How to use a button in a movie clip to go to the root?

Hi, I am new to flash and AS3 and need help to get my buttons.

I made a script to the file I'm working with who has 2 movieclips to buttons. I want this button and load the image in a UILoader (problemLoader_mc) that I placed on the stage on the main timeline (chronology which contains WeekBar_mc). The problem is that I don't know how to get to the root of the file to start a new directory to tell my function to load the image I want. I tried several approaches, including:

MovieClip (root).problemLoader_mc.source = problemArray [0]
MovieClip (parent).problemLoader_mc.source = problemArray [0]
root.problemLoader_mc.source = problemArray [0]
parent.problemLoader_mc.source = problemArray [0]
(root as MovieClip).problemLoader_mc.source = problemArray [0]


If anyone can help me with this, I would be very happy, I'm banging my head against a wall for the moment. (Also, please excuse my vague descriptions, I'm still learning the official terminology).

Here is the code that I wrote which relates to this problem:

I have a mental block for the reasoning of the things regarding the allocation of the listener to an object two mc far the main timeline while having the function on the main timeline, so I can play with it my own for awhile. One thing you don't have but had to pay the same attention to the assignment of problemArray [0] in that function, I assume also lives in the root.

But here's what I would do at the moment.

Take all the code except the table and plant it in the scenario where the lives of WEEK1btn, modify as follows...

WEEK1_btn.addEventListener (MouseEvent.CLICK, pload1);

function pload1(event:Event)
{
. ProblemLoader_mc.source (this.parent.parent) of MovieClip = MovieClip (this.parent.parent) .problemArray [0];
}

I've not used root myself yet, so I'm not comfortable giving you a solution it is trying.

Tags: Adobe Animate

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