Active image tag

Hello

I am trying to create a framework of active and wanted that she look like active frames the native BlackBerry apps where there is a label at the top of the active frame and icon at the top right.

I have sorted out etiquette:

Container {
        background: Color.Black
        opacity: 0.8
        leftPadding: 10
        rightPadding: 10
        topPadding: 10
        bottomPadding: 10
        horizontalAlignment: HorizontalAlignment.Fill

        Label {
            text: qsTr("Useful Facts")
            textStyle.color: Color.White
            textStyle.fontSize: FontSize.Medium
        }

    }

But I don't know how to get my icon to sit in line with the label, like the image below. Also, what size the icon should be for both devices Q & Z and I'd be able to change the calibration in Momentics or I need to create more than two copies of the icon?

Thank you

Use a DockLayout

Then place the label first and second Image

The horizontal label LEFT and vertically CENTER

CENTER of RIGHT and vertically image Hor.

Maybe using translateX and translateY to justify

Tags: BlackBerry Developers

Similar Questions

  • Conditions with image tag

    Should be simple enough here to get an answer on.

    Try to read a symbol on the stage when you press will play this symbol and stop on an image tag.

    When you enter new time this symbol of the image tag, reverse.

    Define a toggle to read or suspend the symbol timeline

    If (sym.getSymbol("close_btn").isPlaying ()) {}

    sym.getSymbol("close_btn").stop ();

    } else {}

    sym.getSymbol("close_btn").play ();

    }

    Make a variable in compositionReady like that

    inversion = 0;

    In the stop click saying

    Reverse = 1;

    Put this if statement above the stop click

    if(Reverse == 1) {}

    play the reverse animation

    inversion = 0;

    }

    I hope this helps

  • gotoandPlay won't do not to the correct second time through image tag

    Im having trouble with this simple project, I am working on. Its base all.  There is a back and a button continue at each image. The first picture play until the 50 chassis I have labeled "slideone." The code for this frame is:

    Stop();

    back_btn.addEventListener (MouseEvent.CLICK, backFrame);

    function backFrame(evt:MouseEvent):void {}

    gotoAndPlay ("intro");

    }

    continue_btn.addEventListener (MouseEvent.CLICK, continueFrame);

    function continueFrame(evt:MouseEvent):void {}

    gotoAndPlay ("slideoneend");

    }

    By clicking the button continue, takes you to the next series of images that has two buttons again and the code:

    Stop();

    back_btn.addEventListener (MouseEvent.CLICK, backFrame1);

    function backFrame1(evt:MouseEvent):void {}

    gotoAndPlay ("slideone");

    }

    continue_btn.addEventListener (MouseEvent.CLICK, continueFrame1);

    function continueFrame1(evt:MouseEvent):void {}

    gotoAndPlay ("slidetwoend");

    }

    This happens about 4 times where he buttons are clickable to go to the next series of images, and it works perfectly fine when I ran it the first time, but by clicking on "continue". When I decide I want to go back and watch the previous slides and then click on continue again, he won't have to the frame. It jumps to the next image tag.

    Anyone know why that would happen?

    If this code buttons are continuous along the layer of the timeline (not), they inherit the code of the previous (s) and vice versa.

    What you can do is rather just have a function for forward and a back for the entire timeline and have these functions use variables for image tags.  In the new images of the section, you assign new values to the variables rather than assign the new code for the buittons.

  • Image tag with the XML tag

    Hi all

    I want to mark all my images embedded in a CS6 document with an XML tag. I use CS6 on Windows with JavaScript. Any advice would be appreciated. Thank you.

    Rick

    OK, it seems I have to add the element to the structure, and then use "tagging" to apply the item to my image.

