Pixel Bender

change the format of the image

Hi guys, is there a way to change the size of the output image? I can multiply the vector outCoord() with a factor to reduce the apparent output size, the resolution of the image does not change, so there is a transparent area under (and on the right

How can I use a FLV/MOV as one of the 2 inputs?

I was wondering if anyone knew the right way to add a video to a 2 input filter (which is not a mixture)?I use a filter which is a bit like DisplacementMapFilter (Ryan Taylor): http://www.Boostworthy.com/blog/?p=245 That I saw working with still imag

Setup = call adobe customer support

I try to install the Toolbox pixelbender on a Mac pro running 10.5.6. I downloaded the dmg and tried to click on the "setup" icon and he informs me that I should call the adobe customer service.Adobe support does not handle this issue.

Shader as Blendmode does not?

When I did a blendmode (in the foreground and background image4 sources),I noticed that no matter what coordinates I use the sampleNearest, the result on Pixel Bender differs from Flash. for exampleresult = sampleNearest (background, outCoord () * 2.

[AS3] & quot; Shader entry lack valid dimensions & quot;

I bake certain values in a vector. < number > (I tried ByteArray, also), float3 with a shader output. In the other, I want to use this result as an entry, with a texture (which must be image4).But when I start the second ShaderJob, I get an exception

3D rendering

Hi, there are many example of filters for files 2D images. I can't find anything on 3D surfaces. Pixel Bender is based on GLSL (from PB specification document), shouldn't there should be a way to make 3D models? I am new in this area, if you can give

Create new Pixelbender filters when running

Anyone know if it is possible to create PixelBender filters when running?I want to be able to load any kernel of .pbj during execution to create a new filter.I think that the problem is with the embed tag. There is no way that I know how to dynamical

PB Kit and FP10 produce different results

I tried the HSL of Ryan Taylor filter: http://www.Boostworthy.com/blog/?p=246 using 1.0.350192 PBK, building 35, Flex SDK 4.0.0.4065 and the debug version of Flash Player 10,0,12,36 on a MacBook Pro 4.1 with 2.5 GHz Intel Core 2 Duo and GeForce 8600

Multiple output core

HelloI see that a nucleus may contain "one or more" members of output. But the ShaderJob or using filter in Flash allows for more output. I wrote a kernel filters two inputs (an a vector < number > and the other a BitmapData) outputs corresponding wi

With the help of ShaderJobs in FlexBuilder

Hi all I try to use a ShaderJob asynchronous - but calling the start() method blocks my browser. You can see my work in progress here (CAUTION - WILL CRASH YOUR BROWSER!). In short, I am incorporating a small image in my code and an object BitmapData

Call c code PixelBender

Hello I was wondering if it is possible to create a filter of PB, it compiles into bytecode with the command line utility and apply the filter of byte-code with my own image representations in memory? It seems to me that Photoshop CS4 and Flash all h

Hoping for 100% accuracy

I use Pixel Bender to run a cellular automaton, as the game of life of Conway. The shader I created works on 99% of the time. But at a seemingly random time and location, a single pixel in the image I am processing may change to the wrong color, thus

More than 2 entries of nucleus?

Hello The pixelbender language reference, says "a nucleus can take any number of images of entry" - but when I try to add more than two, I get the error "this version of Adobe Pixel Bender Toolkit does not support almonds including more than 2 inputs

Conversion of color channel

Each color in a value of Pixel Bender channel pixelx (or floatx) has 32-bit? Or is - this figure at 32 bits, 8 bits per channel? (When used in Flash). Thank you!

Initialization parameter in the PB Toolkit

The Pixel Bender toolkit allows us the input for the parameters in our core values. Unfortunately, it allows the range of values that you enter is frustrating... For floats, it requires all components in the interval [0,1] and for integers (ints) it

error using sampleNearest and sampleLinear

I get the error:ERROR: the image may be sampled with a single filter by kernel When you try to compile the following code:Sub evaluatePixel(){result = (smooth == 0)? sampleNearest (source, outCoord()): sampleLinear (source, outCoord());} Is there a w

referenceFrame

Hello I would get the limits of my input for calculating image. I looked at the documentation and came across referenceFrame which seems exactly what I want. The example of the documentation is:float4 bounds parameter [2] <Category: "referenceFrame";

Default values for bool parameters?

Looks like the default values for Boolean parameters do not work yet. When I try this: Boolean useAlpha parameter<defaultValue: true;>; The checkbox is always also unchecked.

Hydra in Flash...

I am reading the refrence Hydra 1.0 language and he said: Quote:

Hydra API documentation

Hi all First of all, let me say that the FIA is the tool I'm waiting for, with the abilty to create custom filters is one of the best improvements in Astro (with 3D support, of course ^^). That I'm starting to discover, as for everyone else here I th
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