direction of Adobe and adobe media encoder cc 2015

Hello

When I downloaded adobe direction also adobe media encoder cc 2015 has been downloaded without selecting it. Why?

also, what is the advantage of the direction of adobe because I do coding for video in direction?

Thanks in advance

Adobe media encoder lets you batch encode. For example if you are working on a bunch of projects that can all time several minutes to several hours to encode them set in a queue that the Media Encoder will make all.  Also if you have a big enough computer man you can be coding projects he was working on a new one first.  I use the queue feature a lot since I'm often having to create multiple versions of a project with slight variations. And rather than export, make the changes, export the next, etc. etc., I can just add each variation to the queue and let the process out without waiting to complete. Hope that makes sense.

He has a bunch of other useful features, but it's the only thing that I really need to.

Tags: Adobe

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  • Adobe Media Encoder CC 2015 slow rendering time

    Hello!

    I'm new to video editing in general, but I'm quite intimate with the PC hardware so here.

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    I would add that sequences Adobe Premiere elements 14, do any editing that I have to do, and then export it to a file of bitrate MP4 1080 p H.264 12Mbps. The rendering process usually take around 10-12 minutes to 6 minutes video.

    I then add this file to output in Adobe After effects CC 2015, create a composition with drag and create a button, add a few layers of text and export it via Adobe Media Encoder CC 2015 (AE supports native H.264 from what I understand) with the SAME PARAMETERS. But this time, and I estimate that I type here, render times are 40 minutes.

    I ran a few tests and in the course of the first to make the CPU turns to about 80% CPU and the use of 1.8 to 2 GB, as I watch often some youtube in the meantime, so that understandeably not 100%. However, to the course to make AE/SOUL, le CPU CPU remains at about 30% CPU and 1.8 GB ram usage. With the help of the Mercury Playback Engine GPU Acceleration (CUDA) I expect to see more high on my GTX 780 loads, but he is 2-3% of load, so anything.

    Since my render outputs are (to the best of my knowledge) identical between the EP and shall return AE/SOUL, it seems that the use of material by SOUL is in this case. Other posters have suggested that some effects require the previous frame to be returned to pass, but I have not used such effects, are limited to simple text.

    So what's happening? I would appreciate any insight you have on this and I stand ready to provide more information that you need.

    Kind regards

    Corentin Robin wrote:

    First of all, wow. Thank you so much for the depth and quality of your response! If everyone had that kind of mentality, forums would be a very different place...

    No problem! That's why I'm here.

    It is certainly useful that you said your question clearly, with a lot of info and he asked respectfully. Quantity of, "why his does not work u should help me solve this NAOW! 1. 1. ' messages with no information is astounding.

    Corentin Robin wrote:

    I'll try to be to condense my game data on a single disk or both and use the third exclusively for editing. Or I could buy a new one, if the budget allows.

    This would be ideal. In my freelance studio, I have three separate units

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    2. Footage
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    It will probably not help much for the rendering speed, but it should help when you're interacting.

    Corentin Robin wrote:

    Before moving on to something else, I want to explain what I'm doing with text. I add text and overlay video, with sometimes a few very basic motion tracking (I can't forget this feature if I need). To the best of my knowledge, PE lets just add a black screen with text over time, like on a Blackboard for example. No text overlays/over-the-video (if it has no meaning...). So respect that, Premiere Pro have these features? If so I could make the switch.

    Certainly, you should stop using the Premiere Elements and start using Premiere Pro. Not only it gives MUCH more flexibility in the work, but you can layer objects of type as much as you want on top of your film.

    He was also transparent enough with AE. By example, if you have a shot that you want to add text, you could cut the part that would have text and simply right-click and choose "replace with After Effects composition. That images will be replaced with a dynamic link to a model of EI that already contains the images that you are handling. You save your AE project and results will be displayed immediately on the first! It's really convenient. If you want to keep this direct link, you can. Or if you are sure you are finished with AE work and wants to read smoothly at first, you can choose to make and replace it. It restores an intermediate file to AE and replaces the model tied first with her. VERY useful feature.

    If you keep track of movement, you probably want to use AE. Although you can make an animation in Premiere Pro, AE is much more suited to do. And if you start to get really fancy, you probably want to do some rotoscoping too.

    Corentin Robin wrote:

    I understand that EI requires much more accurately, and the way you explained it enabled me to understand one of the big question I had with her, which was "why reading in real time is so difficult in AE? You answered that perfectly, cheers!

    There is much more detail in the fact that I could get! Basically, AE must first build a cache, and then he reads. Maybe I should have said that. It is even simpler and shorter!

    Corentin Robin wrote:

    On the issue of compression, I realized that the work of a compressed codec is not ideal. My gross output of Shadowplay file was indeed H.264 because I believe that is the single output file, it allows. I don't think I can do without shadowplay for now because it has unique characteristics which cannot be replaced:

    • For extremely low hardware with Nvidia drivers
    • Ability to retroactively save a video after an interesting "keep-worthy" event, to avoid recording 24/7 in the hope of something interesting

    Those who do not sound like some very useful features. Just make sure that you get quality settings in the codec to achieve a data rate as it allows.

    Corentin Robin wrote:

    Also, to continue on the issue of compression, I got mixed responses regarding this. Some, like you, would say that working with H.264 sacrifices quality and performance, but some say that it is not a problem since the youtube compression will be severely disfigue the file in any case.

    YouTube can recompress, Yes. But if so, it adds ANOTHER layer of compression. That would be an argument even more important to preserve the quality of your side as much as possible.

    Corentin Robin wrote:

    I think my question would be: I would win a much higher quality using Fraps/Dxtory where I can control the settings of the raw images (keeping in mind I lose the comfort of ShadowPlay) even though the compression of Youtube should (I think?) disfigure this film?

    I think that the benefits of ShadowPlay outweigh the concerns that I had about compression in only one step. I still say don't do any other steps in making H.264s again and again that you transmit your project between applications. If you need to make something (you won't have to if you start to use together the Premiere Pro and AE), renders an intermediate codec until you create your deliverable.

    Corentin Robin wrote:

    So, keeping in mind of all of your suggestions and the constraints I have / has chosen to conform to, I should:

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    • Replace PE PP to eliminate the need for the AE and have only a single record
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    Yes. Although, you can still use AE, you have eliminated the need to make the intermediate files if you use Premiere Pro and AE set.

    In addition the Dynamic Link workflow I mentioned, you can also (once you have finished your editing in Premiere Pro), your Premiere Pro project import into AE. Use import > import Premiere Pro control project. She puts your complete sequence in AE with each cut on its own layer. You really need to do if you started to do really complex with your AE work if.

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