    // Get the selected image.
    var image = app.selection[0].getElements()[0];
    // Get the Story element.
    var root = doc.xmlElements.item(0);
    var storyElem = root.xmlElements.item(0);
    // Add the "Image" element to the Story element.
    var imageElem = storyElem.xmlElements.add ("Image");
    // Tag the selected image with the Image tag.
    image.markup (imageElem);
    
  • trigger actions using image tags

    Don't know how to do it: I want to trigger an action when the playback cursor reaches a certain labeled image. I can get it to work using:
    If (_currentframe == 10) {}
    This;
    }

    but I expect to do things in the script, so I'd rather have action triggered when the playback cursor reaches a certain image tag. I tried to use something like:
    If (frameLabel == "myframenamehere") {}
    This;
    }

    but it does not work. Any help much appreciated!

    Michael

    Michael,

    > Don't know how to do it: I want to trigger an action
    > when the playback cursor reaches a certain labeled image.

    It is a common request. Unfortunately, Flash simply does not support
    This feature.

    > I tried to use something like:
    > If (frameLabel == "myframenamehere") {}
    > doubts;
    > }
    >
    > but it does not work.

    I'm still curious how it happens that people simply "try using.
    something. I guess there is no harm in this - and of course, experimentation
    can teach someone something new - but the practice seems strange to me as
    as a general approach. Don't say this is * your * approach General, just
    I see this a lot in the forums.

    Since you're dealing with video clips, here, your best bet is to study
    on the entrance of the 'MovieClip class"of the ActionScript language reference.
    Classes define objects, and just about everything in ActionScript is a
    object. Video clips are defined by the MovieClip class. Them
    features are listed under summary things, of properties they can do
    are listed under the summary of methods, and are things that they can react to
    contained in the summary of the event.

    It is not simply a frameLabel property, or a _framelabel, or
    any other property to do with frames.

    David
    Stiller (at) quip (dot) net
    Dev test: http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Using image tags

    I want to use the buttons to move the playhead to an image tag to another on the main timeline.
    I get the following error:
    TypeError: Error #1009: cannot access a property or method of a null object reference.
    at Intro_fla::MainTimeline/Intro_fla::frame6()

    What I'm leaving. It was so simple in AS2.
    There are three buttons with proceeding to which the names: InArticleBnt, InVideoBnt, backBnt
    There are three image labels: video article, intro.

    Headphones buttons
    InArticleBnt.addEventListener (MouseEvent.CLICK, article);
    InVideoBnt.addEventListener (MouseEvent.CLICK, video);
    backBnt.addEventListener (MouseEvent.CLICK, intro);

    the button with the labels, I want them to go to.
    function article(event:MouseEvent):void {}
    this.gotoAndPlay ("article");
    }

    function video(event:MouseEvent):void {}
    this.gotoAndPlay ("video");
    }

    function intro(event:MouseEvent):void {}
    this.gotoAndPlay ("intro");
    }

    discovered that it was where I put the 'this' in the code. I knew that my problem was from the player does not know where was the target object.
    "backBnt" is the name of the instance of the button.
    'back' is the name of the function
    "intro" is the name of the label.

    CODE placed in the same timeframe as the button is called:

    Stop();

    this.backBnt.addEventListener (MouseEvent.CLICK, return);
    function back(event:MouseEvent):void {}
    gotoAndPlay ("intro");
    }

    Decided to put the answer here for others to see.

  • the image tag select vs tag image through the function

    Hello

    Why is this work:
     case when function1( p1, p2 ) = 'N' 
        then
          '<img src="#APP_IMAGES#1.jpg" title="1">'
      else
        '<img src="#APP_IMAGES#2.jpg" title="1">'
      end nv 
    and it is not:
    function2( p1, p2 ) images 
    Function1 returns o or N, function2 returns the same img tag as in 'box when' (< img src = "" #APP_IMAGES #1.jpg "title ="1">"). The first statement shows the correct image, that the 2nd way does not show the image (Red Cross).

    The report columns are "Standard report column", when I change that to "Display as text", I see the good img tag.


    Anyone know why it does not work?

    Published by: garcol on February 22, 2013 10:48

    This is because SQL is parsed in the first place, as well as chains of substitution. The results were not analysed. If you want to replace in your procedure, you can always pass a string as a parameter substition and then analyze the text returned to be yourself.

  • side is applied to ALL, not only the active image - please help.

    Seemingly out of nowhere a particular feature in LR ceased to behave the way she normally does it for me.

