[CS6] Export a transparent PNG image in InDesign CS6

I usually export a page element to a transparent PNG in InDesign CS5.5 (and below) image by using the following script:

pageItem.exportFile(ExportFormat.pngFormat, exportImageFile);

But this script does not work in InDesign CS6: it exports an opaque PNG image instead. It seems that CS6 adds a new option to decide if the PNG transparent or not - and the default image export is non-transparent.

I tried to change this option for a transparent PNG but failed, can you please help?

Try this:

app.hostObjectDelegate.pngExportPreferences.transparentBackground = true;

Tags: InDesign

Similar Questions

  • Export of transparent png files

    I am creating assets for the purposes of book for children and drew their in http://bit.ly/joc0zm on an iPad pro. While it exports png files, it does not culture to the bounds of the object, I need to animate. So I export the png and have to crop in another application. But I'm not find all the apps that export with transparency png files! Y at - it all apps iPad mobile Adobe who will import png with transparency, crop and then allow me to export it as a png with transparency? I really do not have to go to the computer for that.

    Hey there, tangofilly!

    Unfortunately, you're out of luck one finding. Option in the Adobe mobile apps in PNG export. If you take the files on the desktop for animation, perhaps cropping can happen just before the Office?

    I apologize for the inconvenience. If you want to ask. Export PNG in a specific mobile application, please press on "give us feedback" in the application and which will go to the team produced.

    Thank you!

    -Kathleen

  • drawing SolidWorks transparency .png in my InDesign CC

    I have files .png drawings SolidWorks that I gave you a transparent background.  In Photoshop, Viewer photos, GIMP and other programs compatible .png they look FANTASTIC... that is, until I have placed in Adobe InDesign.  When I place it in InDesign (my screen IS the High Performance value) they look very well, BUT some lines of the design disappear... If I consider as rich IN BLACK or BLACK PRECISE the .png prints lack the line as well. This IS THE SAME BIG QUESTION... when I move the file .png around the page lines come back (and print) but the OTHER lines disappear... Help! What gives!

    OK guys, I think I knew that the answer to my own above stated question... My Solidworks drawing was a VERY large drawing.  For some reason, resizing the image using InDesign to a smaller size for the page on one of my "spreads" caused some lines do not to be visible... I scaled the image to a smaller size (resolution) using Photoshop and re-recorded and then replaced my prior .png of the drawing with the reduced version... IT WORKED GREAT and now looks FANTASTIC.  SO, if someone of you have problems to see one of the lines in your SolidWorks .png after resizing using Indesing... Just do as I said and he will fix it.  Thanks to Rob Day to stimulate additional ideas.

  • Flatten the two (or more) transparent PNG images (32-bit)

    Hello

    How to flatten two (or more) transparent PNG (32-bit) images.

    The result must also be a transparent PNG (32 bit).

    It is the solution that I was looking for.

    Thanks Darin.K.

  • Transparent PNG to overlay loaded dynamically Gallery

    Hi guys,.

    I hope I can explain it properly. The current movie can be seen at http://209.240.138.77/

    There are buttons on each side that parade the images loaded dynamically left and right. The script is compiled from external IN the file I pasted below.

    What I have to do is to load a transparent PNG images above, but below the buttons. I inserted a chart below. I tried to insert the png directly in the timeline as well as dynamically load in to a clip. The fate always the overlay on the bottom. Any ideas?

    See you soon,.

    Quinn

    banner_home_holder.jpg

    package {}
    import flash.display.MovieClip;
    import flash.display.Loader;
    Import 12345678910111213import;
    import flash.display.BitmapData;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.display.DisplayObject;
    import flash.display.LoaderInfo;
    import flash.events.Event;
    import flash.events.IOErrorEvent;
    import flash.events.MouseEvent;
    to import flash.events.ProgressEvent;
    import flash.net.navigateToURL;
    import flash.net.URLRequest;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.StyleSheet;
    import flash.text.AntiAliasType;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import com.hybrid.ui.ToolTip;
    import com.apdevblog.ui.video.ApdevVideoPlayer;
    import com.apdevblog.ui.video.style.ApdevVideoPlayerDefaultStyle;
    Import caurina.transitions.Tweener;
    Import caurina.transitions.properties.DisplayShortcuts;
    Import caurina.transitions.properties.FilterShortcuts;
    Import caurina.transitions.properties.ColorShortcuts;

