Convertion of a code you put in a clip in 1 you put in the timeline?

help I could really use help on how to change this conpatible with chronology.

onClipEvent (load) {}

data, you can change

width = 550;

Height = 400;

Speed = 0.1;

initial positions

x_new = Math.random () * width;

y_new = Math.random () * height;

}

onClipEvent (enterFrame) {}

x movement

If (x_new > this ._x)}

sign_x = 1;

} else {}

sign_x = - 1;

}

DX = Math.abs(x_new-this._x);

If ((dx>speed) |) (dx <-vitesse)) {

This sign_x ._x += * speed;

} else {}

x_new = Math.random () * width;

}

movement of y

If (y_new > this ._y) {}

sign_y = 1;

} else {}

sign_y = - 1;

}

DY = Math.abs(y_new-this._y);

If ((dy>speed) |) (dy <-vitesse)) {

This ._y += sign_y * speed;

} else {}

y_new = Math.random () * height;

}

}

For the code to load you can probably just stick as follows in the timeline...

var width = 550;

var height = 400;

var speed = 0.1;

var x_new = Math.random () * width;

var y_new = Math.random () * height;

For the part enterframe you can probably just change as follows, although you will probably also change "this" is the name of the instance of some object you are trying to control.  One thing that I notice everything around is an absence of declaration of variables, so don't forget to do that as well (no matter where you have the code)...

var sign_x = 1;

var sign_y = 1;

this.onEnterFrame = {function)

x movement

If (x_new > this ._x)}

sign_x = 1;

} else {}

sign_x = - 1;

}

DX = Math.abs(x_new-this._x);

If ((dx>speed) |) (dx<-speed))>

This sign_x ._x += * speed;

} else {}

x_new = Math.random () * width;

}

movement of y

If (y_new > this ._y) {}

sign_y = 1;

} else {}

sign_y = - 1;

}

DY = Math.abs(y_new-this._y);

If ((dy>speed) |) (dy<-speed))>

This ._y += sign_y * speed;

} else {}

y_new = Math.random () * height;

}

}

Tags: Adobe Animate

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