Layers and masks

I realize it's difficult for the CF to put masks on which is possible in Flex so. Especially when you design a huge Page with for example thumb changers that are in a box. The only way to do it now is to take a mask who throws on the the rest of the application.

A mask feature will be available in the final version?

P.S.: I rewrite these mask now hand in Flash Builder.

Hi Nick,

If you are looking for just a rectangular clipping mask, you can do so in the beta today.  Just create a custom component, double-click on it to change and then uncheck the Edit > Auto component size Bounds.  You will see an indicator at the top right of the artboard that says 'of clipping."  Now, all cut to limits that you set for the component.  (We are working on making it easier to find!)

You too can fake fanciful masks within the component by placing translucent gradients inside the border, ordering them superior content that will move and clip in the layers panel.

Hope that helps!

-Peter

Tags: Flash Catalyst

Similar Questions

  • Pixelation continues with confined comps, 3D layers and caches

    I have a project consisting only of objects HAVE contained in comps, used with 3D and I have a similar problem to many I've seen on this forum, but I tried all the solutions provided without result.

    The lowest model level are a few layers to HAVE that are animated to the comp. appeal he comp A.

    Two copies of model A are in comp B, each track stuck with another layer of HAVE.

    Model B five copies are in C comp.

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    I tried precomposition caches and their objects contained in comp B in their own model (also according to settings above) and got no change.

    Of course, with hindsight, I could have climbed A comps objects, B and C, but at this time the project is in the final stage and I am wary of all the settings needed to go this route (it also seems like a very bad way to go about working with vector graphics).

    Can anyone help, or it's just the way that is AE? (I'm experienced enough, but 1 year <.)

    Thank you for this forum.

    Here's what you're probably missing. We're going to implement something very simple. You have a hand Comp and a PreComp. The main computer contains the PreComp and a camera. The PreComp contains only single-layer - TestShape which is a 20 X 20 pixel solid red and he has a circular mask applied so that it looks like a point. When you add a mask to a solid you've essentially turned this vector layer in a layer.

    Let's go through a certain number of things in the PreComp. With the fist, TestShape 600% globally and look at the edges. They are a mess. Turn on continuous rasterization and they are perfect.

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    Note that I used two different terms for the same key. Collapse Transformations only applies to layers that are compositions. This means that elements inside this composition are treated as if they were in the main computer. In other words when the collapse Transformations is applied we are scaling of the TestShape layer 600%, then who still 600% effectively making the layer 3600% greater. Who do you follow? It is important.

    Now back to the PreComp and add a solid second blue circular 20 X 20 with a mask. Call the Blue Solid 2 TestShape and make it 3D and turn on CR. Add a camera to the comp. Adjust the z value of the layer 2 TestShape so that the layer is about the same size as the 2D TestLayer. If the layer of TestShape is proportional to 600%, then the position of the Z TestLayer 2 will be about 80% of the value of the camera Zoom. Now the position of the camera X just a little to the right in order to have a blue circle overlapping a red circle in your COMP. Turning CR on and off the layer of TestShape 2 to see how it works. Pass the TestShape layer 2 more near the camera is exactly as the scaling of the layer.

    Now return to your hand Comp. With CT turned on, you should see only the blue circle. This is because CT is ignorant of the camera in the nested model and using only the Active camera in the MainComp. Disable the CT and you will see what you see in the demo, but the edges will be soft. The only way to get the same point across in two compositions is to copy the camera in the PreComp and paste it into the nested model.

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    Now let's add a matte by creating a new rectangular solid that is 1000 pixels wide and 200 pixels high and add a mask elliptical. This 600% increase scale use as a matte and turn on or off the CR. The results should be predictable. If you make a layer of mast track 3D move the Z position will not affect what is frosted and outside in the nested model. If you had 2 3D layers in the nested model you cannot move the cache by approach between the two 3D layers and mask only one of them.

    I hope this helps. This is a good exercise to help you understand how CT and CR. Beginning throw in effects and learn more.

  • Me once again with the same image and issues/considerations on refining and mask

    Hi friends,

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    Captura de Tela 2016-08-16 às 01.43.45.png

    Captura de Tela 2016-08-16 às 01.45.17.png

    In a few minutes:

    Quickly would be to lasso. (I like to use the Lasso tool in these cases a lot because it's faster to deal with the Quick Selection tool).

    I like to alternate between black & white and onion skin much to compare. (It's a bit like compare a layer mask on the document itself using Alt/Opt + clicking on the layer mask thumbnail in the layers panel, it really helps to find what being hidden or not).

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  • The new tool Selection and mask hatred!

    Get rid of the tool refine edge is probably the largest in the history of the Socialist Party. I like this tool and use constantly to get my masks just as it should. Select new and mask the tool only works on layers pixelated. I understand that for the detection/RADIUS tool to work correctly the mask must be on a pixel layer. However, this tool is not all that refine edge offers! The smooth, feather, contrast and update tools are extremely powerful, as well as quick and easy access, when you work with masks on adjustment layers. My quick shortcut to refine the edge is no longer works. I have to drag the mask to a layer pixel or find other ways to adapt. None is as effective as a fast/command R option and typing in my settings that I tab by refinements. I am EXTREMELY frustrated and disappointed. Does anyone know of any workaround solutions to return refine edge? Help, please!

    I thank everyone for your comments here, we are actively looking for the behaviors described. If you have files that you can send us where you see a significant deterioration in output using select and mask, we want these files. They will help us identify specific problems in the flow of work and with the underlying algorithm.

    One of the behaviors described in this thread is that select and mask only works on a pixel layer. It is a bug (we have a difficulty, that we are working on) and in the meantime, a workaround is available by double clicking on the mask to enter the select space and no mask on layers of pixels.

    We are looking for also actively to the performance of the brush edge refine subtract - please stay tuned for updates over here that we are building a case to identify exactly what might be the underlying problem.

    This is the first version of Select and mask, but we have on our backlog of adding other tools in this space in order to allow a greater number of workflow. More to come here.

  • How many layers and points can be included on any map data in map Point 2013?

    How many layers and points can be included on any map data in map Point 2013?

    Hello

    Check with the help of MapPoint and in the MapPoint Forums.

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    Rob Brown - Microsoft MVP<- profile="" -="" windows="" expert="" -="" consumer="" :="" bicycle=""><- mark="" twain="" said="" it="">

  • SELECT and mask shows lines on the screen

    When I select select and mask and is a refine edges it shows lines on the screen, any ideas why?Screen Shot 2016-09-18 at 9.16.37 AM.png

    Not turning off"use graphics processor" in the Performance preference and restarting Photoshop have a bearing on the issue.

  • Refine the tool missing - select and mask does not work on hair

    I also do not know how to use this tool. I need to select the edges of the hair and used the brush once I was inside the dialog box refine edge. This allowed me to use the brush on the edges of the hair, and he would choose loose bristles. Now select the and mask feature selects a large part of color that is affected by the brush and does not select just the strands. So I find myself with a person's head and a blob of 3 inches from the bottom red on each side of the head, because it acts as the tool magic wand or quick selection instead.

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    Hello

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  • Refine edge in Select and mask

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    Feel free to continue the conversation.

    Concerning

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  • Select and mask

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    When you are finished with the selection just click on the OK button in the properties panel on the right side of your screen. Selection will be loaded and you can create new settings such as Hue/Saturation layer using the selection for the adjustment layer mask.

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  • SELECT and mask of pixelation/staircasing

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    Screen Shot 2016-07-26 at 10.11.09.png

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