    SerializableAttribute public class Main extends MovieClip {}

    the constructor function
    public void Main (): void {}
    If init() (stage);
    of another addEventListener (Event.ADDED_TO_STAGE, init);
    }

    private var paramObj: Object;
    optional xml path
    private var xmlPath: String = "xml/gallery.xml;
    the stage size
    private var sw: number;
    private var sh: number;
    private void init(e:Event=null):void {}
    paramObj = LoaderInfo (this.root.loaderInfo) .parameters;
    for (var i in paramObj) {}
    xmlPath = String (paramObj [i])? String(paramObj[i]):xmlpath;
    }

    loadXML (xmlPath);
    DisplayShortcuts.init ();
    FilterShortcuts.init ();
    ColorShortcuts.init ();
    internship. Align = StageAlign.TOP_LEFT;
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.addEventListener (Event.RESIZE, resizeHandler)
    SW = stage.stageWidth;
    SH = stage.stageHeight;
    }

    the xml loader
    private var _xmlLoader: URLLoader;
    private void loadXML(s:String):void {}
    loading the xml for news here
    _xmlLoader = new URLLoader();
    _xmlLoader.load (new URLRequest (s));
    _xmlLoader.addEventListener (Event.COMPLETE, completeXML);

    }

    private var _xml: XML;
    store the thumbnail
    private var thumbArr: Array = [];
    the number of items
    private var itemNum: number = 12;
    store the type of the element
    private var typeArr: Array = [];
    store the size of the media of the item file
    private var sizeArr: Array = [];
    store the location of the media of the item file
    private var urlArr: Array = [];
    color of the link in the content
    private var linkColor: String;
    store the location of the link
    private var linkArr: Array = [];
    the thumbnail title
    private var titleArr: Array = [];
    How to open the link
    private var _target: String;

    the number of columns of thumbnails
    private var columns: number;
    size of the thumbnail
    private var thumbWidth: number;
    private var thumbHeight: number;
    filling between each thumbnail
    private var thumbPadding: number;
    value of the assets of the image/video
    private var assetWidth: number;
    private var assetHeight: number;
    store the legend
    private var captionArr: Array = [];

    analyze the data
    private void completeXML(e:Event):void {}
    _xml = new XML (e.target.data);
    _xml. IgnoreWhitespace = true;
    itemNum = _xml.item.length ();
    Columns = Number (_xml.@columns);
    thumbWidth = Number (_xml.@thumbWidth);
    thumbHeight = Number (_xml.@thumbHeight);
    thumbPadding = Number (_xml.@thumbPadding);
    assetWidth = Number (_xml.@assetWidth);
    assetHeight = Number (_xml.@assetHeight);
    linkColor = [email protected] ();
    _target = [email protected] ();
    for (var i = 0; i < itemNum; i ++) {}
    thumbArr [i] = (_xml.item[i].@thumbnail);
    titleArr [i] = (_xml.item[i].@title);
    typeArr [i] = (_xml.item[i][email protected] ());
    _Object var: Object = new Object();
    _Object.width = _xml.item[i].@width;
    _Object.height = _xml.item[i].@height;
    sizeArr [i] = _object;
    urlArr [i] = _xml.item[i].@url;
    linkArr [i] = _xml.item[i].@link;
    captionArr [i] = _xml.item [i] .text () m:System.NET.SocketAddress.ToString ();
    }
    _xmlLoader.removeEventListener (Event.COMPLETE, completeXML);
    _xmlLoader = null;
    initUI();
    }

    store the thumbnail in a container
    private var thumbContainer: Sprite = new Sprite();
    width of the thumbnail box
    private var thumbContainerWidth: number;
    the navigation arrows
    private var nextBtn: ArrowButton = new ArrowButton();
    private var preBtn: ArrowButton = new ArrowButton();
    store the arrows in a container
    private var btnContainer: Sprite = new Sprite();
    store the miniature gripper
    private var thumbClipContainer: Sprite = new Sprite();
    size of the boder hover
    private var borderSize: number = 0;
    store the border
    private var borderArr: Array = [];
    see the thumbnail now or the active
    private var isThumb: Boolean = true;

    store the image or the active video
    private var assetContainer: Sprite = new Sprite();
    store the active clip
    private var assetClipArr: Array = [];
    which image/video is view now
    private var currentAssetNum: number = 0;

