How to add new type of device ID?

How to add the new type identifier to a device?

Adding to your scheme would be as follows:





You must also add the value specified in the in DVC_ID_TYPE_FLG research.
You must add DMNEW in there.

Tags: Oracle

Similar Questions

  • How to add new fields of contacts and accounts?

    How to add new fields of contacts and accounts?

    You can use 'Fields' and 'View '.

  • How to add this type of effect in photoshop plugin

    How to add this type of effect in photoshop plugin

    facebook-20150225-193846.png

    There are commercial Photoshop actions available for this type of effect, if you search on GraphicRiver Photoshop-> Actions-> and then do a search for 'Paint' within these results. Here is an example:

    Effect of paint 20 - Photoshop Action | GraphicRiver

    I am not affiliated with that one either by the way, I just did a quick search there and it was one of the first results. You can also find people offering similar actions for free, you can follow step by step and see how it's done.

  • How to add new physical columns in the physical layer

    Hi gurus,

    We had a size and a few new columns are added in these Dimensions, how to define these columns, these columns are available in the database how to add these columns in the tables.

    Thanks in advance

    Vincent

    Make a right-click on the Dimension table-> new item-> physical column-> give the name that you have in DB and data type-> save the RPD and check the number of updated rows.

    It will work.

    Thank you

    prassu

  • How to add new increase in the pool instead of trowing a mistake.

    Im trying to build a game, and after many attempts and hours of reflection, that I managed to create something that looks like a game. Now, the problem is that there are so many objects that are constantly creation and deletion of the scene. the game starts to slow down (it is laggy.). So I searched the net and realized that I have to use a 'method of object pool' instead of creating and deleting of objects after that I no longer, any use of them if I want to make the game more memory.

    At first, I didn't use this method (object pool), but after a while, I realized that I don't have a lot of options. So I started looking for how and why and how.

    Yet, in this example im just try this for the cause of balls (for now) if I can do it for them, I can manage to do it for other objects and projects (it will be easy for me to understand what is past., what am I, when can I add an existing object from the pool and when im creating a (when there are no things like this))

    I copy part of this code go to a tutorial that I found on the net but, since then, so I don't know how to increase the pool rather than raise this error. I tried to create a new object or to increase the length of the pool, but... it doesn't work, so I'm sure that I'm not doing something the way it should be done.

    So I have this so far:
    There is a 'simple' pool who calls a simple form (point circle) class and giving the main stage when you press the button 'SPACE'

    package
    {
              import flash.display.Sprite;
              import flash.events.Event;
              import flash.display.Bitmap;
              import flash.display.BitmapData;
              import flash.display.Shape;
      
              public class Bullet extends Sprite{ 
      
                        public var  rectangle:Shape = new Shape();
      
                        public function Bullet(){
                                  super();
                                  addEventListener(Event.ADDED_TO_STAGE, init);
      
                                  graphics.beginFill(0xFF0000);
                                  graphics.drawRect(-5, -5, 10,10);
                                  graphics.endFill();
                        }
      
                        private function init(event:Event):void{
      
                        }
              }
    }
    
    

    the SpritePool where I can't understand how to replace error new throw with a new code which increases the pool

    package {
              import flash.display.DisplayObject;
    
    
              public class SpritePool {
                        private var pool:Array;
                        private var counter:int;
    
    
                        public function SpritePool(type:Class, len:int) {
                                  pool = new Array();
                                  counter = len;
    
    
                                  var i:int = len;
                                  while (--i > -1) {
                                            pool[i] = new type();
                                  }
                        }
    
    
                        public function getSprite():DisplayObject {
                                  if (counter > 0) {
                                            return pool[--counter];
                                  } else {
                                            throw new Error("You exhausted the pool!");
                                  }
                        }
    
    
                        public function returnSprite(s:DisplayObject):void {
                                  pool[counter++] = s;
                        }
              }
    }
    
    

    and the play class (the class of documents)

    package {
              import flash.ui.Keyboard;
              import flash.display.Sprite;
              import flash.events.Event;
              import flash.events.KeyboardEvent;
              import flash.display.Bitmap;
              import flash.display.BitmapData;
              import flash.display.Shape;
    
    
              public class Game extends Sprite {
    
    
                        private var ship:Shape;
                        private var bullets:Array;
                        private var pool:SpritePool;
    
