Question of Lumetri Scopes

What is the difference between 8-bit and float?

Thank you

Bryce

Hi Bryce,.

What is the difference between 8-bit and float?

Regarding the Lumetri Scopes, it refers to how a file can be accessed: Re: Color correction in first with Lumetri on the Raw DNG sequence does not... any suggestions?

Thank you

Kevin

Tags: Premiere

Similar Questions

  • Question on the scope, theoretical

    Hello

    I have a question on the scope. It's something that I'm probably not on Java and OBJECT oriented programming.

    I am writing a program, that can handle several documents (images) of simple image processing. Now I have a DialogNewGUI with an actionPerformed method. In this method, I test for the appropriate action command and if NEW is the action command that I should create a new document (for example, a Document class). What worries me is that if I create an instance of a Document class in the scope of the actionPerformed method, we only see in this method, right? So, how do I access these Document instances newly created throughout the entire application? I think, I need a kind of global variable holding a reference to the Document instance, so I can work on it from anywhere in the code, but I don't think that there is such a thing in Java as global variables. I thought that, maybe, I need to create a class, called Basic, to contain the references in the world, but I don't know if I'm not running in the same issue there either.

    Someone has an idea? Thank you

    PR

    It is not clear what exactly you're trying to do. If you want to keep track of documents (images) which currently manages your image processing system, you will need to add in some kind of a collection - Let's say a card openDocuments, which in turn is handled by another class - let's call it imageProcessingSystem. You should then be able to add and to remove documents from the collection and to keep track of documents course of treatment.

  • Premiere Pro CC 2015 consistently crashes when you select different scopes in sign of Lumetri Scopes.

    Hey guys. Whenever I'm in the scopes of Lumetri Panel, right click and choose Vectorscope HLS or YUV Vectorscope or one of the Presets... BOOM.
    Adobe Premiere Pro CC 2015.0 has stopped working". Blah blah blah. Displays Debug/continue buttons on my system, because I have a few tools of development there, too.
    Just for the pure hell of it, I took the debugging, and it launched Visual Studio 2013. Here's what I got from it:
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    Problem with da scopes, ay?  For some reason, the histogram is correct. Two default scopes are okay. Nothing else, expansion and time.

    I love your products when they work, which is most of the time. This is the first I've ever had a problem.
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    My system a bit dated, but still strong enough to change small things on:
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    The film in question, filmed on a Canon t2i, 1920 x 1080 24 fps, but I also tried with a downloaded. MP4 files and got the same result. So I don't think this is the film.

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    Thanks for reporting your finds with speedgrade. the common material of the speedgrade thread is amd cpu, some systems had amd video cards and some nvidia.

  • Lumetri Scopes - brought another missing Panel options

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  • question on the scope of the stage object

    Hello, all.  I am currently working with containers and I have a question about the stage object.

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    Flash crash when running, saying that there is a reference not valid for a null object.

    If main.as is the file of the application, how can I get the stage object to be valid / available inside my stuff.as file?

    -Thanks for your time!

    Hey dtater,

    I met the same problem too in the past. the only way to have access to the stage is to have the class that never work added to the stage by a parent object that is already on scene. If an object has not yet been added to the stage, his stage value will be null.

    the best way to work with this set of return must have an event listener defined in your file stuff.as to listen for Event.ADDED event in your stuff() constructor like this:

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         }
    
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    in this way the makeUI funciton only will be called when it has access to the scene.

    Here are more details on the event Event.ADDED:

    http://www.Adobe.com/LiveDocs/Flash/9.0/ActionScriptLangRefV3/Flash/events/event.HTML#added

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  • Question on the scope and the framework / time line

    Hello!

    I write a little app and have the buttons and sliders on a field 1 of the scene and then a help screen on frame 2 of the scene.

    I have event listeners attached to the objects of the first image.  When I go to the second image and then return to the first image, all event listeners are passed away and no longer work.  (at least that is what I think is happening).

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    -Thank you

    you are probably missing when you move to the structure 2.  It is a problem when using as3.

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  • Question about the scope of the object and memory.

    I created a class that extends Sprite.

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    Later, I delete the second Sprite (parent) of the scene and I put the variable referring to it to null.

    After the garbage collection (assuming that it happen correctly) there is no trace of the BitmapData?

    No, unless you did something extra.  If you cannot reference your bitmapdata object (and has no listener), he is eligible for gc.

  • question about the scope of variables and memory

    I searched the Adobe documentation for an overview, but apparently, I'm not in the right place.

    Here is an example of simplified code:

    < AS >

    loadedImages:Array = new Array();

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    {
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    break;

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    }
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    < virtue >

    ImageData defined inside the function createImageData(), I know that I can not access any outside level of the function block.  But what about memory?  ImageData still exist once the code has "left" the createImageData() function?

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  • question of the scope of variables

    Hi guys,.