    the text of the legend style
    private var textStyle: StyleSheet = new StyleSheet();
    initialize the text style
    private function initText (): void {}
    var hoverObj: Object = new Object();
    var linkObj: Object = new Object();
    var bodyObj: Object = new Object();

    linkObj.color = "#00FFFF";
    linkObj.textDecoration = "underline";
    bodyObj.fontFamily = "Arial";
    bodyObj.color = "#FFFFFF";
    bodyObj.letterSpacing = '0 '.
    bodyObj.leading = "4px";
    bodyObj.textAlign = 'left ';
    bodyObj.fontSize = 11;
    hoverObj.color = "#FFFFFF".
    hoverObj.textDecoration = "underline";
    textStyle.setStyle ("body", bodyObj);
    textStyle.setStyle ("a: link", linkObj);
    textStyle.setStyle ("" a: hover ", hoverObj");
    }

    store the caption element
    private var captionClipArr: Array = [];
    Store the image loader
    private var imageLoaderArr: Array = [];
    How image loader
    private var imageLoaderNum: number = 0;
    store the location of the image
    private var imageURLArr: Array = [];
    Ranger miniature charger
    private var thumbLoaderArr: Array = [];
    Add thumbnail image and video assets, etc. to the scene
    private function initUI (): void {}
    initText();
    addChild (thumbContainer);
    thumbContainer.addChild (thumbClipContainer);
    thumbContainerWidth = columns * (thumbWidth + thumbPadding)-thumbPadding;
    Add the tiles on the stage
    for (var i: int = 0; i < itemNum; i ++) {}
    var _shape: Sprite = new Sprite();
    _shape. Name = I.ToString;
    _shape. Graphics.beginFill (0x000000,. 4);
    _shape. Graphics.drawRect (0, 0, thumbWidth, thumbHeight);
    _shape. Graphics.endFill ();

    var ld: Loader = new Loader();
    LD. Load (new URLRequest (thumbArr [i]))
    _shape. AddChild (LD);
    thumbLoaderArr [i] = ld;
    var _border: Sprite = new Sprite();
    _border. Graphics.beginFill (0xFFFFFF, 0);
    _border. Graphics.LineStyle (borderSize, 0 x 191919);
    _border. Graphics.drawRect (0, 0, thumbWidth, thumbHeight);
    _border. Graphics.endFill ();
    _border.Alpha = 0;
    borderArr [i] = _border;
    _shape. AddChild (_border);
    /*
    Tweener.addTween (_shape, {_DropShadow_blurX:16, _DropShadow_blurY:16, _DropShadow_angle:90, _DropShadow_distance:4, _DropShadow_alpha:.4, time: 3});
    */
    thumbClipContainer.addChild (_shape);
    _shape.x is thumbPadding + i *(thumbWidth+thumbPadding);.
    _shape.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    {if(titleArr[n]!="")}
    var tf: TextFormat = new TextFormat();
    TF. Bold = false;
    TF. Size = 12;
    TF. Leading = 1;
    TF. Color = 0 x 333333;
    var tt:ToolTip = new ToolTip();
    TT. Align = "center";
    tt.titleFormat = tf;
    TT. Hook = true;
    tt.cornerRadius = 0;
    tt.autoSize = true;
    TT. Show (s, titleArr [n]);

    }

    Tweener.addTween (borderArr [n], {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    _shape.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    Tweener.addTween (borderArr [n], {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    / * Remove click event
    _shape.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    var s: Sprite = e.currentTarget as Sprite;
    var n: number = Number (s.name);
    var clip: DisplayObject = assetClipArr [currentAssetNum];
    If (clip! = null) Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    }})
    currentAssetNum = n;
    {if (isThumb)}

    tweenToAsset();
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (thumbContainer, {y: sh + borderSize, time: 8, transition: "easeInOutExpo"})
    Tweener.addTween (btnContainer, {y: sh + 32, time: 8, transition: "easeInOutExpo"})
    Tweener.addTween (assetContainer, {y:(sh-assetHeight) > > 1, time: 8, transition: "easeInOutExpo"})
    isThumb = false;
    }
    })
    */

