How to remove unwanted objects in photoshop
I am trying to remove an object from an image (for example, a lightpost on a building to blend in the background sky). I tried to describe using Quick Selection then complete but not getting the results I want.
There are many tutorials online depending on the version you're using and the image you are editing.
Can you post the image to see what you're dealing with? There are always several ways to do something in Photoshop, and everyone has their preferred method.
Try remove an object in Adobe Photoshop | Tutorials Photoshop Adobe CC
Tags: Photoshop
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georgeintexas wrote:
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What is your device? You cannot delete certain built-in apps (which they how earn money), for other applications, normally use can try:
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I want to erase the unwanted plugins in Fire Fox. A plugin has even a warning about its use does not (Java Deployment Toolkit). But every time I ask 'how to remove a plugin?', I get redirected to an article that does not answer the question. And then the cycle starts again without ever actually answer the question.
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Hello 4646tm, I understand your frustration. Here's how to remove a plugin:
Click the menu and then click on Add ons, which looks like a piece of a puzzle.Type about:plugins into the Location bar and press Enter to display the About Plugins page. Each entry in the About Plugins page will have "File:" and "Path:", showing the name and location of the plugin file. Use Windows Explorer to navigate to the folder shown for the plugin you want to remove. Rename the file to add an X in front of the filename (for instance, npswf32 becomes Xnpswf32).
You said that you do not want links, but I'll give you a couple just in case you do not want to uninstall the plugins manually. These links are to pages that tell you how to run the uninstall it please do not hesitate to tell me if you think that they are not useful.
Uninstall Adobe Flash - Windows
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Follow the instructions:
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Have a great day!
Jon
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I would like to know how to remove the unwanted channel?
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*
* then only I get the second line
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* Good... While you use the string works correctly If this is how your bed from the port channel series, but I am wary of the configuration of your VISA. Read the number of bytes as being equal to the speed of transmission is bogus. Look at your communication of the device and know exactly how many bytes at a time, you should be reading, or use the time-out period. My guess is that when you run your code at the moment, he sits for 10 seconds each loop before spitting a string.
Is your original question was answered/resolved? Do you understand how to remove an unwanted chain?
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Hi all
I created an object dynamically. But I don't know how to remove dynamically in QML.
I called the function to "destroy ()", but I don't know it works or not. The code is as follows:
LogView.qml
import bb.cascades 1.0 ScrollView { id:logviewaaa signal addnewlog property variant number:100 property variant log1 property variant log2 property variant log3 property variant log4 property variant log5 property variant log6 property variant log7 property variant log8 property variant log9 property variant log10 onAddnewlog:{ number=logcontain.count() console.log("the log number is "+number) if(number == 0) { console.log("ready to add the first log"); log1 = log.createObject(logcontain); console.log("ready to add the first log"); logcontain.add(log1); }else if(number ==1){ log2 = log.createObject(logcontain) logcontain.add(log2) }else if(number ==2){ log3 =log.createObject(logcontain) logcontain.add(log3) }else if(number ==3){ log4=log.createObject(logcontain) logcontain.add(log4) }else if(number == 4){ log5=log.createObject(logcontain) logcontain.add(log5) }else if(number ==5){ log6=log.createObject(logcontain) logcontain.add(log6) }else if(number ==6){ log7=log.createObject(logcontain) logcontain.add(log7) }else if(number ==7){ log8=log.createObject(logcontain) logcontain.add(log8) }else if(number ==8){ log9=log.createObject(logcontain) logcontain.add(log9) }else if(number ==10){ log10=log.createObject(logcontain) logcontain.add(log10) } } Container{ id:logcontain onCreationCompleted:{ } attachedObjects:[ ComponentDefinition{ id:log source:"Log.qml" } ] } }
Log.QML:
import bb.cascades 1.0 Container { id:root signal deletethislog TextArea{ id:recordlog inputMode:TextAreaInputMode.Text } Container { id:buttoncontain layout: StackLayout { orientation: LayoutOrientation.LeftToRight } Button { id: edittext imageSource: "asset:///icons/ic_edit.png" onClicked: { recordlog.editable = true } } Button { id: oktext imageSource: "asset:///icons/ic_done.png" onClicked: { recordlog.editable = false } } Button{ id:deletetext imageSource: "asset:///icons/ic_delete.png" onClicked: { destroy() } layoutProperties: AbsoluteLayoutProperties { } horizontalAlignment: HorizontalAlignment.Right } } onCreationCompleted:{ } }
Thank you.
