Flash/Flex itemEditor rendered problem!

Hello

I created an itemEditer simple checkbox in a DataGrid control. It works wonder... you check the box and data from fact that it is supposed to do (in this case just take the ID of the item that are enabled).

However, the problem starts when a user decides to move to the top and to the bottom of the data grid to have a peak at those point not to not be displayed. You can see an example here (click on the 'renew contracts' button to see the contract ID of what you checked)- click me!

As you can see, when a scroll the user and flash makes the items newly posted, it checks random and UN-controls the boxes on the right, but if you click again on the button 'Renew contracts', you will see that it has not affected actually what you checked literally (which suggests that it is actually a rendering problem).

Any help on making flash itself behaves and display check boxes that have actually been checked by the user would be much appreciated.

Hello

I created an itemEditer simple checkbox in a DataGrid control. It works wonder... you check the box and data from fact that it is supposed to do (in this case just take the ID of the item that are enabled).

However, the problem starts when a user decides to move to the top and to the bottom of the data grid to have a peak at those point not to not be displayed. You can see an example here (click on the 'renew contracts' button to see the contract ID of what you checked)- click me!

As you can see, when a scroll the user and flash makes the items newly posted, it checks random and UN-controls the boxes on the right, but if you click again on the button 'Renew contracts', you will see that it has not affected actually what you checked literally (which suggests that it is actually a rendering problem).

Any help on making flash itself behaves and display check boxes that have actually been checked by the user would be much appreciated.

Tags: Flex

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