Captivate 9: States of smart objects are not allowed on the slide master?

If someone can tell me I'm wrong (the 'question' I write I guess) then please do - and tell me what I don't see in this program. THX!

I have a series of large module has just completed for a high-profile pharma sales force - all built in my former 8. Captivate any software. Should I build a custom interface and completely brand (as it usually is) and do not use search gawd-awful, teacher friendly, built in stuff. All controls in the interface/shell are on slide master (as they should be) - and they are dynamic objects that use images in their States of a button. Worked very well! A master slide to any other, quiz, for precedent... get it. Plus - I complex animations that require a certain work come in the content area of a position backstage - so master slide items MUST be chosen as always on top (another reason to place controls on master slides. Some of my animations are edge animate - then those who are great - but the Captivate timeline based stuff can be 'hidden' obviously.

Guess what? Captivate 9 not only broke all the controls (and all the custom actions of the art btw)-who needed to be rebuilt using their new 'States' method - but for some bizarre reason Adobe brilliantly REMOVED says abilities completely, all the objects that are placed on leaves of masters... WHY! Now - projects that I opened in it (which where ideally converted to C9 now) have not any comment Visual user for my custom shell (no State to overthrow) controls. I am the only man that creates custom controls and requires them to be the most logical place... slide masters? I am at a loss with this absurd forgotten - especially when it was already possible in Captivate 8. People really bad call.

If all goes well - can someone tell me I'm a fool and I don't see a button somewhere...

No, a little more and state that is a slightly shrunken version button of

normal.

Tags: Adobe Captivate

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