brad_qqq
I solved this problem. I always use "destroy()" function to solve. The code is as follows:
LogView.qml
import bb.cascades 1.0 ScrollView { id:logviewaaa signal addnewlog property variant number:100 property variant log1 property variant log2 property variant log3 property variant log4 property variant log5 property variant log6 property variant log7 property variant log8 property variant log9 property variant log10 onAddnewlog:{ number=logcontain.count() console.log("the log number is "+number) if(number == 0) { console.log("ready to add the first log"); log1 = log.createObject(logcontain); console.log("ready to add the first log"); logcontain.add(log1); log1.objectaaa=log1 log1.maincontain=logcontain }else if(number ==1){ log2 = log.createObject(logcontain) logcontain.add(log2) log2.objectaaa = log2 log2.maincontain = logcontain }else if(number ==2){ log3 =log.createObject(logcontain) logcontain.add(log3) log3.objectaaa = log3 log3.maincontain = logcontain }else if(number ==3){ log4=log.createObject(logcontain) logcontain.add(log4) log4.objectaaa = log4 log4.maincontain = logcontain }else if(number == 4){ log5=log.createObject(logcontain) logcontain.add(log5) log5.objectaaa = log5 log5.maincontain = logcontain }else if(number ==5){ log6=log.createObject(logcontain) logcontain.add(log6) log6.objectaaa = log6 log6.maincontain = logcontain }else if(number ==6){ log7=log.createObject(logcontain) logcontain.add(log7) log7.objectaaa = log7 log7.maincontain = logcontain }else if(number ==7){ log8=log.createObject(logcontain) logcontain.add(log8) log8.objectaaa = log8 log8.maincontain = logcontain }else if(number ==8){ log9=log.createObject(logcontain) logcontain.add(log9) log9.objectaaa = log9 log9.maincontain = logcontain }else if(number ==10){ log10=log.createObject(logcontain) logcontain.add(log10) log10.objectaaa = log10 log10.maincontain = logcontain } } Container{ id:logcontain onCreationCompleted:{ } attachedObjects:[ ComponentDefinition{ id:log source:"Log.qml" } ] } }
Log.QML:
import bb.cascades 1.0 Container { id:root //objectName:"thislog" signal deletethislog property variant objectaaa property variant maincontain TextArea{ id:recordlog inputMode:TextAreaInputMode.Text } Container { id:buttoncontain layout: StackLayout { orientation: LayoutOrientation.LeftToRight } Button { id: edittext imageSource: "asset:///icons/ic_edit.png" onClicked: { recordlog.editable = true } } Button { id: oktext imageSource: "asset:///icons/ic_done.png" onClicked: { recordlog.editable = false } } Button{ id:deletetext imageSource: "asset:///icons/ic_delete.png" onClicked: { selfdestroy() } layoutProperties: AbsoluteLayoutProperties { } horizontalAlignment: HorizontalAlignment.Right } } onCreationCompleted:{ deletetext.clicked.connect(deletethislog) } function selfdestroy(){ objectaaa.destroy() maincontain.remove(objectaaa) } }
brad_qqq
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For example:
TempNull = app.project.activeItem.layers.addNull ();
.
.
.
Use somehaw
.
.
.
TempNull.remove ();
It will remove the object model
But how the remove project (newly created element Null in folder "Solids")
I want to keep the structure of the project the same as before the execution of the script.
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Hi there everyone,
I have a question which I hope you guys can help me with, so the question is:
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Here is the code on a small scale of what I do (sorry that I can only give you chunk code loading and adding)
var SWFList:XMLList; used to contain a list of all the external swf source, atribute and etc.
var totalSWF:int; the total number of swf external, it must be chargedvar swfLoader:Loader; instance of the loader class to load external swf file
function loadSWF (): void
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swfLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, onSWFLoadComplete);
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}function onSWFLoadComplete(e:Event):void
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}
and also if you can give an example of a good method of dynamic add the object to the stage I would really appreciate cause I suspect mine are bad method.
