Jump to the next scene, without playing the AS3 sounds

I have a serious problem with sounds in Flash CS6 AS3, I'll do my very simple question.

For example:

I have 3 scenes in the project

"Scene 1".
"Stage 2".
'Stage 3 '.

I have a 'Stage 1' button, that should take me to "Scene 3" when clicked. "

the problem is: all the sounds in MovieClips in 'Stage 2' starts automatically , I'm using this code:

btnGoS3.addEventListener(MouseEvent.CLICK , btnGoS3CH);
    function btnGoS3CH (e:MouseEvent) :void
{  
  gotoAndStop
(1,"Scene 3"); 
  
}

I thought that the code above should take me "Scene 3" with no problems I do not know why sounds of "scene 2" starts while I am won't "scene 2" at all "

Please provide a simple and clear solution, consider that I have a huge amount of movieclips in my actual project, so slaughtering the sound of each movieclip maybe not good for me because I have a MovieClip in MovieClip etc.

Thanks in advance

This is a bug not related to scenes.  the same problem occurs in a scenario of a scene.

Tags: Adobe Animate

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