    
                        public function Game() {
                                  Assets.init();
                                  addEventListener(Event.ADDED_TO_STAGE, init);
                        }
    
    
                        private function init(event:Event):void {
                                  pool = new SpritePool(Bullet,10);
                                  bullets = new Array();
                                  ship = new Shape();
      
                                  ship.graphics.beginFill(0xFF00FF);
                                  ship.graphics.drawRect(0,0, 60, 60);
                                  ship.graphics.endFill();
      
                                  ship.x = stage.stageWidth / 2 - ship.width / 2;
                                  ship.y = stage.stageHeight - ship.height;
                                  addChild(ship);
    
    
                                  stage.addEventListener(KeyboardEvent.KEY_DOWN, onDown);
                                  addEventListener(Event.ENTER_FRAME, loop);
                        }
    
    
                        private function onDown(event:KeyboardEvent):void {
                                  if (event.keyCode == Keyboard.SPACE) {
                                            var b:Bullet = pool.getSprite() as Bullet;
                                            b.x = ship.x + ship.width / 2;
                                            b.y = ship.y;
                                            addChild(b);
                                            bullets.push(b);
                                            trace("Bullet fired");
                                  }
                        }
    
    
                        private function loop(event:Event):void {
                                  for (var i:int=bullets.length-1; i>=0; i--) {
                                            var b:Bullet = bullets[i];
                                            b.y -=  10;
                                            if (b.y < 0) {
                                                      bullets.splice(i, 1);
                                                      removeChild(b);
                                                      pool.returnSprite(b);
                                                      trace("Bullet disposed");
                                            }
                                  }
                        }
              }
    }
    
    any suggestions/help how to do it 
    

    To put you on the track (the formalization of requirements errors and events), here, would be a small example. Your pool class:

    package

    {

    import flash.display.DisplayObject;

    public class SpritePool

    {

    private var pool: Array;

    private var count: int;

    private var classRef: Class;

    public get acquainted with what remains in the pool

    public function get availableObjects (): int

    {

    return the meter;

    }

    public void SpritePool (type: Class, len:int)

    {

    classRef = type;

    pool = new Array();

    counter = len;

    var i: int = len;

    While (-I > - 1).

    swimming pool [i] = new classRef();

    }

    public function getSprite (): DisplayObject

    {

    If (counter > 0)

    back pool [-counter];

    on the other

    throw new Error ("PoolExhausted");

    }

    public void returnSprite(s:DisplayObject):void

    {

    pool [counter ++] = s;

    }

    public void increasePool(amount:int):void

    {

    amount of Counter +=;

    While (-amount > - 1).

    pool.push (new classRef());

    }

    public void decreasePool(amount:int):void

    {

    If (counter > = amount)

    {

    counter = amount;

    pool.splice (counter - amount, amount);

    }

    on the other

    {

    throw new Error ("PoolDecreaseFail");

    }

    }

    }

    }

    Now you're catching these errors. Again, the errors should be formalized or you can use the events by extending IEventDispatcher. I kept it simple.

    Here would be the simple ball class that I use:

    package

    {

    import flash.display.Sprite;

    SerializableAttribute public class point extends Sprite

    {

    private var ball: Sprite;

    public void Bullet (): void

    {

    var ball: Sprite = new Sprite();

    bullet.graphics.beginFill(0xFF0000,1);

    bullet.graphics.drawCircle (-5, -5, 10);

    bullet.graphics.endFill ();

    addChild (bullet);

    }

    }

    }

    Draws just a red circle just to see...

    Here is a complete example of its use. It will be important both of these classes (recorded as SpritePool.as and Bullet.as in the same folder). Paste in the Panel actions on frame 1:

    Import SpritePool;

    import the ball; a circle simple red 10px

    import flash.display.Sprite;

    import flash.utils.setTimeout;

    fill the pool, Swimsuits optional

    var pool: SpritePool = new SpritePool (ball, 10);

    Enter a few items from the pool

    Array of objects currently held

    var myBullets:Array = new Array();

    While (pool.availableObjects > 0)

    myBullets.push (pool.getSprite ());

    display in random positions

    for (var i: int = 0; i< mybullets.length;="">

    {

    addChild (myBullets [i]);

    position

    myBullets [i] .x = int (Math.random () * stage.stageWidth);

    myBullets [i] there = int (Math.random () * stage.stageHeight);

