Is made after effect Support GPU to RENDER FINAL?

Its really confusing to me, I understand how the GPU use rendering through rendering preview and followed by ray and the AE GUI, but still don't know if the GPU can handle rendering or it is just the CPU when I put my project to make the queue and click render.
all this confirms to me please?

Thank you

If you use Ray Traced in your comp and you use the Cue to return and you have a desire to render supported NVIDIA CUDA card be handled by the GPU. If you use Adobe Media Encoder it won't.

Tags: After Effects

Similar Questions

  • Does anyone know if After Effects supports graphic map of Navida GTX750 of ray-tracing?

    Does anyone know if After Effects supports graphic map of Navida GTX750 of ray-tracing?

    All GPUS supported for GPU of the 3D rendering engine acceleration traced to the RADIUS are listed in the configuration system requirements:

    System requirements | After Effects

  • What is after effects SUPPORT AMD Radeon 7670 m?

    Hey man,

    I want to get a new laptop, and I need your help...

    In the laptop's built in a AMD Radeon® HD7670M 2048 MB of Ram

    Need after effects Supports?

    Thanks for you answers ():

    See this page for details of the GPU features in After Effects CS6:

    http://blogs.Adobe.com/AfterEffects/2012/05/GPU-CUDA-OpenGL-features-in-after-effects-CS6. HTML

    Note that there is a feature that After Effects will use your card: GPU of the 3D rendering engine acceleration traced to the RADIUS.

  • Is that after effects support current GPU of maxwell as ti 980 in any belong?

    Hello

    I'm trying to find out if After Effects is the software I'm looking for. I am currently using the 30 day trial and I noticed that everything works on my cpu.

    Am I missing a sort option or no after effects does not support my gpu?

    My rig:

    Intel i7-4790,

    Z97 Mainboard chipset,

    NVIDIA GTX 980 Ti,

    16 GB Ram DDR3

    I would appreciate a response,

    Greetings,

    styler2go

    After Effects uses the GPU for very little. See this page for more details:

    Features GPU (CUDA, OpenGL) in After Effects

  • What graphics card to a supported gpu raytraced render

    Do only the designated requirements system made of gpu for graphics cards support? I'm asking because they are not the latest models and adobe could include some of the newer models with an update, couldn't they?

    N °

    There will never be of any other work performed for the traced the beam 3D rendering engine. This is a progressive obsolete feature for ways of working with 3D in After Effects.

    To work with 3D in After Effects, we recommend that you use Cinema 4 d (which is now included with After Effects) or one of the many plug-ins 3D such as Zaxwerks, courage, video Copilot and so forth--depending on exactly what you are trying to accomplish.

  • After Effects CS6 lance to render Cue after 11.04.2 updated to Yosemite

    After Effects CS6 launches to Cue on OS X Yosemite after put 11.04.2 to day before this update, it would not even start. Everything is grey. I am running a full licensed version.

    MBP 15 retina OS X Yosemite

    2.5 GHz Intel Core i7

    NVIDIA GeForce GT 750M 2048 M

    You spear the rendering engine and not the full version of AE. Make sure that you select the app to launch. And if you're sure that your shortcut or whatever it is you click is the launch of the full version, make sure that you do not have the renderer txt file somewhere you don't want it.

    An empty file called ae_render_only_node.txt in one of the following locations (depending on the type of user account) will result in AE lance the rendering engine only:

    • Mac OS: [user name] /Users/ /Documents/

      / Users/shared/Adobe /.

      Windows: C:\Users[user-name]\Music\iTunes\iTunes / [username] /My Documents

      C:\Users[user-name]\Music\iTunes\iTunes/public/public Documents/Adobe

    In addition, since it is immediately after the release of Mac OS x, you will probably need to set permissions: setting permissions issue that is an impediment to start Adobe applications

  • Can I use After effects with a processor i5 with no problems?

    I am looking for a new computer for editing in After Effects:

    * Do I need a processor i7 or i5 processor yourself run 3D effects and more without any problem?

    * Is enough 8 GB RAM or could go for 16 GB of RAM?

    * Can I run 3D effects and more without problem with GeForce GTX 760 2 GB?

    I have the version of AE called 'After Effects CC 2015' and I can go the feuture uppgrade.

    It is also possible I buy Photoshop...

    Thanks for the replies!

