Copy of a class

Hey,.

I copied my actions of frame 3 frame 4 and frame class 4 does not work when the class frame 3 works fine and normal, here's the source code:

Section 3:

stop();

var rowNum:int = 10;


for (var i:int=0; i<rowNum; i++)
{

    var enemy1:newchars = new newchars(i);

    enemy1.addEventListener(Event.ENTER_FRAME, GravityFall);

    addChild(enemy1);

}

function GravityFall(event:Event):void
{

    var enemy1:newchars = newchars(event.currentTarget);

    enemy1.y +=  2;

}

var timer:int = 0;

var TimerSpeed:uint = 1000;
var MyTimer = new Timer(TimerSpeed);
MyTimer.addEventListener(TimerEvent.TIMER, TimerHandler);

function TimerHandler(e:TimerEvent):void
{
    
    timer +=  1;

    if (timer == 50)
    {

        
        removeEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler100);
        MyTimer.removeEventListener(TimerEvent.TIMER, TimerHandler);
        
        MyTimer.stop();
        gotoAndPlay(4);

    }

}

addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler100);


function fl_EnterFrameHandler100(event:Event):void
{

    Bird_1.x = mouseX;
    
    MyTimer.start();

}

Section 4:

stop();

var rowNum01:int = 10;


for (var a:int=0; a<rowNum; a++)
{

    var enemy2:newchars = new newchars(a);

    enemy2.addEventListener(Event.ENTER_FRAME, GravityFall01);

    addChild(enemy1);

}

function GravityFall01(event:Event):void
{

    var enemy2:newchars = newchars(event.currentTarget);

    enemy2.y +=  2;

}

var timer01:int = 0;

var TimerSpeed01:uint = 1000;
var MyTimer01 = new Timer(TimerSpeed01);
MyTimer01.addEventListener(TimerEvent.TIMER, TimerHandler01);

function TimerHandler01(e:TimerEvent):void
{
    
    timer01 +=  1;

    if (timer01 == 50)
    {

        
        removeEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler10001);
        MyTimer.removeEventListener(TimerEvent.TIMER, TimerHandler01);
        
        MyTimer01.stop();
        gotoAndPlay(5);

    }

}

addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler10001);


function fl_EnterFrameHandler10001(event:Event):void
{

    Bird_101.x = mouseX;
    
    MyTimer01.start();

}

the first problem I see is that rowNum01 is not used.  the rowNum frame 4 supposed to be rowNum01?

and use the trace() function to debug.  is entered 4 framework?  run your curls?  your objects are created?  If they are added to the display list?

Tags: Adobe Animate

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