Is it possible to implement a 4-bit image?

Hello!

I have some files exotic image, with one 16-bit channel. Currently I am able to display them in flex by translating this 4 channel 8 in a bitmapData and using a shader. But the problem is that it takes twice the memory, that should be (16 bit to 32 bit...).

I'm wondering is - it possible to somehow extend the BitmapImage class, and override the important methods to somehow solve this problem?

Thx for the help!

Hello

I think documentation is clear:

A type of BitmapData object is stored as a buffer of 32-bit integers.   Each 32-bit integer determines the properties of a single pixel of the bitmap.

I checked on the Flash Player JIRA and some people have the same problem:

https://bugs.Adobe.com/jira/browse/FP-441

Sign in / register and vote in favour. Let Thibault Imbert ( Flash Player Product Manager) know what your needs are by posting a comment.

And if as many people as possible to vote for this issue in JIRA, which would give him a big boost.

Kind regards
Karl.

Tags: Flex

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