    Lukwin8 wrote:

    I am looking for a new computer for editing in After Effects:

    Bad idea. After Effects is not software editing. You want to Premiere Pro for editing of a film. That's much, much, much better at home because that's what it's designed to do. When it comes to Visual effects, compositing and motion graphics, so you must use After Effects to these tasks.

    Lukwin8 wrote:

    Do I need a processor i7 or i5 processor yourself run 3D effects and more without any problem?

    An i5 will work to launch After Effects. The clock speed of the processor will make a big difference in the AE speed makes things.

    Lukwin8 wrote:

    Is 8 GB of RAM pretty or could go for 16 GB of RAM?

    Get 16 GB or more.

    Lukwin8 wrote:

    Can I use the 3D effects and more without problem with GeForce GTX 760 2 GB?

    What are the 3d effects you plan to use? There could be several things that you hear here.

    If you're talking about ray-traced rendering introduced in CS6 engine, I would advise against using it. She is considered obsolete by the After Effects team and I don't know any people who used it professionally.

    If you're talking about the substitute continually improve the ray-traced rendering engine (the inclusion of Cinema 4 d with your subscription to After Effects), the GPU is not relevant. C4D renders on the CPU.

    If you talk about AE own 3d space (which is technically 2.5 d), the GPU is not relevant AE makes it only on the processor.

    If you talk about third-party plugins as item 3d, 3d Zaxwerks Invigorator, Shapeshifter of the courage, etc., you will need to check on their needs.

    Lukwin8 wrote:

    I have the version of AE called 'After Effects CC 2015' and I can go the feuture uppgrade.

    If you have after effects CC 2015, then you have a subscription with Adobe which includes AE CS6, CC, CC 2014, 2015 CC and next version of After Effects coming out for as long as you are subscribed.

    How to find and install previous Version of Adobe Apps in 2015 CC

    Lukwin8 wrote:

    It is also possible I buy Photoshop...

    If you only subscribe single-app for After Effects, just get the regular subscription to creative cloud. It's cheaper than to make two single-app subscriptions and it includes After Effects, Photoshop, Premiere Pro, Audition, SpeedGrade, Illustrator, Muse, Animate, Dreamweaver and many other professional programs like that.

    If you want to do video editing, you'll want to have Premiere Pro. After effects is ideal for animations, compositing and effects Visual, but it's TERRIBLE editing. Premiere Pro, use for this!

    Hope that helps.

  • Lost to CR2 (Canon RAW) in After Effects, after update AdobeCameraRAW 8.4.0.199

    Adobe sector support Canon RAW in After Effects?

    I make timelapses.  I class in Lightroom, create some xmps, and then drag the folder that contains the CR2s and xmps of the Finder window in After Effects to create the sequence.

    I've been post-processing timelapses in After Effects on April 7, 2014.  Then, I get a notification to update Camera Raw 8.4.0.199.  I closed all the apps and updated.  Once the update finished, I have opened the same project in After Effects, to find that After Effects supports most CR2 (Canon RAW).

    Does not work with old projects containing CR2, even impossible to import files from the Finder by clicking and dragging, window or otherwise.   Can not even a single CR2 to import a file into After Effects since the update.

    Error (7: 39)

    iMac 10.1 (maxed)

    MBP retina 10.1 (maxed)

    CS6 Production Premium

    5 Lightroom

    Same results on computers since the update.

    Following the instructions on this page from Adobe has solved the problem for me: http://helpx.adobe.com/bridge/kb/acr-84-bridge-cs6-metadata.html

  • Where is the legendary After Effects upgrade? That is actually worth paying for!

    Hate to say I told you so... For months we have been promised this legendary upgrade to After Effects, the version that will finally get rid of all issues well documented on a mac... I said would happen... It's just nothing!

    He arrived in March... No, wait, may... It's ok we will suspend your subscription until it works! Guess I'll cancel membership CC then.

    Well summer is here and guess what, no upgrade and another 4 months have passed with After Effects still does not work!

    The update of the corrections after effects CC 2015 (13.5.1) is available. It fixes a lot of problems with insights, including the audio delay mentioned here.

    Http://adobe.ly/1Il5JYe details

  • After Effects does not support the Quadro K4200

    Effects CC 2014 runs on Windows 7 64 bit.