    Select book_key
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    Thank you

    OracleGuy777 wrote:
    Hi guys,.

    Select book_key
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    If we have the above query, it means that the book_key in sales is independent of the book_key in the books? As far as I see it, all what we are doing is saying that if a book_key exists in the table sales, then we want to return the books book_key. In other words, the book_key of books doesn't have to exist in sales.

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    SELECT  book_key
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                     WHERE   book_key = m.book_key
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  • Lumetri give me some little weird problem on high contrast clips.

    I got a project PP e-mail file editor.  When he made and export the video, it was happening on its end.  When I visited and export it gives me this weird effect.  I don't know how to solve this problem.  Ive tried to remove effects and re-colouring, but I get the same question, but it's not getting on its end with the same settings.

    This is what it looks like:

    Screen Shot 2016-03-18 at 1.58.40 PM.png

    Screen Shot 2016-03-18 at 1.59.04 PM.png

    But then, in this clip, which also has a great ray of light, weather: everything has the same settings

    Screen Shot 2016-03-18 at 1.59.14 PM.png

    I have a guess if you checked Lumetri scopes on clips of "bad", you would find that you have some highlights above 99 on the left scale in the RGB Parade scope. And most likely some less than 1 or 2 also. You can also have problems with excessive saturation. Sometimes when PrPro "sees" media it seems to push on the top & bottom down, not all that common, but can happen.

    The way it works currently, the 'Standard' tab is not allowed to move whatever it is above 99 or less than 1 so we can't 'break' our images. However, the means... is not going to bring anything he sees as "outside" the limits of the background either. It does not seem to work properly with saturation off limits.

    However, OTHER tabs may all work with these data perfectly. As in...

    (1) bring down top-99 highlights strong with the slider next to the color wheel luminance made...

    2) raise up to any below 0 with the slider of luminance next to shadow color wheel...

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    Another method for a control made highlights/shadows, of course, would be the curves tab... Take the ends of the line either bring more away-out highlights blacks down or deeper upwards.

    Everything by doing one of the shows preceding the Vectorscope's Parade & YUV RGB... When you have something outside 1-99 on the parade brought back inside and also hide anything outside the bounding on the vectorscope box inside, your picture looks good again?

    Neil

  • Copy Lumetri from first Pro for Premiere Pro CC 2015

    Hi guys,.

    I have a question for Lumetri.

    I installed Adobe first Pro CC and Adobe first Pro CC 2015

    In Adobe Premiere Pro CC I could use lumetries called 'Sixties 1' and "Sixties 2". But I can not find this lumetries in Adobe Premiere Pro CC 2015.

    How can I use this lumetries in Adobe Premiere Pro CC 2015. This lumetries very perfect with my images.

    Thank you

    Down to the studio today... ok, found those you're looking for.

    In fact, they were in the program of SpeedGrade, and PrPro 2014 them accessible for SpeedGrade records I think... because they are not in the structure of the records of PrPro 2014. I always have this version "in charge" on my machine.

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    Neil

  • I update Premiere Pro CC 2015 and video scopes are Gone!

    Any thoughts on preferences or install issues that could cause this?

    Thank you

    Randy

    Hi RandyAbrams,

    From the version of June 2015 first Pro CC, vectroscope and waveform monitors are replaced by new Lumetri Scopes.

    Please visit this link:

    Use the waveform monitor and the vectorscope in Premiere Pro

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    Ilyes Singh

  • Why I can't have a scope waveform or vector in my monitor referance?

    After first Pro CC 2015 update, I noticed that I can view is no longer a scope shape or vector wave of a referance monitor.  I do something wrong or Adobe finish with this option?  Help!

    With CC, 2015, the new probes are now in Control Panel Lumetri Scopes and the old spans have been removed. Go to the window menu > Lumetri Scopes.

  • Lumetri limited exposure to 100. Anyway to extend the limit to 109?

    I've been shooting a lot on a Sony FS700 with Odyssey 7 q.  This combination allows me to improve my dynamic range by allowing me to expose up to 109 instead of limit myself to 100.

    It seems that the new Lumetri Scopes only goes to 100.  With this limitation, it was making my points strong air blown according to the scope of waveform.    I had no problems running that sequence with Magic Bullet looks with Premiere Pro CC 2014, but did not yet test looks like in 2015 from CC.  I was really hoping to get ahead of the Lumetri color Panel, but I'm afraid I'll have to stick to the Magic Bullet Looks.

    Any suggestions on making litters go to 109 rather than be limited to 100?

    Premiere Pro and the Lumetri primarily effect working in a 32-bit floating space permanently.  It is only fair, you value 8-bit view scopes.  Change this to Float.

  • Scopes is where in 2015 CC?

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    They have been replaced by the new and improved Lumetri Scopes. Go to the window menu > Lumetri Scopes.

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