    When I'm in the notice of inquiry (in library mode) and I have a number of images selected because I'm doing my selections, it suddenly started apply my star rating for all 10 images, I chose and not only the one that is active . It's very strange - I've never seen behave like this before. I don't remember hitting something or change any settings, but he just seemed to have started from nowhere.

    It seems that if I 'manually' click on the star scale that appears when you mouse over below each image, THEN it will apply to the star to just an image, but I can just is more hit the '5' - key and have just an image which is active get 5 stars. He does it at all.

    I tried just to restart LR, but which has not changed anything. Please please help as this is really mess up my workflow.

    Thank you

    Robyn

    I visited the next page to confirm that it should indeed not be behave in this way:

    http://help.Adobe.com/en_US/Lightroom/using/WSEEE8FD0F-DFD8-47D0-A6FE-DD726E5F2E1A.html#ws 11A1E98C-3D8D-47b5-8335-4B9D8C3A5D36

    It is in the middle of your list on your screenshot, but you two select two files to make it active, so you can clear the check box.

  • change the image tag to have the applied css3 transition effect

    Hello guys

    I've added a transition effect css3 buttons (room bathroom kitchen mosaic, floor) logo on my homepage http://ceramic-planet2.BusinessCatalyst.com/home

    I wish now to do the same for the small product image so the price past the orange to blue http://ceramic-planet2.BusinessCatalyst.com/bathroom-tiles

    the small product image is tag_smallimage. is it possible to change this tag with css3 rules? If Yes, then it's a matter of how I am able to have 2 different images related to the link small image? for the moment that a single image is related, and I need 2 so that they exchange overview?

    If the change of the tag_smallimage is not the answer can I access each product separately or change the small product.html in dreamweaver to get the effect? again, I can see how it's just a model and each product will have its own set of images?

    difficult, I know

    Dave

    Hi Dave,.

    You must use the custom product field if you need to add another image available to small products. You will find 4 custom inside product details fields and corresponding tags in the layout are {tag_custom1}, {tag_custom2} and so on.

    See you soon,.

    -mario

  • How to delete list of name for the computer images tags

    How can I remove the list of the names of tags for the photos to the computer. Cannot remove the

    It is possible that the change of name the Windows Photo Gallery
    database file could accomplish the task.

    (depending on your version of Windows Photo Gallery
    the database could be Pictures.pd4 or pd5 pd6.)

    C:\Users\[username]\AppData\Local\Microsoft\
    Windows Photo Gallery\Pictures.pd4 or pd5 pd6

    The database is a file... you will need to
    Change the following setting:

    Reach... Control Panel / folder Options / View tab.
    ... To check "Show the hidden files and folders" / apply / OK.

    The file ends with a advanced
    Search for pd4 pd5 and pd6.

    Reach... Start / Search / Advanced search.

    Check the box... "include not indexed, hidden and"
    system files' Enter pd4 pd5 or pd6 in the name field

    Try to rename the file .pd4, pd5 or pd6 to Pictures.OLD

    The next time that the Gallery is launched, it will create
    a new database file and the gallery will appear as
    He did the first time you have ever opened.

    The gallery must fill in again and some tags
    and metadata can be lost.

    If you are not satisfied with the results... you can delete
    the new database file. If you rename the original back
    Pictures.pd4, pd5 pd6 your gallery should be like
    It was before the change.

    Good luck...

  • Generate the Active Image. Embed the color profile in the image property, etc.

    Hello!

    01_ Is it possible to integrate the color profile, convert to sRGB, etc., in the assets of the image?

    02_ I would like to change these Photoshop image settings in different ways that explain it here: image assets create layers in Photoshop. For example, I would that all the jpgs my document to be 100% quality and converted to sRGB. Regarding the PNGs, I would like that they all be 24. Etc. is it possible to do?

    03_ where can I find a list of all the different assets? (All the different words I can add to the layers...)

    Thank you!

    Chris.

    If this function is based on the new export module (which is likely), there is no way to embed an icc profile. Export simply has no way to make - yet. We were promised that this is a work in progress and new features will be added as they are ready.