    I installed the latest driver... After Effects does not support the Quadro K4200

    Here is a copy of the parameter of GPU in AE.

    You can solve this problem?

    AE CC-2014 GPU setting -K4200 unsupported.jpg

    Quick project: available

    Texture memory: 2048,00 MB

    Ray-tracing: GPU (not supported)

    Not support GPU enabled for CUDA acceleration

    OpenGL

    Provider: NVIDIA Corporation

    Feature: Quadro K4200/PCIe/SSE2

    Version: 2.1.2

    Total memory: 3.93 GB

    Shader Model: 4.0 or later

    CUDA

    Driver version: 6.5

    Features: 1 (Quadro K4200) (not supported)

    The current usable memory: 3.67 GB (at the launch of the application)

    Maximum usable memory: 4.00 GB

    Do you mean that After Effects is not using your GPU to accelerate the raytraced render engine even when you check the box?

    Or are you simply ask the AE team to add official support for your GPU for the ray-traced rendering engine?

    If it's the second, nevermind. The AE team has stopped all development on the ray-traced rendering engine. She is considered to be obsolete. They are working on better integration with C4D: Details of CINEMA 4 d with After Effects integration the fact that it comes free with AE is pretty cool.

    However, if this is the first very well; We're going to solve! What number of exact version of AE are you using? (13.0.1? 13.1.0? 13.1.1?) How much time does it take to render when you switch the CPU, and then how much time does it take when you switch GPU with the box checked?

  • the Intel HD Graphics 6000 does support Adobe Premiere Pro and Adobe After Effects?

    I am looking to buy a Macbook Pro which will support Premiere Pro and After Effects cc. The work of the Intel HD Graphics 6000 gently allowing the GPU of treatment such as open CL or CUDA?

    Hi Bryced,

    If HD6000 has more than 1 GB of VRAM and is designed on the architecture later, it should work with Premiere Pro.

    Thank you

    Ilyes Singh

  • How can I me After Effects run out of my GPU if it's an AMD graphics card?

    I get the warning message about After Effects using the CPU rather than the GPU on start up. How can I include my AMD Radeon R9 200 series graphics cards supported?

    You can not. CUDA is a proprietary technology from nVidia. Not that it's important to good - unless you use the 3D Raytrace stuff, is always working normal and relevant OpenGL functions.

    Mylenium

  • Do I need a discrete GPU to run After Effects?

    I intend to use after effects on my next rig. I'll sometimes make a simple video editing as the fixing of the shaky videos and creating slideshows. I read that the most important thing after the effect is CPU and Ram, so I intend to use the gpu integrated rather than buy a discreet graphics card so I can spend more on cpu and ram. I'm on a budget, and here are the parts that I came up with:

    CPU: i5-6600

    RAM: G.SKILL Ripjaws 8 GB DDR4 3000 (or 16 GB DDR4 2133?) V

    Motherboard: Asus H110M-C

    i5-6600 uses the new HD 530 integrated graphics and I heard when he used with ddr4 ram it is much more powerful than previous generations of integrated graphics. Therefore, HD 530 good enough for video editing casual with sequelae or should I get a slow cpu/ram and spend the money on a discreet GPU? Also should I get a RAM with a faster speed or more capacity from 8 GB 3200 or 16 GB 2133?

    Thank you

    You are right that generalization AE depends on the CPU and RAM.  Some insights are accelerated by OpenGL, that more simple GPU can handle easily anyway.

    Things that the GPU are intended are traced to the RADIUS made (now defunct), 3D Cinema 4 d and some effects applications. In particular, some third-party plugins like video Copilot optical flares and item 3D or Zaxwerks Invigorator, are highly dependent on the GPU.

    But your general use of AE will be fine.

  • After using the GPU effects

    Szalam, if possible, I'd like some information in what concerns this topic because I'm having a moment a little hard to get my head around how After Effects uses the GPU in some situations.

    For example, I have a comp UltraHD quite complex with a group of layers 3D element. Because we work closely with the 3D with element layers, we have the rendering engine in After Effects "3D Classic" on. Because I'm using a GPU K4200, I'll just follow the advice of Adobe and use the CPU for any trace of the rays since the K4200 is "unsupported".

