Chrome 3D library problems

Here's my scenario. This is probably very simple, but I am quite new to the Director and 3D with the Chrome library.

It is a test of the room leading up to my next assignment for the University.

Using Director MX 2004 v10.1 and the last library of Chrome on this Web site.

I have a simple phone 3DSMAX model with a body, a screen, three buttons and a bounding box around the screen and body, their names in max are respectively phoneBody, screen, button01, button02, button03 and boundingBox.

I added my 3d sprite on the screen and turned dts offshore and transparencies of background on. I add a behavior to change camera chrome library for sprite change in 'frontCamera' (there are three cameras, frontCamera, leftCamera and perspectiveCamera). I countered cutting speed and constant the value of default interpolation.

I then added a '3D Rollover UI model' the leprechaun and the parameters are the following, model: Button01, hand of the screen: Yes, no nails, added to the W3D sprite 1 as is the only 3D sprite on the stage and in the film, only added to the behavior 6 (that's certainly right!), #press and handlerCall mouse event: beginSprite() (also tried beginSprite(). with a full stop after!).

When I try and run the movie camera change behavior starts automatically and pans at the sight of frontCamera. When I click on the button on which the event of the user interface has been added to I get this error "Script error: value out of range pCamera = pMember.camera (pCamera)-2147219496.

Any help anyone could give and discover the reasoning behind all this heartache will be incredibly appreciated. Studying on a date limit here. Help, please!

Thank you

Steve

Hello Stephen,

I sent you the solution.

Study the .dir (no code, just behaviour, the same version as yours)

I removed all instances of behaviour in your test.dir but those
concerning the model set.

Then I assigned model behaviors Drag to turn and to the left of the mouse from the
standard library (group name: phone).

I then assigned the behavior of the camera Exchange and assigned also three instances
the behavior of reversal model UI, 3D, one for each button, each time with a
value of different setting on the behalf of a camera in your W3D.

See you soon,.
Karl.

Tags: Director

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