How to use OSMF outreach in plugins?

Hello!

I am writing a modular drive based on OSMF.

It is a pure actionscript project - so I use a fortune preloader to load custom libraries.

OSMF is loaded into that too much.

Player structure is based on characteristic plugin MediaFactory.

I tried to use an external link to OSMF, there also and I get an error check (class not found) when loading plugins.

I guess that's because the plugins are loaded into a different ApplicationDomain my preload is in. Here is a summary of the class of org.osmf.elements.loaderClasses.LoaderUtils of OSMF:

if (validateLoadedContentFunction != null)      {
      // Don't load into the default ApplicationDomain.  Instead,
      // we'll load into a child of the system ApplicationDomain
      // (so that class types) don't get merged.  If the validation
      // function returns true, then we'll execute a second load,
      // this time into the default ApplicationDomain (so that class
      // types are merged).
      context.applicationDomain = new ApplicationDomain();
}


The class is hidden all the way to excluded and in-house - so I need to redo the factory itself to avoid this problem in a way legitimate: O)

Is it possible to avoid this problem? This would greatly enhance the size of my plugins (many of them).

Thank you!

Best regards

Nikolai

Plugins are loaded in two phases.  First of all, they are loaded in a separate ApplicationDomain so that we can verify that the version is compatible with the version of the player.  Then they are loaded into the same SecurityDomain so that the types of classes are merged.  It is not advisable to use the external link because you can never be sure that the player, in that the plugin is loaded all class types in need of your plugin will (and you don't find that a class is missing until the Player tries to use, rather than at load time).

Note that there is a static property without papers on SWFLoader called allowValidationOfLoaderContent.  If you select false, and then loading the plugin will jump the first stage of validation.  This is not a recommended practice, but if absolutely, you know that your plugin is the correct version, you can skip the first step of validation.

Tags: Adobe Open Source

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