    So now that I'm assuming that After Effects will do all THE processing of treatment on the CPU - with the exception of the work of 3-d element, which will be done only on the GPU, correct? Then now, I guess as long as I "simultaneous rendering of several images multiprocessing" something sensible (i.e. leaving 1/4 or preferably more like 1/3 of the available RAM to non - After Effects-related work and not hungry processors), then After Effects will try to max-out the processors as much as possible for everything except the item in 3D work (which will be hopefully out the GPU max). Is this correct?

    Is it interesting to use in load/no tested (for example the K4200) GPU to accelerate the raytraced render engine in this scenario (i.e. 3D only in the model elements are 3D, element, cameras and lights 3D layers), or is it better to leave it on the CPU and leave the single GPU for 3D element?

    Thanks in advance!

    Chris Hocking wrote:

    For example, I have a comp UltraHD quite complex with a group of layers 3D element. Because we work closely with the 3D with element layers, we have the rendering engine in After Effects "3D Classic" on. Because I'm using a GPU K4200, I'll just follow the advice of Adobe and use the CPU for any trace of the rays since the K4200 is "unsupported".

    Right. Your scene does not all the layers using the ray traced in her rendering engine at all, so leave it on Classic 3d is the best choice. The new version of the item has "drawn with RADIUS' shadows and whatnot, but which is unrelated to converter traced to obsolete radius of EI. EI raytraced render engine is essentially an effect pressing the Optix of NVIDIA GPU library. It was just to add depth to layers. People are often confused and think that turning traced to the rendered RADIUS on would hire the GPU to make this, but the only thing he never accelerated has been traced to the RADIUS effect (which has very few people have already used).

    Chris Hocking wrote:

    So now that I'm assuming that After Effects will do all THE processing of treatment on the CPU - with the exception of the work of 3-d element, which will be done only on the GPU, correct?

    Yes.

    Chris Hocking wrote:

    Then now, I guess as long as I "simultaneous rendering of several images multiprocessing" something sensible (i.e. leaving 1/4 or preferably more like 1/3 of the available RAM to non - After Effects-related work and not hungry processors), then After Effects will try to max-out the processors as much as possible for everything except the item in 3D work (which will be hopefully out the GPU max). Is this correct?

    Pretty much, Yes. There are other potential bottlenecks (if you use images out of an external device with a slow connection, for example), but it's like basic things will be.

    Chris Hocking wrote:

    Is it interesting to use in load/no tested (for example the K4200) GPU to accelerate the raytraced render engine in this scenario (i.e. 3D only in the model elements are element and 3D & cameras lights 3D layers), or is it better to leave it on the CPU and leave the single GPU for 3D element?

    Your scene, as you describe it, does not use the ray-traced rendering engine at all. The ray-traced rendering engine is just a way to add depth and dimension to natively layers in AE. Given that you do not use this feature, by turning your comp to use the rendering engine raytraced won't help what whatsoever and, instead, plu cause lead the times.

    But you can feel free to test yourself. Try a rendering with the standard rendering engine and with the renderer raytraced lit. See if you can see differences.

    Here is an official blog of Adobe on the GPU in AE: features GPU (CUDA, OpenGL) in After Effects

  • Drawn in the 3D Department slow to render After Effects CS6

    I use After Effects CS6, but when I try to use drawn in the 3D Department is really slow to make my project. My computer is really fast with more than 12 GB memory and processor xeon. The system is really very fast with other programs. My graphics card is the most up-to-date. Help, please!

    Update! updates for Adobe Media Encoder, Premiere Pro, After Effects, prelude, hearing and SpeedGrade You are missing some very important bugfixes for the AE. CS6 should be version 11.0.4 not 11.0.0.x

    This page lists all of the GPU that are certified to work with the ray-traced rendering engine in AE: system requirements | After Effects there are a number of Web pages out there that guide you through a 'hack' that helps the AE to use NVIDIA GPUs which are not on this list to make them speed up the ray-traced rendering engine. You might consider to go that route. It is not technically supported by Adobe, but it is unlikely that cause damage to try it. Just make sure you make a backup copy of all the files that you are changing.

    Otherwise, you might consider upgrading to version 12 or 13 After effects that come with Cinema 4 d for free! Details of CINEMA 4 d with After Effects integration

    Add more RAM would be not bad either (it only would not help for this current problem, but 12 GB on the low end for the work of EI in general).

Maybe you are looking for