Puppet animator of the character using the accessories

Hello

I'm relatively new to the animation of the character æ and have been using it without too many problems. I wanted to take my puppets up a notch and include accessories to use. I'm in trouble because I have a scene in which a character is playing the guitar. The left hand meets the movable left spindle and move his own, but the law does not work; It moves just the entire torso.

I think it has something to do with how the mesh is playback of the animation puppet character or how I'm labeling layers in Photoshop (see pictures attached). I have not met a forum on this particular problem though, so if anyone has answers, I would be grateful.

Screen Shot 2016-05-31 at 3.02.34 PM.pngScreen Shot 2016-05-31 at 3.20.50 PM.png

Thank you

DN Ellis

Looking at the mesh & layers, CH doesn't seem to understand that his right arm is distinct from the body - note that the left is not overlap of the body (just the guitar), where is your right.

Right now, my recommendation would be to start in your PSD with your character arms away from the body (more than a pose A or T), add the draggables and sticks and then drag it from there for the animation. If you always use the chain issues, try what actually deform independent and using the stuff of style tie you're doing for the guitar.

With the upcoming 4 excerpt, I'd say make the right arm independent Warp and use the basic tool to secure it to the shoulder. So little time, you will have a much easier workflow for this.

Tags: Character Animator

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