Drop target area

Until now, I always created a target drop zone using 4 details. For example:

If (mouse.x is <= -32 && mouse.x >= 32 && mouse.y <= -32 && mouse.y >= 32)

I thought it might be a way to dynamically create the same above but with a circle (surrounding a MC) with a RADIUS fixed.  The only purpose of this circle is (as above) test if the cursor is placed inside an event. In this way, that I have to set a RADIUS instead of 4 numbers as the code above. In addition, I wouldn't follow if a number is positive or negative. Just the width of the Center (RADIUS) I want the circle to be.

Then, how would I be able to do the foregoing in AS2 or AS3?

You can check the distance between two points, including the distance between the mouse and the registration point of a movieclip.  you use something like:

{if (distF (MC))}

No matter what

}

function distF (mc): number {}

return (mc._x - _xmouse) *(mc._x-_xmouse) +(mc._y-_ymouse) *(mc._y-_ymouse);  apply Math.sqrt so it is important

}

Tags: Adobe Animate

Similar Questions

  • Expand the drag and drop target area

    Howdy,

    Sorry if this is posted elsewhere I looked but did not find topic...

    I would like to know if there is a way to enlarge the size of the drop target. Seems users must be on-site or shape aligns again.

    Sort of give users a little more flexibility with target drops?

    Thank you!

    go to the timeline of the movieclip containing the sign more.  lock the layer.  Create another layer and make it below your sign.  create a form with an alpha of zero on this layer further down.  test.

  • Drag and drop - lots of sources to a Drop target

    I have a D & D built scenario where I have 13 objects potential drag, enter a single drop zone. I have the set drop target to accept all the potential that they may all be considered "correct" its a learning experience, not a question of quiz, as well as several items can be deleted. I want to count to 5 and then offer the opportunity to continue to the next section.

    I wonder, to simply count items 5 (in any combination), I would just do a conditional action called "correct" and then set it to zero... and then when an article is accepted, a tip action sets 'proper' fix + 1. and then a conditional action would trigger the 'next' button and the message when correct was equal to 5?

    I did something similar from the selections with buttons, but not with the drag and drop. Does anyone have an overview of how to count the elements correctly deleted? When my account hits 5 fell, I want to bring up the 'Thank you now extend' option.

    Thanks in advance.

    JPM

    Hello

    It is a possible workflow, I used a tip action, but if you want to do this more than once, or to different numbers of counter, I propose to create a joint instead. Will try to explain my work flow (did not use the 13 7 do but drag sources, my account was created to3):

    1. Create a v_counter variable user, with the default value 0
    2. Create interaction D & D according to the normal procedure, BUT do not forget to assign a type to the drag_sources; that will make it easier not only to create the interaction (you need only a single link from 'type' to the target) to affect the action. I've created a «Ellips» type
    3. Create the message appears when the user drags the correct number of objects, and the next button, but both are invisible in the properties panel. I have marked their 'Star' (for the message) and BtNext
    4. Create an advanced (or shared action) which will be conditional with two decisions, the first decision is a Standard measure simulated to increment the counter. Then, check the meter and displays the message and button if the number is correct.
    5. Assign to this fast action to the action object column (see Format tab for the Actions of the object in case button you are on CP8) for the type.

    More tips for D & D: advice & glide - Captivate blog

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    Salvation in drag - move, I can do individual match target areas (as it has tutorials for this) but I want everyone can slip into any target area (and someday I want to create a button which will then each item at the right place).

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    I changed your mUp function to allow each movieclip to be placed on any target and be returned to its original position, if it is not on any target. I added the code to a button on the position of each movieclip to the correct target.

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    Fl.transitions.easing import. *;

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    e.currentTarget.startDrag ();

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    }

    This prevents the movement of the selected object when the mouse is

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    {

    var dropIndex:int = dropArray.indexOf (e.currentTarget);

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    target.stopDrag ();

    for (var i: String in hitArray)

    {

    If (target.hitTestObject (hitArray [i]))

    {

    Target.x = hitArray [i] .x;

    Target.y = hitArray [i] there;

    return;

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    }

    Target.x = positionsArray [dropIndex] .xPos;

    Target.y = positionsArray [dropIndex] .yPos;

    }

    Low is the instance name of the new button to reposition each

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    setRight.addEventListener (MouseEvent.MOUSE_UP, reset);

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    for {(var n: String in dropArray)

    var myTweenX:Tween = new Tween(dropArray[n],"x",Strong.easeOut,dropArray[n].x,hitArray[n].x,3,true);

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    PZ

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    import net.rim.device.api.system.Bitmap;
    import net.rim.device.api.ui.Field;
    import net.rim.device.api.ui.Graphics;
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                }
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                }
            protected void layout(int width, int height) {
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            public int getPreferredWidth() {
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            }
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            protected void onUnfocus(){
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            public static Bitmap resizedImage(String imageName, int width, int height) {
                Bitmap actualBitmap = Bitmap.getBitmapResource(imageName);
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    Two immediate things:

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