Error 1119 help property not defined

Here is my code:

var gameSounds:Sound = new Sound (new URLRequest("inGame.mp3"));

gameSounds.play ();

var gunShotSound:Sound = new Sound (new URLRequest("gunshot.mp3"));

import flash.events.MouseEvent;

import flash.display.MovieClip;

to import flash.geom.Point;

Stop();

gunBarrel.addEventListener (Event.ENTER_FRAME, gunEnterFrame);

function gunEnterFrame (pEvt) {}

var pEvt.currentTarget = MC;

var angleRadian = Math.atan2 (mouseY - mc.y, mouseX - mc.x);

var angleDegree = angleRadian * 180 / Math.PI;

MC.rotation = angleDegree;

}

Mouse.Hide ();

main_crosshair.StartDrag (true);

main_crosshair.addEventListener (MouseEvent.MOUSE_DOWN, crosshairFX);

function crosshairFX (e:MouseEvent): void {}

gunShotSound.play ();

var shot: ball = new bullet();

projectile.x = parent.mouseX;

projectile.y = parent.mouseY;

projectile.x = gunBarrel.x;

projectile.y = gunBarrel.y;

Save the randian angle between the tank and the mouse

This angle will define the direction of the ball

projectile.angleRadian = Math.atan2 (mouseY - gunBarrel.y, mouseX - gunBarrel.x);

Add a frame event enter on each ball

projectile.addEventListener (Event.ENTER_FRAME, bulletEnterFrame);

addChild (projectile);

main_crosshair.gotoAndPlay (3);

}

Each point speed

var speed = 8;

function bulletEnterFrame (can) {}

Get the current object (Bullet)

var p = pEvent.currentTarget;

Move that ball on each image

On X axis use the angle cosine

p.x += Math.cos (p.angleRadian) * speed;

On the y-axis, use the sinus angle

p.y += Math.sin (p.angleRadian) * speed;

Guide the ball to the direction

p.rotation = p.angleRadian * 180 / Math.PI;

You have to remove each created bullet

So after every moves you have to check the position of the ball

If the ball goes out of the screen

If (p.x < 0 | p.x > 400 | p.y < 0 | p.y > 400) {}

Remove it from the display list

removeChild (p);

/ ! ------AND REOMOVE HIS EVENT LISTER

p.removeEventListener (Event.ENTER_FRAME, bulletEnterFrame);

}

}

When I try to run it if I get "1119: access to property may be undefined angleRadian through a reference with static type ball."

What is wrong with my code?

You must make ball a dynamic class:

public dynamic class ball extends MovieClip

Tags: Adobe Animate

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