More specific anti-aliasing prevents multiple images rendering at the same time after awhile

Hi all.

I am experiencing inconsistent memory, behaviour management when rendering my AE project that prevents me from making several images at the same time when some elements of film use accurate antialiasing.

I have a processor 8-core i7 MacBook Pro with 8 GB of RAM and I am using AE CS5.5. I visited a project with several Illustrator layers imported to keep things nice and crispy. Here is a 3D with one camera, DOF, composition and they are continuously rasterized. On some of the vector assets I have to set the antialiasing for "More precise" in the dialog box interpret footage to address some problems with image quality. Here's what I noticed when rendering:

1. when anti-aliasing on all assets of Illustrator is set on "Faster" return it without issues composition.

2. I change the setting of antialiasing on some assets of the Illustrator to "More specific" to improve the quality of the image. Made of several images at the same time is off. Composition makes for a while, but eventually I get an error: "after effects error: unable to allocate enough memory for file antialias (50:5).

3. to work around the error I load AE to empty the memory cache all 5 images or less via the Secret menu in the preferences. This prevents the error from happening and I can see the RAM being deallocated when from time to time as expected. This allows me to return the quality I need, but it is slower.

4. in order to expedite things I light made simultaneous multiple images. I use the conservative settings: AE is to use only two hearts with 3 GB of RAM by heart (the maximum allowed). The rendering is accelerated. However, I see that the system "in use" RAM continues to increase at each image made up until the computer runs out, how AE automatically turns off made simultaneous multiple images and begins to display one image at a time. This does not happen whe all vector assets are defined to use fast antialiasing one I can make indefinitely with simultaneous multiple images rendering, but I don't get this way the desired quality. Please note that there is enough RAM for the carrots for multiple images rendering, but it seems as if having made a frame, the system is not free or reuse the memory when assets use specific anti-aliasing and will use another piece until there is no more.

Also, I'm outputing to a sequence of images.

Please help me to find a workaround for this problem. Thank you!

This is probably a software design limitation (or bug) in the underlying code of Illustrator and there is no work around for this. You might dutifully report it here, but it's as good as it gets, and even when you do, you shouldn't be pregnant it be fixed anytime soon. In 12 years of use AE, that kind of thing never worked 100% right...

Mylenium

Tags: After Effects

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