localToGlobal - just can't understand it.

Read through the forums, searched the web...  Cannot yet understand exactly how localToGlobal works or in my case, why it does not work:

I have the following MXML:

< mx:VBox id = paddingTop "LoadBalancer" = "20" verticalGap = "20" horizontalAlign = "center" width = "100%" height = "100%" includeIn = "LoadBalancer" >

< mx:Image source="@Embed (source = 'internet_cloud.png')" = ".5" scaleY scaleX = ".5" / > ".

< mx:Image source="@Embed (source = 'foundrysigtc.png')" scaleX = ".2" scaleY = ".2" id = "Foundry" / > »»»

< mx:HBox horizontalGap = '20' id = 'LoadBalanceX' >

< mx:Image source="@Embed (source = 'x3650m2.png')" scaleX = ".5" scaleY = ".5" id = 'x 1' / > '.

< mx:Image source="@Embed (source = 'x3650m2.png')" = ".5" scaleY scaleX = ".5" / > ".

< mx:Image source="@Embed (source = 'x3650m2.png')" = ".5" scaleY scaleX = ".5" / > ".

< / mx:HBox >

< s:Group >

< s:Line visible = "false" id = "line1" >

< s:stroke >

< s:SolidColorStroke color = 'red' alpha = weight '1' = "10" / >

< / s:stroke >

< / s:Line >

< / s:Group >

< / mx:VBox >

I would like to make a distinction between the foundry and x 1.  Finally, I want to draw between the central point, or the nearest edge between the two men.  For the test case, I just want to close.

So, when I enter "LoadBalancer", my function enterState State is set to:

private function loadBalancer(): void {}

var: node = stepNodeMap [VIP];

updateNodeStatus (node, NodeStatus.NOW);

var foundryPoint:Point = new Point (foundry.x, foundry.y);

var globalFoundryPoint:Point = foundry.localToGlobal (foundryPoint);

trace (globalFoundryPoint.x);

trace (globalFoundryPoint.y);

var x3650Point:Point = new Point (x1.x, x1.y);

var globalXPoint:Point = x1.localToGlobal (x3650Point);

trace (globalXPoint.x);

trace (globalXPoint.y);

}

Now, I expect to have two different points, even if x 1 and the Foundry have the 0.0 value in their own coordinate space...  But when I look at my journal, I have this:

753

124

753

124

There is something fundamental on spaces coordinated in flex that I can not enter.  I think I'm doing good things... But the results are not what I expect.    Pointers?

Maybe the stateChange event or a UPDATE_COMPLETE next.  Or maybe you

have to wait for a transition at the end.

Tags: Flex

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