    This is as far as I know...

  • File &gt; generate &gt; Active Image: no check

    When you select the Image assets as taught in the video http://helpx.adobe.com/photoshop/using/generate-assets-layers.html I don't get a check mark and this feature does not work.  I use the version of Photoshop CC 14.1.1 in a Windows 7 environment.  Any suggestions?

    Hi Dave and community.

    Just a quick update in the case where others facing this problem: it seems that the question is with a bug in the way that the PSD files are exported from Fireworks. We have a solution in place for the next version of Photoshop, but there is no work around the latest version of Photoshop (14.1.2 or more) at the present time.

    Thanks for your help in tracking down this, Dave!

  • Opening a .fla CC in CS6 replaces the symbols and double layers, image tags and code on compile.

    So when I compile an fla in CS6 I built in CC, it replaces all symbols of my and puts "m & #058" in front of all the names.

    Not only that, but on compiling, it does duplicate layers and frame labels in the selected clips and then spits out errors on the call for duplicate functions and image as the question labels. Anyone who has ever run into that?

    Figured it out.  I had a certain naming convention for my (m:video_1) symbols. It turns out that this CS6 disliked the colon and was duplicate my symbols in the library and screwing up a lot of other stuff too. I changed my naming convention in my library at m_video_1. Adobe take note!

  • RemoveChild in a specific image or an image tag?

    How can I remove a child when it reached a certain frame or label image?

    You need a way to detect which frame the child is on.

    There are probably a few ways to determine that a child has on a certain range.  It would be to have the child dispatches an event when it reaches some frame and have a listener assigned to it in the parent timeline.

    Another way would be to constantly monitor the child to see what is its property currentFrame and currentLabel, although a currentLabel is not necessarily equivalent to a certain range.

  • If / then for the buttons to go to image tags?

    Hello.

    I plead for a hand-holding on this one. I hope I can explain this well enough.

    I have a complex that affects when rode on the playhead passes to label image textOut.

    When a deployment is executed, the playhead is to move the label image textIn.

    Pretty easy.

    mcBtnHome1.addEventListener(MouseEvent.ROLL_OVER, dropText);
    function dropText (evt:MouseEvent): void
    {
      mcBtnHome1.gotoAndPlay("textOut");
    }
    
     mcBtnHome1.addEventListener(MouseEvent.ROLL_OUT, raiseText);
    function raiseText (evt:MouseEvent): void
    {
       mcBtnHome1.gotoAndStop("textIn");
     }
    
    
    mcBtnHome1.addEventListener(MouseEvent.CLICK, landHome);
    function landHome (evt:MouseEvent): void
    {
      mcBtnHome1.gotoAndStop("textStay");
     }
    

    The problem occurs when I plug in the third event, click. I click the button, and the playhead moves to the label image textStay, as it is supposed to, but once I roll out / off the button, the action place is run again. Once I click on the button, no more interaction is supposed to be possible.

    This occurs despite my having a stop(); in the image of textStay action.

    I guess I need a If / then of if / else statements, with some true statements / false, but I have no idea as to what 'if' I should check for.

    In your click function, you can remove the listener ROLL_OUT, and then reassign when you arrive at your textStay framework.

    (Edit - in fact, you probably want to affect only the earpiece ROLL_OUT ROLL_OVER service at any time)

    mcBtnHome1.addEventListener (MouseEvent.ROLL_OVER, dropText);
    function dropText (evt:MouseEvent): void {}
    mcBtnHome1.addEventListener (MouseEvent.ROLL_OUT, raiseText);
    mcBtnHome1.gotoAndPlay ("textOut");
    }

    function raiseText (evt:MouseEvent): void {}
    mcBtnHome1.gotoAndStop ("textIn");
    }

    mcBtnHome1.addEventListener (MouseEvent.CLICK, landHome);
    function landHome (evt:MouseEvent): void {}
    mcBtnHome1.removeEventListener (MouseEvent.ROLL_OUT, raiseText);
    mcBtnHome1.gotoAndStop ("textStay");
    }

Maybe you are looking for