Make more specific selections

I did the "Add dramatic flare' and 'Add people to images' tutorials. The only problem I had was the accurate selections. In the first, I used the Freehand selection tool can enhance the outline and the selection layer. I'd end up with the woman from the background, but not very carefully with parts of the backgroung clinging to parts of the edges. In the second tutorial I have used the tool Freehand selection with the Dungeon and remove then pen and then extract. Once again he abducted the woman and the child, but not so well.

Why not getting sharp selections because they show in the tutorial examples?

Try the demo "Scribble" on Adobe TV.  Apparently, there's a technique to the use of this tool, which is not clear, according to the instructions in the tutorials.  After watching the Russell Brown made I can get an almost perfect selection.

Tags: Photoshop Touch

Similar Questions

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    I'm bit stuck in the legacies of the class in my current project. I implement a zero-coupling messaging architecture that uses variant tables to store objects to be cast to sample.

    The good news: it works in general, little we take a peek at some photos

    I tried the script of coulee before using an example that works as expected.

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    Cast throws more specific to the type of object shown on the thread in the IDE, regardless of the type of the actual object passing along this thread (i.e. type of YARN and not DATA type).

    I bet that your wire to the Center terminal of the 'to more specific' is a son of the same type as the object you are trying to change but actually a more specific object.  The 'Cast to more specific"is a compiling decision, not a decision of execution. As such it takes the type of thread, not the object type for the casting.

    Look at the names on the left of your probes, they are all the same in the example below (all wires are nominally of the same type).  It's the onfo LV casting (assuming the names corresponding to the nominal type of the thread) not use content REAL of the wire.

    Shane.

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    The other posts are correct, because it is currently not possible to use the function on a real-time target. This is a known issue and is being investigated for correction, but currently there is no work around. It is available on the pallets that this behavior is not intentional and should work.

    You have described your application requires that recursively through a table and access to specific data. Does this mean that the Data Structure might be different when the vi is run and you need to adapt to a changing data type? If this isn't the case, then all you need to do is to get the value of the reference and then ungroup the cluster as needed then store the changed values to the same reference.

    If you're going to have to settle you will encounter difficulties to be determined pragmatically you should do but I have a suggestion. Create a cluster with an enum and a Variant. You can use the enumeration to set the type of the variant in question. He chooses the type to convert the variant according to the code. It is a similar structure, like messages in queue manager and his messages that happening except that you will be passing a reference to this group that has both the message and the payload in one. The reference could be used to get the value and then the code must only be written to accept the Cluster of Enum and variant you can then convert the variant to the appropriate type for later use. For best performance, you also use in Place of the Structure element.

    It's only a means potentially accomplish what you want. If you describe your program and needs more in depth, we are able to offer a more suitable solution for your application that does what you need. I wish you a nice day!

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    Here's a tip for performance on the node "to more specific" and the classes of LabVIEW.

    This message is for those who really need every drop of performance rush of LabVIEW code. It won't make much difference in most applications, and make the code more difficult to read is generally not a minor speed bump. On the other hand, sometimes this trick can help you avoid a copy of important data.

    In general, it is best if you can simply add a dynamic distribution VI to your class hierarchy to make specific to the type of work, but there are cases where it's just not possible. When this happens, a programmer reaches for the node "to the more specific" test type. Here's a typical piece of code:

    This code works! Let me tell you: this code works. It does exactly what you expect: If the object is a particular type of child, she changes the subject. If the object is another type, it makes the object unchanged. And if the performance of your application are pretty good with the code above, I encourage you to leave him alone. It is easy to read, and a book of readability outweighs an ounce of performance. But if you hit a few bumps on road performance, read on.

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    This duplication of the node to more specific means that you do the control of type double, which is a minor performance overhead. For some very small classes, I can imagine that the time to duplicate the object can be smaller than the time to make the second type control, but I seriously doubt that's going to be true for any real type in one of these situations.

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    Thanks for the tip.  Are there other primitives, on top of your head, that only perform a subset of their features, while some of their productions are unwired?

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