    }

    thumbLoaderArr [0] .load (new URLRequest(thumbArr[0]))
    thumbLoaderArr [0].contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    thumbLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

    var _mask: Sprite = new Sprite();
    _MASK. Graphics.beginFill (0xB22222,. 4);
    _MASK. Graphics.drawRect (thumbPadding-borderSize, - borderSize, thumbContainerWidth + borderSize * 2, thumbHeight + borderSize * 2);
    _MASK. Graphics.endFill ();
    thumbContainer.addChild (_mask);
    thumbClipContainer.mask = _mask;

    addChild (assetContainer);

    var panelWidth: number = 14;
    var leftPanel: ArrowButton = new ArrowButton();
    leftPanel.rotation = 180
    leftPanel.x = - 12;
    leftPanel.y = assetHeight*.5;

    var right panel: ArrowButton = new ArrowButton();
    rightPanel.x = assetWidth + 12;
    rightPanel.y = assetHeight*.5;
    leftPanel.alpha = rightPanel.alpha = 0;
    leftPanel.buttonMode = rightPanel.buttonMode = true;

    leftPanel.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    leftPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    leftPanel.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    /*
    var clip: DisplayObject;
    Clip = assetClipArr [currentAssetNum];
    Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    }})
    */
    pauseAsset();
    if(currentAssetNum>0) {}
    -currentAssetNum;
    } else {}
    currentAssetNum = itemNum-1;
    }
    /*
    assetClipArr [currentAssetNum] .alpha = 0;
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    */
    tweenToAsset();
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_MOVE, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    })
    rightPanel.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (right panel, {alpha: 0, time: 4, transition: "easeOutSine"})
    })
    var cb: CloseButton = new CloseButton();
    rightPanel.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    pauseAsset();
    If (currentAssetNum < itemNum-1) {}
    currentAssetNum ++;
    } else {}
    currentAssetNum = 0;
    }
    /*
    assetClipArr [currentAssetNum] .alpha = 0;
    assetClipArr [currentAssetNum] .visible = true;
    Tweener.addTween (assetClipArr [currentAssetNum], {alpha: 1, time: 4, transition: "easeOutSine"})
    */
    tweenToAsset();
    })
    function pauseAsset (): void {}
    var clip: Sprite = assetClipArr [currentAssetNum];
    Tweener.addTween (clip, {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    clip. Visible = false;
    If (clip.getChildAt (0) is ApdevVideoPlayer) {}
    (clip.getChildAt (0) as ApdevVideoPlayer) () .pause;
    }

    }})

    }
    function tweenToAsset (): void {}
    var clip: Sprite = assetClipArr [currentAssetNum];
    clip.Alpha = 0;
    clip. Visible = true;
    Tweener.addTween (, {time: 2, delay:. 4, transition: "easeOutSine", onComplete:function (): void {}})
    If (clip.getChildAt (0) is ApdevVideoPlayer) {}
    (clip.getChildAt (0) as ApdevVideoPlayer) .play ();
    }

    }})

    Tweener.addTween (clip, {alpha: 1, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    }})

    }

    assetContainer.addChild (leftPanel);
    assetContainer.addChild (right panel);

    var _style:ApdevVideoPlayerDefaultStyle = new ApdevVideoPlayerDefaultStyle();
    _Style.bgGradient1 = 0 x 000000;
    _Style.controlsBg = 0 x 000000;
    _Style.controlsBgAlpha = 1.0;
    var closeBtn: CloseButton = new CloseButton();
    assetContainer.addChild (closeBtn);
    closeBtn.x = assetWidth - closeBtn.width*.5;
    closeBtn.y = - closeBtn.height*.5;
    closeBtn.buttonMode = true;
    closeBtn.visible = false;
    closeBtn.name = j.toString ();
    closeBtn.addEventListener (MouseEvent.CLICK, function(e:Event):void {}
    isThumb = true;
    var s: DisplayObject = e.currentTarget as DisplayObject;
    var n: number = Number (s.name);
    pauseAsset();
    Tweener.addTween (assetContainer, {y:-assetHeight, time: 4, transition: "easeOutSine"})
    Tweener.addTween (thumbContainer, {y:(sh-thumbHeight) > > 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (btnContainer, {y: sh > > 1, time: 4, transition: "easeOutSine"})
    })

    Add image/video assets to step
    for (var j: int = 0; j < itemNum; j ++) {}
    var s: Sprite = new Sprite();
    s.graphics.beginFill (0 x 000000, 1);
    s.graphics.drawRect (0, 0, assetWidth, assetHeight);
    s.graphics.endFill ();

    {if(linkArr[j]!="")}
    s.buttonMode = true;
    s.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    try {}
    {if(linkArr[n]!="")}
    navigateToURL (new URLRequest (linkArr [n]), _target);
    }