    }

    trace ("myBullets was" + myBullets.length + "of the bullets!) pool has"+ pool.availableObjects +"left");

    now, I want more, but I need to check for errors

    VR;

    {

    If that fails, no party!

    myBullets.push (pool.getSprite ());

    }

    catch (e: *)

    {

    This should be something personal, but for speed, fast and dirty

    If (e == ' error: PoolExhausted "")

    {

    trace ("from oh no more balls!") I need more! ») ;

    pool.increasePool (10);

    trace ("added 10 more, now available in the pool" + pool.availableObjects);

    }

    }

    try to reduce the pool of 15, what should the error

    VR;

    {

    pool.decreasePool (15);

    }

    catch (e: *)

    {

    again, should be a formal error

    If (e == ' error: PoolDecreaseFail "")

    {

    trace ("Oops, can't reduce the pool of 15! We will adjust all the extras, available is "+ pool.availableObjects);

    We know that this will work, no error checking

    pool.decreasePool (pool.availableObjects);

    trace ("left in the pool:" + pool.availableObjects);

    }

    }

    Now let's wait for 5 seconds and remove any return to the pool

    setTimeout (ReturnToPool, 5000);

    function ReturnToPool (): void

    {

    Now we will return all objects at the pool

    While (myBullets.length > 0)

    {

    removeChild (myBullets [myBullets.length - 1]);

    pool.returnSprite (myBullets.pop ());

    }

    Now check the pool, should have 10

    trace ("Amount of current bullets to use" + myBullets.length + ", in the pool" + pool.availableObjects);

    }

    For ease, you can simply download my example source (registered until CS5).

    Anything here is just semantics. For example instead of raise an error because the pool is too small, you could simply increase the pool of a fixed amount of yourself and return the requested objects.

    To keep as low as possible objects, you can use a timer to measure the amount of objects in use on a duration and reduce the pool properly, knowing that the pool will grow as it should.

    All this is just to avoid the creation of unnecessary objects.

    BTW, here's my trace which must match your:

    myBullets has 10 balls! pool has 0 left.

    Oh not more balls! I need more!

    Added 10 more, now available in the pool 10

    Oops, can't reduce the pool by 15! We will cut all the extras, available is 10

    Left in the pool: 0

    (after 5 seconds)

    Amount of used balls 0 in the pool 10

  • Cloning Database 10 g mode archive - how to add new files to archive created

    DEAT all

    I want to clone the oracle 10g database using hot backup. archive database mode.
    Database is running user data entry contifue, during the hot backup there is about 3 to 5 news archive created log. Please guide me how to add these new created log archiving in the cloning process.

    Thank you

    Alter system switch logfile;

    SQL > select SNA max(first_change#) from v$ archived_log;

    SNA
    ----------
    8592924

    alter tablespace tablespace1 begin backup;
    alter tablespace tablespace2 begin backup;
    alter tablespace tablespace3 begin backup;
    .........

    alter tablespace tablespace1 backup end;
    alter tablespace tablespace2 backup end;
    alter tablespace tablespace3 backup end;
    .........

    Select name from v$ archived_log where first_change # > = order by name 8592924

    NAME
    ----------------------------------------
    F:\ARCHIVELOGS\ARC00390_0664080689.001
    F:\ARCHIVELOGS\ARC00391_0664080689.001
    F:\ARCHIVELOGS\ARC00392_0664080689.001

    create pfile = "< new sid of the database > init .ora ' of spfile;"

    ALTER database backup controlfile to trace as "/ home/oracle/cr_ < new sid > .sql"

    STARTUP NOMOUNT
    CREATE CONTROLFILE SET DATABASE "ORCL" RESETLOGS NOARCHIVELOG LOGGING FORCE
    MAXLOGFILES 50
    MAXLOGMEMBERS 5
    MAXDATAFILES 100
    MAXINSTANCES 1
    MAXLOGHISTORY 453
    LOGFILE
    GROUP 1 'E:\oracle/oradata/dg9a/redo01.log' SIZE 100 M
    -------
    DATA FILE

    Published by: Mohamed najib on November 15, 2008 12:54

    When you try to start the database copied to the new server you will find that it must recover - because it was taken in hot backup mode.
    This is why you must copy the archivelogs that are generated from the first archivelog after the first "alter tablespace begin backup" to the first after the last archivelog "alter tablespace end backup.
    I see that you also include a script CREATE CONTROLFILE.
    You that would go to the cloned environment.
    Then you type the command RECOVER database using BACKUP CONTROLFILE until CANCEL to standardize the clone.
    You can, of course, use the same method to copy these archivelogs that you use to copy the files from database - tar, cpio, Ribbon, etc.

