Flash CS6 broken air iOS test?

Hello

I m developing an app for iOS with iOS 3.9 air.

10 minutes ago I was testing and debugging as always.

Suddenly my app started "plant", when I test or debug.

I quote "crashing", because no error is not and no simController, neither my app launch.

I m able to publish as ipa, but not test.

I just started a new air iOS file, try to test... and does not not to test (to be published)

Someone has an idea?

Thank you

Gonçalo

After the computer restarts, everything is ok then...

Tags: Adobe AIR

Similar Questions

  • Flash CS6 bug AIR edition?

    Flash CS6 doesn´t seem to be able to find the AIR - lib. Edition file as test that works very well in CS5 I get an error:

    "

    1120: access of undefined property EncryptedLocalStore.

    and try to import the class to see if that fixes it:


    1172: definition com.adobe.air.crypto:EncryptionKeyGenerator could not be found.

    The path in managing AIR SDK point to... \Adobe Flash CS6\AIR3.2

    Tried to post under all versions of AIR for all available devices and get the same error. No error in CS5 so I think that it must be something with CS6 and the AIR SDK.

    Somewhat urgent to solve this problem!

    Hi Helen,

    We are able to compile your project 'EncryptedLocalStore.fla' and publish successfully at AIR 3.2 following the steps below:

    1. open your action script code and add the following import statements:

    import flash.data.EncryptedLocalStore;

    import com.adobe.air.crypto.EncryptionKeyGenerator;

    2. download the file location EncryptionKeyGenerator.as http://code.google.com/p/as3corelib/source/browse/trunk/src/com/adobe/air/crypto/Encryptio nKeyGenerator.as? r = 81 and add to the folder \AIR3.2\frameworks\projects\air\ApplicationUpdater\src\ApplicationUpdaterDialog s\com\adobe\air\crypto

    Please create a air of records and the crypto to place the file such that they could not be present by default.

    3. Add the source as \AIR3.2\frameworks\projects\air\ApplicationUpdater\src\ApplicationUpdaterDialog s\ path in the Actionscript settings dialog box.

    4 compile and publish.

    Let us know if it works for you.

    Thank you and best regards,

    Roger Simon

    Adobe Flash Professional Team.

  • Flash CS6 exports "Air for Android ' apps only with icons in small sizes: (36 x 36, 48 x 48, 72 x 72)... How to fix this?

    Hello

    I'm using Adobe Flash CS6 (15 AirSDK) for android applications. I have always noticed that the process of publication in flash is only 3 sizes of icons-app: 36 x 36, 48 x 48 and 72 x 72. In the descriptor xml that looks like this:

    <icon>
      <image36x36>assets/icon36.png</image36x36>
      <image48x48>assets/icon48.png</image48x48>
      <image72x72>assets/icon72.png</image72x72>
    </icon>

    In previous versions of AirSDK (3.4 and 3.5) this is less of a problem, since the app icons where at least somehow always put on the scale to fit the size of the icon of the application to the android device. With newer AirSDKs however they stay as they are, which is incredibly small on new devices and who looks just ridiculous! Since flash itself does not an option to add larger icons, I tried to write them in the descriptor myself, as:

    <icon>
      <image36x36>assets/icon36.png</image36x36>
      <image48x48>assets/icon48.png</image48x48>
      <image72x72>assets/icon72.png</image72x72>

      <image96x96>assets/icon96.png</image96x96>

      <image144x144>assets/icon144.png</image144x144>
    < / icon >

    But when I do that, flash that rewritten or, when I write of the descriptor protection, gives an error:

    "application descriptor file cannot be parsed.

    I need to get this fixed! :-S ...  I guess by either the reactivation of this scale-to-fit thingie in the SDK itself somehow (since it did and still does not work with for example AirSDK 3.4) or be able to add more icons. Is there someone who has to be treated, or knows how to get around this problem? Cause right now I'm stuck, since always, I compiled my AirForAndroidApps this way, and I need the latest version of the SDK to my milkmanANEs to work.

    Any help would be appreciated!

