Package AIR applications
This question has been posted in response to the following article: http://help.Adobe.com/en_US/FlashBuilder/using/WSe4e4b720da9dedb5-13a250c812e8e9b5533-7ff1 .html
Thanks iBrent, had assets (icons) in the bin-release folder & were not appear, moved to the CBC and worked well
Tags: Flash Builder
Similar Questions
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Packaging AIR applications in installer .deb
Hello!
I develop an application for a company control the production of a manufacturer which runs in a Linux machine. I used Adobe Flex SDK 4.1 in the development of the application, but now I use the Adobe Flex SDK 4.5.1 kit to package the application in a native installer for Linux.
The command I use to compile the application is:
ADT-package - stores pkcs12 - keystore certificate.p12 - storepass going on - target native application.swf application - App.XML application - 3.3.0.deb
but I get the following error:
Packaging failed. Make sure your computer's time is synchronized and your certificate is valid
After that, I checked whether the certificate is valid:
ADT - checkstore - stores pkcs12 - keystore certificate.p12 - storepass password
and he says it's a valid password.
Probably I do not use the Adobe AIR SDK right. Where can I get the Adobe AIR SDK for Linux 2.6 version?
Additional info:
Adobe Flex SDK version: 4.5.1.21328
The ADT version: 2.6.0.19120
What's wrong?
I asked our team of Linux to examine your ADT error. With respect to previous versions of the SDK, they can be found here:
Archived Adobe AIR Runtime and SDK versions
Chris
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cannot package animation swf inside the AIR application with API-ad-hoc of the target
I have included a small animation today in my AIR application using a clip from movie to swf as below
private var myLoader:Loader = new Loader(); animation connection
private var url: URLRequest = new URLRequest("..) /.. /.. (' / data / ConnectingAnim.swf ');
... code to add the loader and position
It works fine when I deploy on my device via USB, but when I try to package for ad-hoc distribution, the ipa resulting isn't fair. The screen with the animation is broken.
I'm guessing that the packaging for the app store is probably broken too.
Am I missing something?
Thank you!
Post edited by: mu.a
You must use a loader context, unless you use the interpreter mode. Read this article:
You want the context.applicationDomain = ApplicationDomain.currentDomain; variation.
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AIR application and iOS 5 compatibility
I'm dealing with a customer who wants a guarantee that an Air application packaged using CS5.5 will be compatible with iOS 5.
I see no reason why it wouldn't be, but even I can't find no official comment from Adobe on the subject.
Can someone direct me to an Adobe official commentary I can tell the client to?
http://www.Adobe.com/devnet/flex/articles/whats-new-Flex-Flash-Builder-46.html
See paragraph
The updated platform support
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convert adobe flex web app for playbook air application?
Hey, I am very new to this sort of thing and was using a Visual tool to help me create applications web flex. My question is can I convert these to operate as air apps on the playbook?
Given that I don't really know action script.
Also, can you recommend any good books, tutorials, or interactive Web sites that would help me to learn action script? Thank you!
Some MX controls (OK, a lot) are not supported under the BB SDK. For example, mx. Alert does not work, you must use the AlertDialog QNX class. See docs QNX to:
http://www.BlackBerry.com/developers/docs/airapi/1.0.0/index.html
In addition, FlashBuilder is the IDE that is supprted, Flex Builder (3.x) is not supprted. FlashBuilder 4.x is what you need, but which is not supported under Linux. You should be able to download the 0.9.1 BB SDK for Linux and the use of the CLI version for a project of will.
If you are a Flex application, you need to change the root node of a node (Application or WindowedApplication) AIR (if not already done). If so, act like and more taking orders from MX which are not supported, I keep your business logic and simply change the front-end server with native controls of QNX/BB.
But first, I would try just get a "Hello World" application to compile and run as an AIR application and then send it on the Simulator to get their feet wet. then see what it would take to get your application scope.
Hope that helps.
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What devices are supported for an Adobe Air application?
What devices are supported for an Adobe Air application?
A BlackBerry app created with Adobe Air (Air 2.5) work on a BlackBerry 9900 for example?
Thank you.
Only phones PlayBook and BB10
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Avoide auto of interlock of AIR application
I have a game that is based on the accelerometer and the user did not interact with the game, that the tipping of the unit. As a result the unit gets locked automatiocally and I want to avoide that.
Is there a way by which I can avoide lock in AIR application?
Thank you!
Yes, to prevent locking to prevent sleep. This means that your app will drain more battery life however, so add events to watch the life of the battery.
