When the pages load, freezing unless I move the mouse

He took me to always happen. I always have to move the mouse to get the computer to do anything.

Hello niborlea, several other affected users have reported that it was a problem caused by malicious software on their pc.
Please run a full scan of your system with the free version of malwarebytes and adwcleaner (these two security tools are free).

Fix Firefox problems caused by malicious software

Tags: Firefox

Similar Questions

  • When I listen to the radio or pandora sounds stops unless I move my mouse, how can I solve this problem?

    Whenever I'm listening to the radio or talk radio, the sound stops unless I move my mouse every 5 seconds dam... It really starts to pi * me off. Whatever the new add on no you guys sent please, get rid of it. I tried to restore my computer to an earlier date and work until the dam update download again. So I tried to delete a reinstall of firefox... Nothing works.

    This problem is limited to audio players?

    There is a much more serious problem affecting some users Firefox 25 where the browser stops just do nothing until the mouse is moved again. The best solution for this at the moment is back at 24 in Firefox. It has a link to the old installer in this article: install an older version of Firefox. To change your update settings so that you can see Reinstalling Firefox 25, see this article: Advanced panel - accessibility, navigation, network, updates and other settings in advanced Firefox.

  • Carousel stops when the mouse on the image?

    HI - USING DREAMWEAVER CC, INSERT CAROUSEL "BOOTSTRAP" AND 12 IMAGES ADDED - I HAVE a PROBLEM THAT THE SLIDESHOW IS SUSPENDED WHEN THE MOUSE POINTER IS ON THE CAROUSEL IMAGES - IT STARTS MOVING as SOON AS I MOVE THE POINTER above OR below THE CAROUSEL?  HOW CAN I MODIFY THE CODE TO SOLVE THIS PROBLEM SO THAT THE CAROUSEL IS NOT SUSPENDED ON MOUSE OVER IMAGE?  THE WEB PAGE IS www.vertical-stairway.com - thanks in advance - Glenn

    ADDITION of data-break = "false" fixes this problem - thanks to all - Glenn

    You can add this to the .carousel div too instead of using javascript.

    Add the delay time:

    data-interval="3000"

    Add if it stops at the overview or not, the options are true andfalse

    data-pause="false"

    Example would be:

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    Hi guys

    I'll try to find a way to perform this action

    How to make an object invisible but when the mouse is in this area, it appears

    I mean it's white page and there is an object

    Thank you..

    You can either set its visible to false, but don't forget the rectangle, then keep checking to see if the mouse is inside this rectangle. Or an easier way would be to set its alpha to 0 and a normal mouse event to set the alpha to 1 when the user points in this area.

  • How to make text disappear when the mouse is over a button?

    Hello, I'm completely new to Flash, and well I need help. I created a page that contains static text in the Center.

    Page has buttons on the side and when I rollover a button text is displayed, but the problem is that when I rollover a button, static text in the Center is here and I want to hide as I can't read anything either because the texts are overlapping.

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    I hope what I said makes sense.

    You can assign the code onRollOver and onRollOut buttons to the dispappear of text, but you will need make the text a movieclip with instance name that you can use to target to make it invisible.  In the example below, the button has an instance name of "btn" and the movieclip of text has an instance name of "text_mc".

    btn.onRollOver = function() {}

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    }

    btn.onRollOut = function() {}

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    }

  • Get data when the mouse is moved on the line chart

    Hello

    I have a line chart drawn. I put showDataTips = "true". And when the mouse is placed on the line, the data that the line appear as the datatip.

    Now, I want to display this data in some separate labels or text controls (that I placed in the application). Soomeone can give me a hint how I can do this? I.e. when I move the mouse over the line, the data appears in the label and it changes as the mouse is moved and the modification of the data.

    I'd appreciate any help from an expert. Thank you.

    "FlexyBoy" wrote in message
    News:gcnd6p$n1j$1@forums. Macromedia.com...
    > Hello,
    >
    > I have a chart drawn. I put showDataTips = "true". And when
    > the
    > the mouse is placed on the line, the data that the line appear as
    > the
    > datatip.
    >
    > Now, I want to show this data in some separate labels or text controls
    > (that i
    (> placed in the application). Can soomeone give me a tip how I can do
    > This?
    > IE when I move the mouse over the line, the data appears in the label
    > and it
    > change when the pointer is moved and the data is changed.
    >
    > I would appreciate any help from an expert. Thank you.