Thank you all.
If you have been publishing for fp 10, just use unloadAndStop().
I assume you're not publication for fp 10 so you have to use something like:
function clearScreen (): void
{
var mc:MovieClip = MovieClip (swfLoader.content);MC.yourflvintheloadedswf.Stop ();
mc.mcinyourloadedswfthathasalistener.removeEventListener (MouseEvent.CLICK, whateverF);
etc.
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} -
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Launch pad displays all installed applications. If you want to remove, go to the Applications folder and delete the offending application.
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-What version of Windows you are using on the computer?
You can uninstall unwanted applications in Uninstall or change a program in Control Panel. Check out the link:
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See also for Windows XP: http://support.microsoft.com/kb/307895
Response with more information to help you.
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I recorded a concert of kid, but some parents walked in my path for 3 seconds, how do I remove these topic unwanted on my video of EPA 12?
Angus-Y
What version of Premiere Elements you are using and on what computer operating system is running?
How much of the frame of these consumes upward? It is small enough so that you can insert a picture indeed image to replace with this type of coverage?
Can cut you just 3 seconds of video?
I think that the expression of today for this kind of thing is photobombing, I suppose that videobombing in this case. Depending on the location of the people, you could do a depth of field type of thing with matte where they are on your person of interest fading is in full discussion.
The details of the circumstance will lead plans to save the 3 seconds of video.
RTA
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Hello
I work with Dreamweaver CS4 on a Windows PC. I have finished my site but I have a lot of files in my local root folder that I don't want to upload to the server. These unwanted files are for most of the photos that I should not be used in my site. I do not understand how to download the site on the server using ftp and remote folder in Dreamweaver. I suppose that if I move the page html files to the remote folder that my photos will not be associated with these html files automatically. I used a Dreamweaver template during the construction of the site. I wish I had a folder with only the necessary files for the site (all html pages and a folder of images) to upload to the server. Is there an easy way to move all my pages and images associated with a folder or remove all unwanted files in the local root folder? As I see it now, I'll have to go through all my pages and write down each title of the photo and then go back and delete each unwanted file. This seems a lot of your time, so I thought that there must be an easier way, I hope.
Any help or ideas will be of course very appreciated, thanks, dluthier
I guess you mean 'work' files, not the images that you use in your Web site.
If they are not related to all pages of your site, you are free to move by using your computer's file management tools. I can give you specific instructions, if you wish, but the short of it is that you do not keep them in the folder root of your site at all.
In my way of working, I have a folder for each client that includes:
- The correspondence of this client folder
- Folder to 'Work'... the PNG images, etc., or of the images from the client
- Record the site root
When I get e-mail, I save the message in the appropriate folder of correspondence, I save the images etc in the folder of 'Work' to the customer and I only save images and other who have already been optimized in the Site folder, keep it as intact as possible.
Even if the general warning must always use the files Panel to move files around, that applies to files which are linked and form part of the structure of your Site. Moving your files 'work' outside of the structure can be carried out safely in windows explore your PC.
That said, if you need to download and there are files you want to download, or to move, you can 'hide' the in the files Panel by right-clicking on the file name and choosing 'Cloaking '.... "in the context menu that appears.
To the point that the image files that are downloaded to the remote site will not 'automatically' be associated with your html files. That is right. Unless you have configured explicitly links or associations between files, images will not associate themselves!
On the subject of 'automatic' way to do this, you can make a link to check on all of your local site. Window > results > Link Checker will bring up the appropriate window, which will give you the choice: broken links, external links and orphan files (this is the one you want). Use the green triangle tower at the left end of the Link Checker to set your auditor... Current Local Document or a set current site.
If you want to make a checklist to ensure that you move them all, you can save the report by clicking on the small icon "Floppy" under the Green turn the triangle. Who will be on a file text and make up a dialog that you save the report, which will show the broken links, external links and orphaned files. After you move the files to your heart's content, rerun the link check and confirm that you moved the files you want to move. Make sure that you DON'T move files consciously... do not move the .htaccess files or .cgi files, etc.
Who will save you from actually having to 'write' file names!
Z
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Check the attachment
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