Passing an associated variable number between 'for' loops and functions?

Hello

I seem to have a problem with the information how variables can be passed between functions and tables.

I have variable 'capture' put in place as a number.

grab var: number;

My intention (I'll do my best to explain) must have a number 'attached' to catch when it is mentioned for the first time in this function, itemClick.

These must be all relevant tables:

clickItemArray = [scene_Camp.wood, scene_Ax.ax]

itemUsableArray = [wood2, ax2]

...

sceneGuyArray = [scene_Camp.guy_Camp, scene_Ax.guy_Ax]

function itemClick(event:MouseEvent) {}

for (grab = 0; enter < clickItemArray.length; grab ++) {}

If (clickItemArray [type] .hitTestPoint (mouseX, mouseY, true)) {}

addEventListener (Event.ENTER_FRAME, itemRemoval);

sceneGuyArray [grab] .gotoAndPlay ("guy_Notice");

trace ("guy_Notice");

}

}

}

I would like to have the number in place with grab (it would be a 0 or 1, clickItemArray, sceneGuyArray and itemUsableArray) can be passed on to the next function, itemRemoval. I was hoping to use variables I can use the same function for some point clicked on. For example, if the clickItemArray was point 1 (the axe), then sceneGuyArray [Enter] would be = 1, and would play the right frame. Number 1 would be transferred to the itemRemoval function, where he would constantly be listening to sceneGuyArray [1] also (where '1' would have been obtained through the initial 'grab' in the first function) and react accordingly.

function itemRemoval(event:Event) {}

for (var grab2:uint = grab; grab2 < sceneGuyArray.length; grab2 ++) {}

If (sceneGuyArray [grab2] .currentLabel == 'guy_NoticeDone') {}

removeEventListener (Event.ENTER_FRAME, itemRemoval);

trace ("cheese");

}

}

}

I can't get the track works well. I don't know I'm doing something wrong with 'for' loops or the stated case.

Naturally, help would be appreciated.

then, in itemClick(), use:

Grab = itemClickArray.IndexOf (Event.currentTarget)

Tags: Adobe Animate

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