Starting the debugger for the development of AIR iOS?

I am new to the iOS using Flash development (I use FlashDevelop). FD, you target just the debugger, and the debugger starts and looked for th, e app to connect. In Flash, you launch the app and it requests an IP address. Even though I have the IP address of my computer, it doesn't seem to be a debugger on the side Flash listening for the iOS device. How can ensure me that launches the debugger?

Flash CC, Windows 7 x 64, AirSDK 4.x, iOS7

Don't use not release - even if you set the publication settings at one of the debugging options, you should always debug the application (CTRL + SHIFT + ENTER) to actually call the debugger so that the application can connect to it.

The good news is that once you have set your debugging preferences (by manually using the Debug Menu and choosing on device debugging), Flash remembers this setting, and you can then CTRL + SHIFT + enter just your way to happiness.

Another observation is that your publication of AIR parameters, make a difference with regard to the method of compiling - you can choose the mode of JIT interpreter for a faster installation, or packaging for a more complete test and the Debug / Test settings app will pay tribute to this selection.

Tags: Adobe Animate

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