As3 button positions

I need assistance with the Positions of the buttons in AS3. I've done with AS3, but when IRC client a user to join the channel, there will be a button added, but if there is already a button and the user join new channel on IRC, it is added also new button, for each channel that a user join, but it should be placed after the last button (side by side). Because if a user join more channels. How can I do this in the best way with x and y positions? Of course, it must first check if there is already the switch if a user did join the channel.

This is my code so far:

const PADDING:uint = 10;
const NUM_BUTTONS:uint = 10;

onChannelButton
();

function onChannelButton():void {
   
var test:Sprite = new Sprite();
   
var btn:Button;

   
//NUM_BUTTONS or btn.length ?
   
for (var i:int = 0; i < NUM_BUTTONS; i++)
   
{
            btn
= new Button();
            btn
.name = "btn";
            btn
.width = 90;
            btn
.x = (btn.width + PADDING) * i;
            test
.addChild(btn);
   
}

    addChild
(test);
}

Example of how do: http://oi42.Tinypic.com/j5cl0i.jpg

Thank you!

var btn_parent:Spirte = new Sprite();

btn_parent. Name = "btn_parent";

MovieClip (root) .addChild (btn_parent);

whenever you add a btn:

const COLNUM:int = 25;

const PADDING:uint = 10;
const NUM_BUTTONS:uint = 10;

onChannelButton();

function onChannelButton():void {
    var btn:Button;

//NUM_BUTTONS or btn.length ?
    for (var i:int = 0; i < NUM_BUTTONS; i++)
    {
            btn = new Button();
            btn.name = "btn";
            btn.width = 90;
         

positionF(btn);
           btn_parent.addChild(btn);
    }
}

function positionF(btn:Button):void {}

BTN.x = (btn_parent.numChildren %COLNUM)*(btn.width+PADDING));)

BTN.y = Math.floor(btn_parent.numChildren/COLNUM)*(btn.height+PADDING;)

}

Tags: Adobe Animate

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