    Thanks in advance, ANB_Seth

    Very well. I found an answer:

    Yes, you can and must add these icons via the descriptor file, since the flash usually allow you to. But until you do that, go into the settings 'Air release' in flash. Here, right on page 1, there is the section "include files". Add your png icon there. Click OK and exit the settings. Now open the descriptor with a Publisher outside the Flash and write to the files I posted above. Close. Record. Do write protected. No go to flash and publish.

  • Flash cs6 exit android x 86-air incorporate air sdk 14 or 15

    Hello

    Download the air 14 sdk and put in the air sdk folder in flash cs6 and airglobal.swc in Common\Configuration\ActionScript 3.0\AIR3.2

    compile my program in the air does not incorporate, install air runtime x 86 in my x 86 android device and install my program on the device, it is fast

    but

    When completely integrate my program in the air and install my program in my x 86 android device is very slow...

    compile my program in the air stir but this output is for the arm, but I need it for android x 86... how to use the sdk for android x 86 14 air incorporate air in flash cs6?

    How can I specify the type?  (x 86 or arm7) for air incorporate into flash cs6 by air sdk 14 or 15

    You can't package for x 86 of the latest version of Flash Pro. At least for the time being, you can use the command line.

  • Debug the application Air iOS on device with Flash CS6?

    Hello

    Is it possible to debug an iOS to Air on the device application to get all messages from trace()?

    I use Flash CS6 with the AIR SDK 16.

    Thank you

    Go into settings of publication:

    -Select the fast publication for the debugging device and select your WIRELESS LAN adapter IP list

    -Install IPA on your device
    -In Flash CS6, go to debug panel-> begin Remote Debug Session > ActionScript 3.0

    You will see:

    Waiting for player to connect...

    in the Panel output

    Now launch your application on your device. Do not forget that you in the same WiFi network with your desktop computer. If Flash CS6 impossible to connect to the device and still wait - try to disable the firewall.

  • trace works not when creating application air Flash cs6

    Hello

    When I compile the application air Flash cs6, function trace not workk and flash cs6 error expedition with that title: movie lunch doesn't have a test, please help me

    AIR uses the ADL (AIR Debug Launcher) to run applications so there is not anything in the output window output until ADL closes and even in this case it does not use trace();

    If you want to see your comments that the app works that you use an application like arthropods (http://arthropod.stopp.se) that displays the instructions using Debug.log (); instead of trace().

    So the arthropod window open and change all your instructions trace() Debug.log () as in Debug.log ("hello"); and the output when you run the application.

  • Adobe Air for Flash CS6 works only on Android 5.0.2

    Hello

    I tried to publish a game that I have developed in Adobe Flash CS6 using the Adobe Air platform.

    I've done this countless times before, I'm not new to develop in Flash.

    Even if everyone thinks that HTML5 will take over as "Flash is dead" I still think it's a great development platform.

    I have trouble getting my APK files to run on Android 5.0.2 (Lolipop) without apparent reason.

    If I choose to install AIR separately, it works. If I decide to incorporate it into the APK, it gives an error immediately after the launch of the app.

    There is no error code and nothing I can do reference. just an error "The Application was able to start".

    I would be grateful if someone could help, thanks.

    This article was written 7 months ago, there is a good chance that the AIR is ok with 5 Android now. Even the article, that it was fixed in 5.0.1.

    AIR installed on the computer is not the same as the AIR SDK. You don't want to not download either version of the AIR SDK:

    Download Adobe AIR SDK

    or download the latest beta, which is be AIR 19:

    Download Adobe AIR 19 Beta - Adobe Labs

    Once it has downloaded and unzipped, you will have a record. Now go to the Help menu of Flash Pro and select managed Adobe AIR SDK...

    Here, you can add an item and navigate to where the folder is located. It can be anywhere, I tend to leave in my downloads folder.

    If you were to take the file act.jar of this article it would be things likely to mess. But just as a point of interest to Flash Pro users, the file is located in the SDK folder, inside the lib folder.

    So, the short version of what I hope are you currently build for AIR 3.2, who would have a chance with the latest versions of Android, and edit using AIR 18 or 19 would be a good idea.

