How to control an external SWF loaded with actionscript

It is a question of both parties, and I'm pretty new to Flash. I'm working on a flash animation and the interface is a small town (simiar to "doritos.com" and "comcasttown.com"), if you are referencing the doritos comcast sites and their little movie gently. I have several items in the city. For example, one of the elements is an airplane hanger. When you reverse the hanger, I created a movie, the doors open and a plane flies out of the hangar. I have several small films throughout the interactive like this. I created the hangar as a separate swf file animation. In my main movie, I created a button bearing, it loads the SWF hangar in an empty movieclip. When I publish and display the swf file, it plays slow and jerky. First of all, is it possible to write an actionscript to load external swf file, but it will stop on the first frame of the animation, and when you the reversal, he continues to play.  To put all this in a Word, I want to create several buttons throughout the movie with loadmovie functions, once loaded swf movies I want to that they stop on the first frame of the animation and when you charge rolling video swf I want to continue to play the animation. ActionScript should be applied for swf movies first and preloaded in the main movie. And what will make the movies smoothly once he published and displayed in a browser.  Also, if that makes a difference, I created animations in sequels, exported as imported into flash FLVs and exported to the swf. Again, it works really slow and jerky. I'm taking the right approach?  I know it's a lot of information, but any help would be greatly appreciated. Here is the script I used for the button.


on (rollover) {loadMovie ("movies/solarpanel.swf", "solarload");


Thank you

1. export a SWF of sequels.

2. Add a stop() on the first frame of your SWF so they don't start playing while they are loading.

3. apply mouse on your target movieclips managers and using the play() method to start your SWF play when postponed:

{target1mc.onRollOver = Function ()}

This.Play ();

}

and if you want them to stop when roll-out:

{target1mc.onRollOut = Function ()}

This.Stop ();

}

Tags: Adobe Animate

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