  • How to add new folders in thunderbird for mac 38.2.0 POP3

    Switch PC to a macbook pro. Downloaded Thunderbird 38.2.0. I am trying to add new folders, under local folders. Trash and Outbox are in local folders, but I don't see how to add folders to organize my mail.

    Right-click

  • Add new targt - no device not found

    Began development on a RIo SB 9605. Problems to set up the project. Add new target product 'no devices found '.

    Problem solved. I installed LV2014 (which is actually LV2013 Feb - that is not confusing). If a new target became visiable - SB RIO embedded. I can now create the project with the sbRIO9605 target file, generate a FPGA file and run it. So I'm good.

  • How to add new data and delete old data from a custom text file?

    Hi guys!

    Well, I'm in a bit of trouble.

    I need to make a request to some GPS tools. Split data in indicators, generate coordinates (google maps format), and so it goes.

    One of the functions of the systems is the calculation of oscillation of coordinates. The formula should be: latitude 1 - latitude 2 = latitude AND longitude 1 - 2 = swing longitude longitude oscillation.

    Since I'm on two values, I thought: "Oh, if I connect these data in a file, I just pick up and do all the calculations part." Yes, this idea is adapted to my needs (even if it is not the best, the computer part solved my problem).

    BUT I don't see a way to write the current value of the loop and erase the old results.

    For example, suppose that loop 1 gave me 1.00000, 2,00000 coordinates and loop 2 gave me the coordinates 3.00000 and 4.00000. Right?

    My log file is similar to: 1.00000,2.00000; 3.00000,4.00000;

    Well, it works. However, we will look forward to loop 3: coordinates 5.00000,6.00000.

    If the program connects to it, I would get the chain: 1.00000,2.00000; 5.00000,6.00000; When I really need 3.00000,4.00000; 5.00000,6.00000;.

    For this reason, when I apply the calculation of oscillation, it will always take the most recent value and do all the calculations with the first result (from loop 1).

    Well, I wonder that there is a way to add new data to a file and replace the old values, with simple code. If anyone knows how, please respond here!

    Considerations:

    (1) I want to do it as simple as possible. My code is kind of great, and it is not appropriate to insert structures or library now.

    (2) maybe the explanation is not as simple as it is for me. Really, I couldn't find a better way to say what I need.

    (3) if someone has doubts as to my doubts, please just comment and I'll try to be as specific as possible.

    Thanks in advance!

    I guess my question is why write a file just to delete.

    If you pass an array of points from one iteration to another, you will have to take extra time to open the file, read the file, delete the old data, writing the new data, save the file, and then close the file.  It would be pretty much the same thing, but without having to go through the hard drive.

    Just a thought.

  • How to add new SourceFire to the centre of defence

    Hello world

    Recently, we got new Sourcefire and need to know how to add it to the centre of defence.

    I'm new to environment fire source.

    Concerning

    Mahesh

    Mahesh,

    Maybe it's not a matter of license, but my team and I will address your issue.  I'll meet you at the end of day today.

    Thank you
    Merv Reyes

  • BlackBerry Smartphones strange BIS connection behavior... how to add new account?

    Hi I created a BB e-mail account via my Storm and it worked like a charm.  But when I went to log on the site of BB on my computer at home (http://bis.na.blackberry.com/html?brand=vzw), it would not accept my password... even if I know it's good.  Ask for the site to send me a password does not work, as I had never actually received the message on my phone.

    So I removed the e-mail account of BB on the thought of my phone that I would like to re - add just to see if that fixed anything... but when I try it tells me the username already exists.  If I ask the site to send my account information to my PIN, I get a message that my username and password do not exist.  And when I go to create a new account via the BIS Web site, tells me that the username already exists.  Is not a common user name, so there is no way someone he recorded in the short time between deleting my account and trying to add new.

    How to re - add the service with my previous username without clicking on the button "create a new e-mail account of BB?

    Help!