    } catch(err:Error) {}
    }
    })

    }
    s.Visible = false;
    s.Name = j.toString ();
    assetContainer.addChildAt (s, 0);
    assetClipArr [j] = s;
    Tweener.addTween (closeBtn, {_DropShadow_blurX:2, _DropShadow_blurY:2, _DropShadow_angle:75, _DropShadow_distance:4, _DropShadow_alpha:.3, time: 3});

    closeBtn.visible = false;
    s.addEventListener (MouseEvent.MOUSE_OVER, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 1, time: 4, transition: "easeOutSine"})
    Tweener.addTween (right panel, {alpha: 1, time: 4, transition: "easeOutSine"})
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    {if(captionClipArr[n]!=null)}
    captionClipArr [n] .visible = true;
    Tweener.addTween (captionClipArr [n], {alpha: 1, time: 4, transition: "easeOutSine"})
    }
    })
    s.addEventListener (MouseEvent.MOUSE_OUT, {function(e:MouseEvent):void}
    Tweener.addTween (leftPanel, {alpha: 0, time: 4, delay:. 4, transition: "easeOutSine"})
    Tweener.addTween (right panel, {alpha: 0, time: 4, delay:. 4, transition: "easeOutSine"})
    _s var: Sprite = e.currentTarget as Sprite;
    var n: number = Number (_s.name).
    {if(captionClipArr[n]!=null)}
    Tweener.addTween (captionClipArr [n], {alpha: 0, time: 4, transition: "easeOutSine", onComplete:function (): void {}})
    captionClipArr [n] .visible = false;
    }})
    }

    })

    {if(typeArr[j]=="image")}
    var imageLoader: Loader = new Loader();
    var _loading: loading = new Loading();
    s.addChild (_loading);
    _loading.x = assetWidth*.5;
    _loading.y = assetHeight*.5;
    _loading. Name = "loading";
    s.addChildAt (chargeurImage, 0);
    imageLoaderArr [imageLoaderNum] = imageLoader;
    imageURLArr [imageLoaderNum] = urlArr [j];
    imageLoaderNum ++;
    } else {if(typeArr[j]=="video")
    var videoPlayer: ApdevVideoPlayer = new ApdevVideoPlayer (assetWidth, assetHeight, _style);
    videoPlayer.videostill = "";
    videoPlayer.name = 'video ';
    position of the videoplayer at the bottom of the video controls
    videoPlayer.controlsOverVideo = true;
    checks should not fade out (not in mode full-screen)
    videoPlayer.controlsAutoHide = true;
    videoPlayer.autoPlay = false;
    videoPlayer.load (urlArr [j]);
    s.addChildAt (videoPlayer, 0);

    }

    {if(captionArr[j]!="")}
    var _caption: Caption = new Caption();
    captionClipArr [j] = _caption;
    _caption.addEventListener (MouseEvent.CLICK, function(e:MouseEvent):void {}
    e.stopPropagation ();
    })
    _caption.Alpha = 0;
    _caption. Visible = false;
    _caption. Name = "caption";
    _caption.Alpha = 0;
    _caption. Visible = false;
    _caption._text. Width = assetWidth - 24;
    _caption._text. StyleSheet = textStyle;
    _caption._text. Selectable = false;
    _caption._text. Multiline = true;
    _caption._text. AutoSize = TextFieldAutoSize.LEFT;
    _caption._text.antiAliasType = AntiAliasType.ADVANCED;
    var st:String = encodeURI (captionArr [j]);
    var model: RegExp = /(%09) + | (0 %) + | (0 % D) + / g ;
    St = st.replace (model, "");
    St = decodeURI (st);
    _caption._text. StyleSheet = textStyle;
    _caption._text.htmlText = m;
    _caption._bg. Width = assetWidth;
    _caption._bg. Height = _caption._text.height + 24;
    _caption.y = assetHeight - _caption.height;
    s.addChild (_caption);
    }
    }

    {if(imageLoaderArr[0]!=null)}
    imageLoaderArr [0] .load (new URLRequest(imageURLArr[0]));
    imageLoaderArr [0].contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    imageLoaderArr [0].contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    imageLoaderArr [0].contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);

    }

    addChild (btnContainer);
    btnContainer.addChild (nextBtn);
    btnContainer.addChild (preBtn);
    preBtn.rotation = 180;
    nextBtn.buttonMode = preBtn.buttonMode = true;
    nextBtn.addEventListener (MouseEvent.CLICK, click Next);
    preBtn.addEventListener (MouseEvent.CLICK, clickPre);
    resizeHandler();
    }
    the progress of loading the image
    private void imageProgress(e:ProgressEvent):void {}

