3 buttons calling 6 boxes. Help in the code.
HelloHere is the code for the 3 buttons. Each calls for 2 boxes. There are 2 problems.
1. first clicked button does nothing.
2. after clicking once they do not meet the second click.
Help, please.
<? XML version = "1.0" encoding = "utf-8"? >
"" < mx:Application xmlns:mx = ' http://www.adobe.com/2006/mxml ' layout = "absolute".
>
< mx:Script >
<! [CDATA]
import flash.events. *;
public function clickHandler (): void
{
B1.addEventListener (MouseEvent.CLICK, change4Button);
B2.addEventListener (MouseEvent.CLICK, change5Button);
B3.addEventListener (MouseEvent.CLICK, change6Button);
}
public void change4Button(Event:MouseEvent):void
{
v1.visible = "true";
v4.visible = "true";
}
public void change5Button(Event:MouseEvent):void
{
v2.visible = "true";
V5.visible = "true";
}
public void change6Button(Event:MouseEvent):void
{
v3.visible = "true";
V6.visible = "true";
}
[]] >
< / mx:Script >
< mx:Button = "55" x y = "58" label = "Button" click = "(clickHandler ())" id = "b1" / > "
< mx:Button = "145" x y = "58" label = "Button" click = "{clickHandler ()}" id = "b2" / > "
< mx:Button = '239' x y = "58" label = "Button" click = "{clickHandler ()}" id = "b3" / > "
< mx:VBox backgroundColor = "#00CCff" x = "83" y = "135" width = "50" height = "50" id = "v1" visible = "false" / >
< mx:VBox = "#ffCCff" x = "83" backgroundColor = "135" width = "50" height = "50" id = "v2" visible = "false" / >
< mx:VBox backgroundColor = "#00CC00" x = "83" y = "135" width = "50" height = "50" id = "v3" visible = "false" / >
< mx:VBox = "#ffCCfd" x = "393" backgroundColor = "135" width = "50" height = "50" id = "v4" visible = "false" / >
< mx:VBox = "#ffffff" x = "393" backgroundColor = "135" width = "50" height = "50" id = "v5" visible = "false" / >
< mx:VBox = "#fcCfdc" x = "393" backgroundColor = "135" width = "50" height = "50" id = "v6" visible = "false" / >
< / mx:Application >
I'll chime in here too. Your components id naming convention lends itself to adding parts into repeaters or loops, but I don't change the way you said these components. I used constants to be used in the for loop for simplicity, but you could put variables dynamically depending on the number of children that are of a specific type (button or VBox).
Try to reduce the duties and don't have only one which I believe is what you may be looking to do.
TS
Tags: Flex
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_root.milli_value = my_date.getTime)
_root.my_milli = (new Date()) .getTime)
_root.old_time = _root.my_milli
btn_stop._visible = true
btn_start._visible = false
msg_stopped._visible = false
_root ["timer0" + xmodule] .gotoAndPlay (2)
_root ["timer00"] .gotoAndPlay (2)
}
stopTimer() {} function
clock_val = _root.num_minutes + ": 00".
stopTimer0()
extract_min()
}
function stopTimer0() {}
_root.timer00.gotoAndStop (1)
display_time()
btn_stop._visible = false
btn_start._visible = true
times_up._visible = false
msg_stopped._visible = true
_root.paused_time = clock_val
_root.timer01.stop)
_root.timer02.stop)
_root.timer03.stop)
}function endTimer() {}
stopTimer()
times_up._visible = true
msg_stopped._visible = false
the_audio.gotoAndPlay (2)
}function decrement_seconds() {}
_root.num_seconds-
_root.old_time = _root.my_milli
if(_root.my_milli == 0) {}
_root.my_milli = (new Date()) .getTime)
}
_root.my_milli = (new Date()) .getTime)
var my_diff = _root.my_milli - _root.old_time
num_seconds-= (my_diff/1000)
Alert ("num_seconds =" + num_seconds)
}function calc_time (cur_frame, end_frame) {}
var frames_remaining = end_frame - cur_frame
var secs_remaining = _root.num_seconds //frames_remaining / 5 / / assuming that the fps is 5
trace ("secs_remaining =" + secs_remaining)
var display_result = seconds_to_minsec (secs_remaining)
return display_result
}
function impose_range (x, lower, upper) {}
if(x < Lower) {}
lower back
}
if(x > Upper) {}
back to top
}
return x
}
function (dry) seconds_to_minsec {}
var mins_val = Math.floor(secs / 60)
mins_val = impose_range (mins_val, 0, 99.99)
var secs_val = Math.floor (seconds % 60)
secs_val = impose_range (secs_val, 0, 59)
var result = x_digit_string(mins_val,2) + ': ' + x_digit_string(secs_val,2)
trace ("result =" + result)
Returns the result
}function x_digit_string (JNombre, x) {}
no worry about more than numbers 999 or negative numbers
var vstring = String (JNombre)
return x_fill_zero (vstring, x)
}
function x_fill_zero (str, len) {}
will not shorten
var len = vresult_length
var vstring_length = str.length
var distance = vresult_length-vstring_length
var vresult = str
for (var i = 0; I < gap; i ++) {}
vresult = '0' + vresult
}
return vresult
}
function start_timer_begin_exam() {}
_root.controller9.gotoAndStop ("Start")
//}
function display_time() {}
var clock_hexagesimal = calc_time(_root.num_seconds,_root.num_minutes*60)
_root.clock_val = clock_hexagesimal
trace (clock_hexagesimal)
clock_num = clock_num + 1
}You must remove the onENterFrame activity: delete onEnterFrame;
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