CodeBehind AS library project error 1114 files

Hi all

ICH did a search, found people with similar problems, but no concrete solution.

The problem: in FlashBuilder 4 when creating a new LibraryProject I can't put actionscript code (pure code, no definition of the class, no package) files in separate actionscript that are included in the script of a component. It worked fine in FlexBuilder 3...

I always find myself with errors like

1114: the public attribute can only be used inside a package.


Example Code:

Definition of CompoNet MXML:

<?xml version="1.0" encoding="utf-8"?>
<s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" 
         xmlns:s="library://ns.adobe.com/flex/spark" 
         xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300" initialize="onInit(event)">
    <fx:Declarations>
        <!-- Place non-visual elements (e.g., services, value objects) here -->
    </fx:Declarations>
    <fx:Script source="codeBehind/DemoComponent_cb.as"/>
</s:Group>

ActionScript Code for this element in the codeBehind/DemoComponent_cb.as file

public function onInit(e:Event):void
{
     trace("initialized");
}

(no class, no package - just these 4 lines)

Just trying to add an empty actionscript file to the projects also results in an error:

A file in a source path must have a definition that is visible from the outside. If a definition in the file is intended to be visible from the outside, please put the definition in a package.

As already said - it worked well in FlexBuilder 3. Is there a rule FB4 not to separate code mxml in the simple actionscript code files?

Beeing able to embed Actionscript files with the new include command makes this mistake even more suspicious.

Is it a bug, a feature, I do something wrong? Any help is appreciated!

Concerning

Andi

Flash Builder 4 has a new option in the project for Flex Library Build Path properties. The option ' include all the...» "by default includes all the MXML files and IN the source path. For your case, you will need to use the old option that requires you to choose files to include. For more details, find sources here include http://help.adobe.com/en_US/Flex/4.0/UsingSDK/WS2db454920e96a9e51e63e3d11c0bf69084-7a80.ht ml.

Jason San Jose

Software engineer, Flash Builder

Tags: Flex

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