    That did not work, unfortunately... so I ended up calling the technical support of Verizon and they managed to re-pair my phone with my BIS account orphan.  Sounded as if it was a fairly simple process, but apparently not something I could have fixed on my own.

    Anyone having this problem: just call Verizon!

  • In windows 8 How to add new contacts e-mail

    I want to add new names to my contacts list, but I can't find a way.

    Glance down of all things listed and no contact.

    Click on the sign more and it takes you to a list.

    All existing names, that you can use.

    How can you add more... hotmail, yahoo and gmail.

    Hate to date, but it's mind-boggling.

    Hi kathysenza,
    Thanks for posting your query in Microsoft Community.

    From your description, it seems that you want to add contacts to the e-mail account.

    You cannot add contacts directly from email App Contacts must be added people app.

    To solve the problem with the addition of new e-mail contacts, you can follow these steps:
    You can check this link:

    (a) people: frequently asked questions
    http://Windows.Microsoft.com/en-us/Windows-8/people-FAQ

    (b) mail app for Windows: frequently asked questions
    http://Windows.Microsoft.com/en-us/Windows-8/mail-app-FAQ

    (c) set up your PC
    http://Windows.Microsoft.com/en-us/Windows-8/move-contacts-mail#1TC=T1

    For any Windows help in the future, feel free to contact us and we will be happy to help you.

  • How to add new resource to existing routes using the API / Interface Tables?

    Hi friends,

    I need to add new resources to our existing ranges. The number of records is more than 10,000. So I need to create an anonymous block for her. But I don't know what are the tables Interface / API to use for their insertion. If anyone can guide me how can this be achieved, I would really appreciate it. If you can provide me with an example of code for it, it would be the best.

    Thanks in advance.

    KM

    Hi KM.

    PL insert the line in the BOM_OP_RESOURCES_INTERFACE table with

    INSERT INTO BOM_OP_RESOURCES_INTERFACE
    (process_flag, transaction_type, organization_id, routing_sequence_id, operation_seq_num, resource_seq_num,
    resource_code, assigned_units, usage_rate_or_amount, basis_type, schedule_flag, creation_date, effectivity_date)
    VALUES
    (1, 'CREATE', organization_id, v_rout_seq_id, v_operation_seq_num, v_resource_seq_num, v_resource_code,
    v_assigned_units, v_usage_rate_or_amount, DECODE (v_basis_type, 'BATCH', 2, 'ITEM', 1),
    Decode(i.schedule_yes_no, 'YES', 1, 'NO', 2), sysdate, v_eff_dt);

    Where, v_eff_dt = SELECT operation_sequence_id, effectivity_date IN v_oper_seq_id, v_eff_dt
    OF bom_operation_sequences b
    WHERE b.routing_sequence_id = v_rout_seq_id
    AND b.operation_seq_num = v_operation_seq_num;

    Then run simultaneous 'Bill and routing Interface' to import resources into the existing ranges.

    HTH
    Sanjay

  • How to add new files to portable application?

    as the topic,.

    I have the version portable app using thinapp...

    but I have a need to add new files in the portable application with ease (because it must be done by the user who have little knowledge about IT / computer).

    is any way to do without re - build the portable application and do it with ease?

    PS: I know how to update the existing files with ease, but I need to add new files with ease (as just copy the new files in certain folders) and do not use the cmd built-in (because it would be too difficult to teach users to use cmd)

    THX

    An explorer.exe is running inside the virtual environment easy enough? There you can copy both in and out of the bubble.

    More information on enable this: http://blogs.vmware.com/thinapp/2008/10/running-explore.html

  • How to add new VO to existing AppModule

    I have an AppModule existing with certain existing vo
    Now, I created a new EO with links and a VO with viewlinks. The wizard asks me to add this to the existing appmodule which is ok but I want to add the VO again to be a child of an existing instance in the appmodule.

    By default, the wizard creates a new instance of the master with the new VO as a child. But how to add the new VO as a child to an existing instance in the appmodule? I can't find an option for that...

    Do you mean:

    1. go in the module-> application data model.
    2. Select an instance of VO already added in the data (right) model.
    3. click on the + in front on the object VO (left) so that it displays all the correspondign to view links for VO.
    4. choose on of them and he shuffle to the data model.

    In this way, you add a new detail to an existing instance of the VO in the data model.

    Or I do not understand your question?

    Edited by: Valhery 20-5-2010 23:41

Maybe you are looking for