Packaging and publishing C++ Plugins for first Pro CC

Hello

I don't know if this is the correct sub for this question, but it seems that the point of ideal departure for the moment. Please redirect me if there is a sub that is best suited to my case.

I'm developing C++ based plugins for first Pro CC (after effects/Premiere Pro SDK) and I would like to publish those to be accessible via Adobe Exchange and therefore installable via the extensions Manager.

I know that plugins must be packaged as. ZXP and that all files must be defined in a. MXI file with a target path matching.

Unfortunately every documentation and sample I found does not contain examples or details on the way from Premiere Pro plug-ins.

A product contained documentation specific tokens which can be used in the. MXI, but Premiere Pro or After Effects were not listed at all.

It is even possible to publish properly install these plugins via the extension manager?

What of the other preconditions as redistributable C++? Is it possible to install those with plugins?

Or if there are routines that must be performed during installation or uninstallation, as enable and disable the plugin online?

And what place the most up-to-date to fetch the information, documentation and examples for extensions CC, plugins etc.. ? (The amount of apparently outdated documents, examples and Web sites is a bit confusing).

Kind regards

Philipp

You want to build a "hybrid Extension" using Extensions signature Toolkit.

Basically, you create the folder structure according to the documentation, then use ucf.jar to sign and build your package ZXP. You do not have a sign so that you can skip this part. You will need to make a separate PC and Mac C++ extension, if do you both and then set those and where they go to the manifest.mxi

http://www.davidebarranca.com/2014/05/HTML-panels-tips-10-packaging-ZXP-installers/

Download Extension Builder 3 - Adobe Labs

Tags: Creative Suites

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