    This could point you in the right direction

    http://blog.flexmonkeypatches.com/2007/09/03/Flex-charting-LineSeries-mouse-sensitivity/

  • loop running only when the mouse or keyboard are active

    Hello

    I started a few weeks ago a pretty big VI. Most of the program is included in a large loop. But I feel it's to slow down unnecessarily. So to optimize it, I would like that the VI only works when the mouse or keyboard is acting on it. It would free up the CPU when I do not use it without having to shut it down. I found on the internet how to use the "wait for" to slow down the loop, but in doing so, some parts of the VI that must run in real time also slow down. I think that my idea should be more effective as well for applications in real-time and to free the memory.

    Accordingly, how can I ask the while loop to skip to the next iteration only when you press the mouse button or when a field is filled by the keyboard? Or is there an alternative for the while loop?

    Thank you

    Isaac

    Hello

    You can check this by using the structure of the event and monitor the activities of the mouse and the keyboard.

    I have change a simple VI to show this, please see the attachment.

    In the meantime, you can consult this example available on ni.com

    http://zone.NI.com/DevZone/CDA/EPD/p/ID/3924

    Kind regards

    Lou KwokHow

    AE OR Singapore

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    Is there a solution

    There has been progress. We tested a different (wired) mouse - that works. I had the chance to delve into the bios. I disabled legacy USB. Now, he can start with the orginal also mouse (logitech m305). Strange.

  • How can I stop auto scroll when the mouse pointer is placed on the scroll bar

    When the mouse pointer is placed on the scroll bar, it goes into an auto mode, scroll upward or down very fast scrolling. Happens on file selection windowswith any application, it must be Windows.

    Too bad. It was a matter of Firefox.

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    Mac Illustrator CC 2015 bug: option-a path to reproduce moving often does not release the path when the mouse button is released

    Delete my preferences file and restart the machine seem to have solved that problem.

  • Removal of destination of the image when the mouse is on document

    I have Adobe Acrobat Pro 9.   I want to delete the destination of the images used in the document image when the mouse is players above them.  Doesn't look good.

    Tried to save it and open with normal adobe reader and still have the same question.

    Help, please

    Thank you

    For example.

    With comtemporary versions of MS Word the file name of the inserted picture is, by default, placed in the alternate text field.

    With the inserted image, you will see a bounding box.
    Right-click to open the context menu and select "size".
    The "Size" dialog box is presented.
    You will see two tabs. The 'Alt text' tab.
    The value provided for the replacement text field will be the name of the image file.

    If your PDF file does not need to be accessible (i.e. ISO 14289-1 compatible PDF) then simply leave the value empty alternative text.

    If your PDF should be available then provide something meaningful for the value of the replacement text.

    Be well...

  • across the circle when the mouse is idle?

    When the mouse is idle, dynamically create a circle and a scale. the scale must depend on the duration of inactivity mouse... so here I could not put the circle wide, but all others are made. put the code here. Please check and give me the solution to fix this problem. Thanks fo the help...

    CODE.................

    import flash.display.MovieClip;

    Import fl.transitions.Tween;

    Import fl.motion.Tweenables;

    Import fl.transitions.easing.Strong;

    Import fl.transitions.easing.None;

    import flash.display.Sprite;

    import flash.events.MouseEvent;

    import flash.events. *;

    import flash.utils. *;

    var tweenScaleX: Tween;

    var tweenScaleY: Tween;

    var scalecir;

    var i = 1;

    var for_knw:Boolean = false;

    var inactiveTime:int;

    var t:Timer;

    switcher var: int = 0;

    var posXa:Number = stage.mouseX;

    var posYa:Number = stage.mouseY;

    var posXb:Number = stage.mouseX;

    var posYb:Number = stage.mouseY;

    inactiveTime = 1000;

    t = new Timer (inactiveTime);

    stage.addEventListener (MouseEvent.MOUSE_MOVE, stall);

    t.addEventListener (TimerEvent.TIMER, onTimer);

    t.Start ();

    function startt(e:MouseEvent):void {}

    t.Reset ();

    t.Start ();

    }

    function onTimer(e:TimerEvent):void {}

    trace ("Secnds inactive mice:" + i ++);