    }

    How many images have been loaded
    private var imageLoadedNum: number = 0;

    start loading the next image when an image is loaded, start playing the slideshow when images are loaded
    private void imageComplete(e:Event):void {}
    var _loader:Loader = Loader (e.target.loader);
    If (_loader.content is Bitmap) {}
    get the Chargers in the form of bitmap content
    var _bitMap:Bitmap = Bitmap (_loader.content);
    Turn on anti-aliasing
    _bitMap.smoothing = true;
    }
    var _loading: loading = _loader.parent.getChildByName ("loading") as loading;
    if(_loading!=null) _loading.parent.removeChild (_loading);
    if(imageLoadedNum<imageLoaderArr.Length) {}
    imageLoadedNum ++;
    var nextLd: Loader = imageLoaderArr [imageLoadedNum];
    {if(nextLd!=null)}
    nextLd.load (new URLRequest (imageURLArr [imageLoadedNum]));
    nextLd.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);
    } else {}

    }
    }

    }

    The location of the error image manager e/s etc.
    private void imageIOError(e:IOErrorEvent):void {}
    if(imageLoadedNum<imageLoaderArr.Length) {}
    imageLoadedNum ++;
    var nextLd: Loader = imageLoaderArr [imageLoadedNum];
    {if(nextLd!=null)}
    nextLd.load (new URLRequest (imageURLArr [imageLoadedNum]));
    nextLd.contentLoaderInfo.addEventListener (ProgressEvent.PROGRESS, imageProgress);
    nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, imageComplete);
    nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageIOError);
    } else {}

    }
    }

    }

    start loading the next thumbnail when it can't load the previous tile
    private void thumbIOError(e:IOErrorEvent):void {}
    if(thumbLoadedNum<itemNum) {}
    thumbLoadedNum ++;
    var _nextLd: Loader = thumbLoaderArr [thumbLoadedNum];
    {if(_nextLd!=null)}
    _nextLd.load (new URLRequest (thumbArr [thumbLoadedNum]));
    _nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    _nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);

    }
    }

    }

    How many tile is responsible
    private var thumbLoadedNum: number = 0;
    force the miniature customed size in the xml when they were loaded
    private void thumbComplete(e:Event):void {}
    var _tempLoader:Loader = Loader (e.target.loader);
    If (_tempLoader.content is Bitmap) {}
    get the Chargers in the form of bitmap content
    var _bitMap:Bitmap = Bitmap (_tempLoader.content);
    Turn on anti-aliasing
    _bitMap.smoothing = true;
    }

    _tempLoader.content.width = thumbWidth;
    _tempLoader.content.height = thumbHeight;
    _tempLoader.content.Alpha = 0;
    Tweener.addTween (_tempLoader.content, {alpha: 1, time: 4, transition: "easeOutSine"})
    if(thumbLoadedNum<itemNum) {}
    thumbLoadedNum ++;
    var _nextLd: Loader = thumbLoaderArr [thumbLoadedNum];
    {if(_nextLd!=null)}
    _nextLd.load (new URLRequest (thumbArr [thumbLoadedNum]));
    _nextLd.contentLoaderInfo.addEventListener (Event.COMPLETE, thumbComplete);
    _nextLd.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, thumbIOError);
    }
    }

    }

    private var currentCol: number = 0;
    Move the following block of vignette
    private void clickNext(e:MouseEvent=null):void {}
    currentCol ++;
    If (currentCol < Math.ceil (itemNum/columns)) {}
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})
    } else {}
    currentCol = 0;
    Tweener.addTween (thumbClipContainer, {x: 0, time: 4, transition: "easeOutSine"})
    }
    }

    Move the previous tile
    private void clickPre(e:MouseEvent=null):void {}
    -currentCol;
    If (currentCol > = 0) {}
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})
    } else {}
    currentCol = Math.ceil(itemNum/columns)-1;
    Tweener.addTween (thumbClipContainer, {x:-currentCol *(thumbContainerWidth+thumbPadding), time: 8, transition: "easeInOutExpo"})