That's what I have in one of my apps that seems to work well
qnx.system.QNXSystem.system.inactivePowerMode = QNXSystemPowerMode.THROTTLED;
qnx.system.QNXSystem.system.powerMode = QNXSystemPowerMode.NORMAL;
flash.desktop.NativeApplication.nativeApplication.systemIdleMode = "keepAwake";
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FLV support in Adobe AIR application
Hi all
I am very new to Adobe Air application. Using Adobe AIR is possible to read .flv files... Any help will be appreciated.
Yes, they're going to play.
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Flash Builder 4 doesn't have the 'BlackBerry Tablet AIR Application".
I'm trying to get the HelloWorld application to work, but I can't find the "BlackBerry Tablet AIR Application" option. It should appear in the debug configuration, but it's not.
I already have the Simulator works and correctly installed the Playbook SDK (link to version 2.5 SDK and Flash Builder). I have no error in compilation (QNX namespaces are used), I think that the installation has been correctly executed.
Any ideas?
You need to update to 4.0.1 FB. See release notes.
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How to package an application and install it on an alpha bb10?
Hello
Now, I can develop my application and running/debugging Momentics. I am trying to package the application and send the package to other trials, but, without for them to build the binary file again. How ever, I can't find documentation or discussion in this frum on how to do this?
Could you let me know if it is possible and how? Thank you.
Dong
Place the DevAlpha in development Mode, then the command line
blackberry-deploy -installApp -launchApp -device
-package .bar -password -
Connection of an iOS to the debugger in Adobe air application animate
Hello
I need to connect my iOS to Adobe AIR application to a debugger, a debugger will work. When I publish my Animate app crashes before it can connect, leaving behind an app still works on my phone. But there is no obvious way to connect to a console at the breast of animate it using "debug" or "start the remote debugging session. With the Simulator, it will connect as long I give IP address appropriate, it will connect. I don't have that option in my app on iOS. My iPhone or iPad will connect. How can I get this done?
Apparently, the debugger to connect if you do not set the install on the flag of the device. But I found that animate them for Windows doesn't crash as it does on Mac OS. So the question is now moot.
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Why not throw my Adobe AIR applications?
Hello
I am on Mac OS 10.11.1 and I managed to install the latest version of AIR. However, none of my applications that require AIR will launch. When I double-click on the icon of the application to launch, a space appears in the dock as if the application icon is about to appear, but he never does. That's all. I have uninstalled, reinstalled, etc., but have not been able to get this fixed a problem.
Any suggestions are greatly appreciated.
Thank you
I was finally able to solve the problem that was caused by file permissions is stripped. It seems that during the launch of an AIR application, it tried to rename a file that I don't have write access to the. I gave myself the opportunity to write on this file and now it works.
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Test an AIR application on iOS device, without being an Apple Developer.
I know that it is now possible to test an application on a device iOS WITHOUT be paid member of the Apple Developer program. How do I do that?
The way I've done things before, was to go on my developer account Apple - device UDIDs to type and create the commissioning of profiles and certificates. I also used TestFlight - but this also requires a paid membership.
So, what's the new way?OK - it worked!
You need XCode 7. Create a new iOS XCode project. (A simple display application - regardless) But the Bundle ID must be the same as your white AIR app ID (the same that in your configuration xml AIR fie
. ).Plug in your device, and then run the XCode application on your device.
In XCode, you can consult your commissioning profiles - and display them in the Finder. You will need one for this application ID. (I did a copy).
Then - Keychain Access (in the Utilities folder) and find your certificate listed under 'my certificates). Export it as a .p12 file (and give it a password).
Now, you can use the .mobileProvision and .p12 file and the password, to build your AIR application to deploy your device!
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How to remove the screen debugger in Adobe air applications?
can someone help me remove screen Adobe AIR (unable to connect to the debugger) in my application .apk air
How to remove this screen
I tried disabling the debugger option in publication of flash CC settings. I always get this screen?
After unchecking the option of the debugger you republish your air application and then check the date of creation of the application you are testing?
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How to enable hardware acceleration in an Adobe AIR application
Hello
As the author of this post How to enable hardware acceleration in an air exe? , I try to activate hardware acceleration inside my AIR application
If the user has disabled hardware acceleration in the sound settings flash drive, context3d.driverInfo will say "Hw_disabled = userDisabled".
The only way to re-enable is to open Internet Explorer or Firefox and right-click on a flash content, then check "enable hardware acceleration".
I (we) would like to be able to reactivate directly inside the AIR application (via actionscript code) and not tell the user to open a browser and check some random boxes (cause you know that it is not very easy to use...)
A bug has been opened here Bug #3843535 - disable hardware in IE plugin flash acceleration turns off in AIR EXEs and is marked as fixed but nothing is fixed: there is still no way to enable hardware acceleration in a desktop AIR application
Thank you
Hello
I pushed to get this fixed a bug and felt that we have addressed this issue in v16. Can you share an example of application so that I can have our team take a look?
Thank you
Chris
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