    }

    this.addEventListener (Event.ENTER_FRAME, checkMovement);

    function checkMovement(e:Event):void

    {

    If (switcher == 0)

    {

    posXa = stage.mouseX;

    posYa = stage.mouseY;

    Switch = 1;

    }

    on the other

    {

    posXb = stage.mouseX;

    posYb = stage.mouseY;

    Switch = 0;

    }

    var cir:Sprite = new Sprite();

    cir.graphics.beginFill (0x0066CC);

    cir.graphics.drawCircle(mouseX,mouseY,2);

    cir.graphics.endFill ();

    If (posXa == posXb & & posYa == posYb)

    {

    addChild (cir);

    tweenScaleX = new Tween (cir, Tweenables.SCALE_X, None.easeNone, cir.scaleX, i, 1, true);

    tweenScaleY = new Tween (cir, Tweenables.SCALE_Y, None.easeNone, cir.scaleY, i, 1, true);

    }

    on the other

    {

    stage.addEventListener (MouseEvent.MOUSE_MOVE, startDraw);

    function startDraw(e:MouseEvent):void

    {

    i = 1;

    graphics.lineTo (mouseX, mouseY);

    graphics.lineStyle (1, 0 x 000000);

    graphics.moveTo (mouseX, mouseY);

    }

    }

    }

    I don't see the need for the i value, but if you want to keep it, you can and you can use instead the end point for the value of the scale of the tween, as in...

    tweenScaleX = new Tween (cir, "scaleX", None.easeNone, cir.scaleX, i, 1, true);

    To have the circle grow over time, you have to shoot the declaration circle out of the loop so that it is accessible to the Timer event handler function.  You can use the timer event handl. er function to take care of the scaling of the circle and settle the interpolation of...

    import flash.display.MovieClip;
    Import fl.transitions.Tween;
    Import fl.transitions.easing.Strong;
    Import fl.transitions.easing.None;
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events. *;
    import flash.utils. *;

    var tweenScaleX: Tween;
    var tweenScaleY: Tween;
    var scalecir;
    var i = 1;
    var for_knw:Boolean = false;
    var inactiveTime:int;
    var t:Timer;

    switcher var: int = 0;
    var posXlast:Number = mouseX;
    var posYlast:Number = mouseY;

    var allowDrawingCircle:Boolean = true;

    inactiveTime = 1000;
    t = new Timer (inactiveTime);
    t.addEventListener (TimerEvent.TIMER, onTimer);
    t.Start ();

    function onTimer(e:TimerEvent):void {}
    i ++ ;
       tweenScaleX = new Tween (cir, "scaleX", None.easeNone, cir.scaleX, cir.scaleX + 1, 1, true);
    tweenScaleY = new Tween (cir, "scaleY", None.easeNone, cir.scaleY, cir.scaleY + 1, 1, true);

    }

    this.addEventListener (Event.ENTER_FRAME, checkMovement);

    var cir:Sprite;

    function checkMovement(e:Event):void
    {
    If (posXlast == mouseX & posYlast == mouseY)
    {
    {if (allowDrawingCircle)}
    allowDrawingCircle = false;
       
        CIR = new Sprite();
    CIR.x = mouseX;
    CIR.y = mouseY;
    cir.graphics.beginFill (0x0066CC);
    cir.graphics.drawCircle (0,0,2);
    cir.graphics.endFill ();
       
    addChild (cir);
    }
    } else {}
    allowDrawingCircle = true;
    }
             
    posXlast = mouseX;
    posYlast = mouseY;

    }

    stage.addEventListener (MouseEvent.MOUSE_MOVE, startDraw);
    function startDraw(e:MouseEvent):void
    {
    t.Reset ();
    t.Start ();
    i = 1;
    graphics.lineTo (mouseX, mouseY);
    graphics.lineStyle (1, 0 x 000000);
    graphics.moveTo (mouseX, mouseY);
    }

