Hoping for 100% accuracy

I use Pixel Bender to run a cellular automaton, as the game of life of Conway. The shader I created works on 99% of the time. But at a seemingly random time and location, a single pixel in the image I am processing may change to the wrong color, thus invalidating the entire image from this point on.

This traditionally happen? Have I written the wrong shader, if it works 99% of the time? It seems too random to be the result of a bug in my code. A little help, please.

a good way to check this kind of questions is to try both on GPU and CPU mode. If you see the same question in two places, then it is probably a bug in your kernel. If it's only on one, then it might be a bug in the graphics driver. Beware of some weird math than GPU...

Kevin

Tags: Pixel Bender

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    Hey Tom,

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