  • . FLV appearing don't not in publication .air (Flash CS6)

    Hello

    I made an interactive story with Flash CS6 and ActionScript 3.0, the characters are all .flvs they are animated and transparent backgrounds need so that these can be placed on a separate background. However when I publish the piece as a .air, install and run the application, the .flvs do not all appear. The only advice I could find is to make sure that in the .xml found in the same folder as the .air that transparency is not defined 'transparent', the value is "false", I tried to change to 'true' just to check, and it did not work. Any help what so ever would be greatly appreciated.

    Thanks in advance,

    Chris

    This can have many reasons

    1 make sure that you add all the necessary assets manually in export-air options

    2 videos have some restrictions as their dimensions must be divisible by 16, also flash could have problems with the audio so its not standard 44.1 kHz but 48 kHz

    etc.

    Make sure that you check 'allow debugging' in the export options for the advice which was wrong.

    Also just a tip: I don't see how this is a good design to characters in a story interactive everything, you must convert them to the format swf and do movieclips out of them.

    This will keep your manageable size and give you more control.

  • release of ios using flash CS6

    Hello

    I use flash CS6 to create an iPad app. I want to exit the application when the user clicks on the "home" button. Is it possible to do it by programming?

    I published the ipa file. Then change the extension to zip. Open the "application.xml"which is in the folder of the AIR."

    The previous code in the xml document was:

    < iPhone >

    < InfoAdditions >

    <! [CDATA [< key > UIDeviceFamily < / key > < table > < channel > 2 < / string > < / array >]] >

    < / InfoAdditions >

    standard of < requestedDisplayResolution > < / requestedDisplayResolution >

    < / iPhone >

    I changed it to the:

    < iPhone >

    < InfoAdditions >

    <! [CDATA [< key > UIDeviceFamily < / key > < table > < channel > 2 < / string > < / array> < key > UIApplicationExitsOnSuspend < / key > < true / >]] >

    < / InfoAdditions >

    standard of < requestedDisplayResolution > < / requestedDisplayResolution >

    < / iPhone >

    Save the file.

    Yet once convert Zip ipa extension and tried to install it on the iPad.

    But now the application was not installed.

    Could someone tell me what can be wrong here?

    Thanks in advance.

    Kind regards

    Patricia

    Before going to the publication stage, have you tried editing the xml (application descriptor) that is parallel to your fla.

    -Pahup

  • How test mode Stage3D material directly in Flash CS6 ctrl + enter?

    Hello

    Render mode during the test Flash CS6 Ctrl + Enter mode FP launched with the software. How to change automatically to hardware instead?

    esdebon, I don't know for this option.

    I mean something else.

    (1) setting it Direct mode

    (2) write the init code and ask context3d with info pilot during extraction

    3) press ctrl + enter and you will see that the RenderMode there SOFTWARE.

    As I undestand - authplay.dll you see after pressing ctrl + enter do not have hardware rendering mode. Only software. When you publish to swf is working very well in swf. But not in the test drive

  • Air iOS Camera download

    I facing problem with Adobe Flash CS6 tutorial at http://www.fizixstudios.com/labs/do/view/id/air-ios-camera-and-uploading-photos. After creating and naming instances & type of file coding ActionScript, I can't seem to run and make work and look forward to hearing from you all soon.

    No, just draw whatever it is in the constructor to make sure that you have assigned the document correctly class:

    trace ("HI");

    Although if your track is not generating an error, you can already conclude that you do not use CameraTest as your document correctly class.

    Click on an empty part of your stage or back, and then, in the properties panel, where it is said class, type CameraTest

  • Starting the debugger for the development of AIR iOS?

    I am new to the iOS using Flash development (I use FlashDevelop). FD, you target just the debugger, and the debugger starts and looked for th, e app to connect. In Flash, you launch the app and it requests an IP address. Even though I have the IP address of my computer, it doesn't seem to be a debugger on the side Flash listening for the iOS device. How can ensure me that launches the debugger?

    Flash CC, Windows 7 x 64, AirSDK 4.x, iOS7

    Don't use not release - even if you set the publication settings at one of the debugging options, you should always debug the application (CTRL + SHIFT + ENTER) to actually call the debugger so that the application can connect to it.

