Passing an associated variable number between 'for' loops and functions?
Hello
I seem to have a problem with the information how variables can be passed between functions and tables.
I have variable 'capture' put in place as a number.
grab var: number;
My intention (I'll do my best to explain) must have a number 'attached' to catch when it is mentioned for the first time in this function, itemClick.
These must be all relevant tables:
clickItemArray = [scene_Camp.wood, scene_Ax.ax]
itemUsableArray = [wood2, ax2]
...
sceneGuyArray = [scene_Camp.guy_Camp, scene_Ax.guy_Ax]
function itemClick(event:MouseEvent) {}
for (grab = 0; enter < clickItemArray.length; grab ++) {}
If (clickItemArray [type] .hitTestPoint (mouseX, mouseY, true)) {}
addEventListener (Event.ENTER_FRAME, itemRemoval);
sceneGuyArray [grab] .gotoAndPlay ("guy_Notice");
trace ("guy_Notice");
}
}
}
I would like to have the number in place with grab (it would be a 0 or 1, clickItemArray, sceneGuyArray and itemUsableArray) can be passed on to the next function, itemRemoval. I was hoping to use variables I can use the same function for some point clicked on. For example, if the clickItemArray was point 1 (the axe), then sceneGuyArray [Enter] would be = 1, and would play the right frame. Number 1 would be transferred to the itemRemoval function, where he would constantly be listening to sceneGuyArray [1] also (where '1' would have been obtained through the initial 'grab' in the first function) and react accordingly.
function itemRemoval(event:Event) {}
for (var grab2:uint = grab; grab2 < sceneGuyArray.length; grab2 ++) {}
If (sceneGuyArray [grab2] .currentLabel == 'guy_NoticeDone') {}
removeEventListener (Event.ENTER_FRAME, itemRemoval);
trace ("cheese");
}
}
}
I can't get the track works well. I don't know I'm doing something wrong with 'for' loops or the stated case.
Naturally, help would be appreciated.
then, in itemClick(), use:
Grab = itemClickArray.IndexOf (Event.currentTarget)
Tags: Adobe Animate
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