    }
    }

    resize the layout
    private void resizeHandler(e:Event=null):void {}
    SW = stage.stageWidth;
    SH = stage.stageHeight;
    thumbContainer.x = (sw - thumbContainerWidth - thumbPadding * 2) > > 1;

    nextBtn.x = thumbContainer.x + thumbContainerWidth + thumbPadding;
    nextBtn.x = sw - 24;
    preBtn.x = 24;

    assetContainer.x = (sw - assetWidth) > > 1;
    {if (isThumb)}
    assetContainer.y = - assetHeight;
    thumbContainer.y = (sh - thumbHeight) > > 1;
    btnContainer.y = sh > > 1;
    } else {}
    assetContainer.y = (sh - assetHeight) > > 1;
    thumbContainer.y = sh + borderSize;
    btnContainer.y = sh + 32;
    }


    }

    }


    }

    You should be able to use addChildAt() once you have loaded evrything else to place the png to the index that you want to.

  • How can I get Adobe InDesign CS6 export not pixelated png?

    I have a problem exporting png from Adobe Indesign. The problem is that they become very pixelated, once they have been exported in PNG. However, when I export to JPEG, there is no pixelation, they look perfect! Does anyone else have this problem?

    I need to export in png because some pages have effects of transparency, which does not support JPEG.

    Is this a bug in Adobe InDesign CS6? Can I change a configuration option?

    Below, I've provided sample screenshots JPEG and PNG files, as well as the export settings I used.

    Any help would be greatly appreciated. Thank you!

    indesignproblem.png

    Have you tried to save your file .psd in pdf format, which put in Indesign, and then export in PNG?

  • How to export a transparent background as a PNG sequence

    I am currently working on a project of special effects editing and I want to remove the black background behind it. I used the screen blending mode to remove the black background and then exported as a PNG sequence (I need in this format), taking care to tick the box of alpha layers before you export. However, when I look at the rendered result, the images still have a black background. Can't export as a PNG with transparency? If there is a box for allowing alpha channels then shouldn't I power? I'm doing something wrong?

    Hello

    To my knowledge, you can't knock out black with a screen blend mode unless you are compositing it on another element. If you need information on what is generally referred to as "Unmult,' (black unmultiplying to be used for a visual effect) you can read this excellent article from Rich Young on PVC: 'Unmult" with and without plug-ins special by Rich Young - ProVideo Coalition

    In the future, I recommend that you check to see if you create an alpha channel. Check it out by switching on the transparency grid in the program monitor. You can also put the Composite Alpha to check the alpha before export. See screenshots.

    Thank you

    Kevin

  • Create an advanced lightning effect and then export it to the transparent PNG sequence

    Hello

    I am new to AE, so please be gentle

    I need to generate a lightning effect, then export the images to several PNG images.

    I figured out how to make lightning and export the png transparent, but I can't get rid of the background lightning Uni (which is black in my case).

    Do you have any advice?

    When you apply the lightning effect advanced to a solid, the default values of composition effect the effect on transparency.  You must have other layers in your computer, or you have changed the default setting.

    Turn off the visibility of the other layers, or change to Composite the effect on the frame and you should have transparency.  If you do not, you're hurting your PNG sequence by including only not the Alpha channel.

  • bug in fireworks CS4 at 24/32-bit with alpha transparent png export?

    Hello

    I recently upgraded to CS4 from CS3 and am very disappointed that the ease of export png to 24 or 32 bit png is then useless on my installation of fireworks (Vista). I have a colleague who reported the same behanviour on his mac.

    Please see this file png native fireworks CS4 and the attempt to export it as 24 or 34 bit png, ensuring the canvas is transparent (it shuold be already)...

    http://www.capitalh.NET/demo-bug.PNG

    The visualization mode in CS3 would show the png with its alpha channel, indicated by the transparency checkerboard. Exporting as well would produce the desired result > a PNG with an alpha nice mix channel.

    Viewing in preview in CS4 mode displays an horrible rendering of the image on a white background. Export the image gives the same result. Please see this link for confirmation:

    http://www.capitalh.NET/demo-bug-export.PNG

    Please also see this simple image, this time using a simple ellipse shape:

    http://www.capitalh.NET/demo-bug-export-SimpleShape.PNG

    You will notice that it is not transparent, and the ellipse has not been smoothed.

    Anyone can shed light on this behavior?

    Export of png as such is something I do every day at work, and is a fundamental requirement of an image editting application targeted to web site design.

    I'm doing something wrong? I been using Fireworks since 2003 so I'm inclined to think that I'm not.

