Dynamic textures W3D

Hello

I do an engine to the Director which allows the user to choose from a list of template imported to change the texture of a W3D model any element. Since I did not create the models myself I am preparing the film as much as I can at this point. My concerns are the pattern tile. It does not seem to count the number of times wherever I have the texture for the W3D files I use because the tile does not tiles. He tiles always the same amount of time. This cannot be adjusted to the Director? My windows is 500 X 300 JPEG files. Do I need to make sure that the 3D artist of the object correctly for JPEGs of 500 X 300 in 3DSMax textures before exporting? Also if the 3D artist uses several objects in 3ds max, it can group them and give it a name so that the Director in I always change the texture of a modele() with the same name for all the W3D, right?

Thank you very much... I actually had something like that, but I had not set it up right. I changed the mosaic of the shader, but I never applied the shader to the w3d model I just apply the textures. Thanks for your help!

Tags: Director

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