080 can recover your cropped off the coast of the image. I actually don't video much so I can't say for sute.

  • Video resolution is not not to

    I've shot two videos with my Sony camcorder. The second film was a short that

    I opened in After Effects CS 3. I used CC scatterize on it for use with the first clip.

    Sony camcorder movies are mi/gal.  I made the movie I got in After Effects

    as a .avi.  I will try to explain my problem my best.  The first film that does not

    go through A.E. when open in VLC, the width will completely button reduce.

    The movie that came out of A.E. when opened in VLC, the width does not go far.

    I checked the resolution and two clips said 720 x 480.  In A.E. I made the film in

    NTSCDV and NTSCDV big screen. Still the same problem. Now, I'm not even a novice

    This kind of thing. I just try to make a funny film for my grandchildren. Is it because the movie

    mpg and another avi?  I think I have a converter to convert mpg to avi movie.

    I'm not sure if I explained well enough.  When I put the two films together, the

    one of A.E. comes with a black border on the width.  Thank you.

    Sounds like a question of proportions of pixels.  If you shot in 720 x 480 wide screen on the camcorder, the pixels are supposed to be stretched a bit to fit wide screen.

    But before that goes any further, even more important is the following - what you will do NEXT with your AE render file?  Make a DVD?  Do a quicktime movie to play on the computer?  This stuff is important.  Usually with AE, you start with the specifications of the delivery and back.

    You should also know that AE CS3 doesn't play well with the mpeg video.  If you are planning to get fancy in your AE work in the future, I would like to transcode videos to another Media container & Codec so that AE 1) behaves and preserve 2) you image quality as much as possible.  Personally, I like quicktime movies in Photo JPEG, PNG or Animation codecs for it.

  • How to apply the new ratio of video (resolution, 1500 x 844) without having the black screen on the top/bottom of the video?

    Same as if I created the project for the resolution of desires, when I export the video, it has black areas, probably because is not as high that should be as a ratio FHD. If I try to pull back the file exported to the Prime Minister, it came with these black lines... No idea how to get rid of them? / I use first Cs5.

    Capture4.JPG

    Thank you very much.

    Problem solved, had to use the crop on the Panel of the export tool, to get rid of the black bars. In the upper left corner, switch to the output panel, and you will see the result.

  • Lower video resolution is better?

    I make YouTube videos (1280 x 720), but my Canon VIXIA takes video 1920 x 1080. Is there a significant advantage to reduce the smallest resolution of 1280 x 720 videos until I have change in first Pro CS4? If Yes, what is the best way to reduce the videos?

    As says, reduce them to export. In addition, be very certain that you configure your sequence/project to match your source of images 100%. It is very important, or you will have problems. Change, then change the export parameters.

    Good luck and welcome to the forum,

    Hunt

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