    The good news is that once you have set your debugging preferences (by manually using the Debug Menu and choosing on device debugging), Flash remembers this setting, and you can then CTRL + SHIFT + enter just your way to happiness.

    Another observation is that your publication of AIR parameters, make a difference with regard to the method of compiling - you can choose the mode of JIT interpreter for a faster installation, or packaging for a more complete test and the Debug / Test settings app will pay tribute to this selection.

  • Is it possible to update to Flash® Professional CS5 / Air to publish to iOS7?

    Hi all

    I'm pretty UN-knownledgeable in the air, but here's my question:

    I've been developing and prototyping an AS3 app for some time the publication of iOS for the iPhone OS Settings in Flash Professional CS5 and the test on my iPhone 4. However, since the update of iOS7, when my app works on my iPhone it just turns white. Too old a version of AIR, which is incompatible with iOS7? CS5 has AIR 2.0, and I went through the steps to try to replace and update with 3.9, if I can't find any tutorials or info on how to do anything prior to version CS5.5.

    Having exchanged a few files around getting Flash to recognize AIR 3.9, him better than I could get happen was for Flash to run the application in debug mode but close instantly.

    Anyway I can update CS5 to take in charge the publication of iOS7?

    Thank you

    Make just a file of commands like this and give it the same name as the swf file, you want to build... Make sure that you point to adt-correct path:

    Set p12 = "distribution_certificate.p12"

    Set p12pass = certpasshere

    Set provisioningprofile = "distribution_profile.mobileprovision"

    Define projectname = % ~ n0

    the set includes Images default icons - Landscape.png [email protected] =

    «"set extensions ="»

    ADT-package - target ipa-ad-hoc - stores pkcs12 - keystore p12 - storepass % p12pass %-provisioning - profile % provisioningprofile % rojectname%.ipa %projectname%-app.xml %projectname%.swf - extdir %%%d extensions includes %

  • Created with Flash CS6 app does not work on iOS6

    Hi, I have developed an application with Flash CS6 iOS and it works perfect on iOS 5.1, but today I updated my iPhone 4 iOS beta 6 for developers and my application do not work! Applications developed with CS5.5 work well on iOS 6. How to fix? I tried to save to the format flash cs5.5 and open it with CS5.5 for export, but it does not export anything! Please give me a solution.

    This morning I updated the Air SDK to 3.4 and my problem was solved. Everything works now as expected.

    Maybe it is a good idea to ship the CS6 version with the latest version of the SDK, or telling people to update.

  • ANE native Flash cs6 publish problem

    Hello! I had a lot of chance to download and test flash cs6, but there are problems with the function of publication directly

    After that I added a donkey file, I get this error:

    DVFreeThread - hack CFMachPortCreateWithPort = 0x18fe90, fPowerNotifyPort = 0x19d5a0

    DVFreeThread - hack CFMachPortCreateWithPort = 0x1a96b0, fPowerNotifyPort = 0x18c5e0

    DVFreeThread - hack CFMachPortCreateWithPort = 0x19d0a0, fPowerNotifyPort = 0x19d5a0

    Invalid profile specified 'Application does not support the current profile.

    If I'm testing another file of donkey, I get this error:

    DVFreeThread - hack CFMachPortCreateWithPort = 0x32a460, fPowerNotifyPort = 0x319fc0

    DVFreeThread - hack CFMachPortCreateWithPort = 0x1454b0, fPowerNotifyPort = 0x12c400

    Unable to load the content because there was a problem loading the extension: error: request extension com.wolfknock.idialog is not supported for MacOS - x 86.

    two files of ane was supported on the cs5.5 version. cs6 then shouldn't besser 5.5?

    I use the air3.2 lion and mac default rendering...

    Maybe it's because the new ios sdk 5.1 option (check box)?

    If you prepare yourself the DONKEY, you can create an interface for this platform just so that you do not get errors. You can even make the implementation of work if you want. But yes, every time you see:

    "[something] extension is not supported on [program]"

    That is to say that the DONKEY did not alternative code for the platform on which it is run. In your case, the Simulator.

Maybe you are looking for