    Transparency is only available when the file is exported as a PNG 8 or

    PNG 32. The sample you have to downloaded has been optimized for the PNG-24 format. When

    I changed optimization PNG 32, the file exported as planned.

    The shape simple PNG file seems to be a solid image, not a vector

    ellipse. In this case, the layout optimization of PNG 8

    with index transparency has solved the problem.

    HTH

    Jim Babbage

  • How to export a batch of images of Premiere Pro CS6?

    Hello

    I would like to export an image from first pro cs6 bath.

    Can someone tell me how or guide me to a video/article that made?

    Export a sequence of images if they are sequential between and and bar Point output or work in the area.

    Use the camera icon to capture framework if they are not.

  • Can someone help me? PNG image does not appear on Dreamweaver cs6

    Can someone help me? PNG image does not appear on Dreamweaver cs6,

    Why its display with blue bg? his strange appearance... !!

    hand.jpg

    Thanks for your reply...

    Well, the problem was on the mode of the image. It is in gray scale, when it changed to RGB-image works fine...

    Once again thank you!

  • Is it possible to export from illustrator to 300ppi PNG image and does not affect the density of pixels?

    Hello

    I designed something in Illustrator to 5x7in I want to export as a PNG to keep his transpareny and its going to be used on a Web site, however this export as it is 72 dpi just isn't sufficiently clear. Is it possible to export as a PNG at 300ppi, but keep the original pixel density?

    Thanks in advance.

    72 dpi and 300 PPI ARE the pixel density. You cannot export a 72 dpi image, which has a density of 300ppi pixel.

    You can find the export under 300ppi, then open and use save for web Photoshop with yields better results.

  • PNG image does not appear in the timeline in first Pro CC

    Hi all!

    I have created many images PNG for InDesign. I exported with transparent background. When I import into first and I double-click on it in the project, they appear as a source, and you can see the text that I created in the foreground and the background transparent. All good up to this point. However, when I add it to the timeline, the text (foreground) disappears and you will see that the background transparent.


    Why is this? How can I get the text in the PNG appears in the timeline panel? I want to use the png as overlays on images I have, but they don't show up.


    As you can see in my photo below, on the left you can see a transparent background and text on the lower left corner. When I add the PNG to the timeline, then the text disappears and you will see that the background transparent.

    Screen Shot 2016-02-26 at 5.57.18 PM.png

    Thank you

    Victor.

    The sequence is larger than the png?

    Have you tried to reduce the size of png, change of position, or by creating a sequence of png?

  • Create a transparent PNG of 2 layers - a normal, multiply it

    I am trying to create a single transparent PNG (for use on the web and in an iPhone application) which was created as two layers of photoshop; one that is normal and one that has a blend mode 'multiply '. I tried their fusion in different ways, but each time I find myself with shadow (the product layer) actually transformed normal and to be a dull grey, opaque. You can download the PSD to http://files.bendodson.com/profile.psd

    The file was created (I think) in InDesign exported to the PSD so I cut for use in the app while the obvious solution would be to get the designer to do it again in a different way, they're on vacation for the next 2 weeks and I really need this sorting prior to that date.

    Actually, I need a PNG image of the photo and full set with transparent shadow so that it can sit on top of any background (except Photoshop), but keep the same shadow effect.

    Thank you

    Ben

    PS. I'm using Photoshop CS4 on mac.

    The thumbnail of the layer shadow drop Cmd-click to select non-transparent pixels.

    Fill it with black (or a different color).

    Reduce the opacity as desired.

    Merge visible, remove background and save as png.

  • Change the color of the text in a PNG (Image attached)

    The attached picture is a PNG and has a transparent background behind the main design body and the text at the bottom.

    I created the design in indesign and then exported as a PNG file, the background was always white because to achieve the shape of the design, I used a piercing group. After removing the background in photoshop, it is that I find myself with, but what I want to know is, is there an easy way to change the color of the text in the lower part of the black to white in photoshop, rather than change the color of the text in indesign and repeat the whole process?

    Thanks in advance for any help.

    NEW Knockout West Germany Away 90 Text.png

    Just make a selection of words and then use a fill color adjustment layer.

    (Layer > fill new layer > solid color)

    CTRL or command click the thumbnail in the layers panel, and then subtract from selection of everything except the words.

    Use the rectangular selection tool while pressing the Alt or Option key to subtract from selection of everything except the words.

Maybe you are looking for