  • MOUSE_LEAVE to detect when the mouse down

    I have to be able to detect a MOUSE_LEAVE on now that the mouse leaves the scene no matter if the mouse is pointing DOWNWARDS or upwards. This seems to be impossible or a limitation in AS3. The MOUSE_LEAVE gets only sent if the mouse is in PLACE or when the mouse is released out of the scene. Is there an API like isMouseOutsideStage instead of using headphones that I can use instead? stage.addEventListener (MouseEvent.MOUSE_OUT) is not applicable because whenever my slide show changes pictures, scene MOUSE_OUT is sent which is not desirable. The code below works perfectly where it detects a version or version out if event.target differs from the myButton. The strange thing or maybe a bad behavior is that if I release outside the stadium, event.target is equivalent to myButton thus detect a "communiqué" instead of "liberation outdoors." I think that when we release the outdoor stage, the event.target want to be null. There is no other work around, I may think or find.

    myButton.addEventListener (MouseEvent.MOUSE_DOWN, {function(event:MouseEvent):void}
    MouseHandler.addEventListener (MouseEvent.MOUSE_UP, {function(event:MouseEvent):void}
    MouseHandler.removeEventListener (MouseEvent.MOUSE_UP, arguments.callee);
    if(Event.Target == MyButton) {}
    dispatchEvent (new ButtonEvent (ButtonEvent.RELEASE));
    } else {}
    dispatchEvent (new ButtonEvent (ButtonEvent.RELEASE_OUTSIDE));
    }
    });
    });

    I created a MouseHandler class that maintains Boolean values such as isDown tried isOnStage by assigning true MOUSE_MOVE and false MOUSE_LEAVE and added checking:

    If (event.target == myButton & & MouseHandler.isOnStage ()) {}
    dispatchEvent (new ButtonEvent (ButtonEvent.RELEASE));
    } else {}
    dispatchEvent (new ButtonEvent (ButtonEvent.RELEASE_OUTSIDE));
    }

    but it cannot work because MOUSE_UP is distributed everything first he uses isOnStage = true before isOnStage can be set to false on the MOUSE_LEAVE event.

    You can use:

    stage.addEventListener (Event.MOUSE_LEAVE, f);

    function f(e:Event):void {}
    trace (e);
    }

    stage.addEventListener(MouseEvent.MOUSE_DOWN,ff);
    stage.addEventListener (MouseEvent.MOUSE_UP, fff);

    function fff(e:MouseEvent):void {}
    stage.removeEventListener (MouseEvent.MOUSE_MOVE, ffff);
    }

    function ff(e:MouseEvent):void {}
    stage.addEventListener (MouseEvent.MOUSE_MOVE, ffff);
    }

    function ffff(e:MouseEvent):void {}
    If (e.stageX<0 ||="" e.stagex="">stage.stageWidth | e.stageY<0 ||="" e.stagey="">stage.stageHeight) {}
    stage.dispatchEvent (new Event (Event.MOUSE_LEAVE));
    stage.removeEventListener (MouseEvent.MOUSE_MOVE, ffff);
    }
    }

  • The screen freezes when the mouse does not move

    Hi, I have always used Mozilla Firefox and loved it, but in recent weeks it drives me crazy. Whenever I load a Web page and I move the mouse it freezes just until I move the mouse again. If I load the page even off the coast of internet Explorer it loads immediately without moving or touching anything. I'm on the current version of 34.0 beta version update channel. I tried to use an earlier version and the same problem is there. I really want to use Firefox, but it is at the stage I want to if I have to be sitting at the computer by moving the mouse to load each page that I need. Can someone help me please.

    Start Firefox in Safe Mode to check if one of the extensions (Firefox/tools > Modules > Extensions) or if hardware acceleration is the cause of the problem.

    • Put yourself in the DEFAULT theme: Firefox/tools > Modules > appearance
    • Do NOT click on the reset button on the startup window Mode safe

    Make a check of malware with several malware scanning of programs on the Windows computer.
    Please scan with all programs, because each program detects a different malicious program.
    All of these programs have free versions.

    Make sure that you update each program to get the latest version of their databases before scanning.

    Alternatively, you can write a check for an infection rootkit TDSSKiller.

    See also:

  • tabs open only when the mouse moves

    Updated to 38.2.0 ESR, now new links (tabs) not be loading not unless I constantly move the cursor. This has happened in a previous update, and I reloaded an older version. Is there another problem?

    Hello croatcat, several other affected users have reported that it was a problem caused by malicious software on their pc.
    Please run a full scan of your system with the free version of malwarebytes and adwcleaner (these two security tools are free).

    Fix Firefox problems caused by malicious software

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