How to work in 32-Bit in first Pro plug-in

If I understand correctly, Adobe Premier Pro support "Smart Render" mode as in After Effects.

Yet, I don't understand how it supports 32 bits per input channel.

I look at the SDK example called noise SDK, the following code:

PrPixelFormat destinationPixelFormat = PrPixelFormat_BGRA_4444_8u;

If {(pixelFormatSuite)

(* pixelFormatSuite-> GetPixelFormat) (output, & destinationPixelFormat);

If (destinationPixelFormat == PrPixelFormat_BGRA_4444_8u) {}

ERR (suites. Iterate8Suite1()-> Browse (in_dataP,

0,                                                              // progress base

linesL, / / final course

& params [NOISE_INPUT]-> u.ld, / / src

NULL, / / area - null for all pixels

(void *) & pin, / / Conref - your custom data pointer

FilterImageBGRA_8u, / / function pixel pointer

output));

} Else if (destinationPixelFormat == PrPixelFormat_VUYA_4444_8u) {}

ERR (suites. Iterate8Suite1()-> Browse (in_dataP,

0,                                                              // progress base

linesL, / / final course

& params [NOISE_INPUT]-> u.ld, / / src

NULL, / / area - null for all pixels

(void *) & pin, / / Conref - your custom data pointer

FilterImageVUYA_8u, / / function pixel pointer

output));

} Else if (destinationPixelFormat == PrPixelFormat_BGRA_4444_32f) {}

First does not support IterateFloatSuite1, so we drove our own

IterateFloat (in_dataP,

0,                                                              // progress base

linesL, / / final course

& params [NOISE_INPUT]-> u.ld, / / src

(void *) & pin, / / Conref - your custom data pointer

FilterImageBGRA_32f, / / function pixel pointer

exit);

} Else if (destinationPixelFormat == PrPixelFormat_VUYA_4444_32f) {}

First does not support IterateFloatSuite1, so we drove our own

IterateFloat (in_dataP,

0,                                                              // progress base

linesL, / / final course

& params [NOISE_INPUT]-> u.ld, / / src

(void *) & pin, / / Conref - your custom data pointer

FilterImageVUYA_32f, / / function pixel pointer

exit);

} else {}

Returns the error, because we do not know how to handle the specified pixel type

Return PF_Err_UNRECOGNIZED_PARAM_TYPE;

}

ERR = AEFX_ReleaseSuite)

in_dataP,

out_data,

kPFPixelFormatSuite,

kPFPixelFormatSuiteVersion1,

(NULL);

}

}

I removed bit related to errors in code.

Yet even if I put the rendering and the sequence (Preview) 32-bit (Bit Max depth) still and always selects the Format 8 Bit.

I don't understand how the pipeline should work in order to enable 32-bit processing support.

Any help?

Exactly how does it work?

Hi Royi,

The requested pixel format is based on the action that caused the rendering.  I went back to CS6 and I see the 32-bit YUV course, although for the project makes any rubbing around the scenario the RGB 8-bit path is used.

Tags: Premiere

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