Question of the order of events and functions

Hello

Sorry for the stupid question, but I'm working on something big and I would hate a small rock to thow me off in the end.

So here it is:

I not know how to operate the functions-> if you have:

function function1() {}

function3();

}

function function2() {}

}

function function3() {}

}

function1();

function2();

First runs function1 and function2 and function3. Is simple baptisms the function1 + everything it has nested functions again from the top to the bottom, then function2 etc.

OK, so now I have this situation:

If you have an INTERNAL component that is in the MAIN component. If you addEventListener (FlexEvent.CREATION_COMPLETE, test) inside of the INSIDE (class of the function of construction in my case) and also add the same event listener once again inside but the MAIN ingredient such as:

public void main_creationCompleteHandler(event:FlexEvent):void {}

inner.addEventListener (FlexEvent.CREATION_COMPLETE, test);

addElement (inner);

}

Then you will have 2 event for the same event listeners. First one written to the INNER component will run, and then it will run in the MAIN component.

Now if I set many many functions in INNER creationCompleteHandler, will all 100% complete before the creationCompleteHandler to HAND work?

As I tested it, it looks like each treatment must be 100% made to the INNER creationCompleteHandler before it passes to the creationCompleteHandler of HAND.

Can someone confirm that flash/flex works like that? Thank you!

FM_Flame wrote:

Hi Alex, guys,.

so, I would like to summarize the question and if we can just say Yes or I guided even what is Yes, then there is no confusion

Here are 2 scenarios:

1) 2 headphones are added to the same same thing e.g. CREATION_COMPLETE - one for the component and the other to the container.

It works like this:

un) pane-> creationCompleteHandler starts to perform its functions/activities

b) containing-> creationCompleteHandler starts to perform its functions/activities

The question here is: will a) be 100% full before before flash moves to b) or b) could happen sometimes some time one) is running?

Note: Yes this means a) will be 100% complete bofore b) occurs.

2) for the second scenario allows to take 2 different events INITIALIZE and the FlexEvent CREATION_COMPLETE and add the listener both in the component only this time, so we do not complicate things.

It works like this:

un) pane-> initializeHandler starts to perform its functions/activities

b) pane-> creationCompleteHandler starts to perform its functions/activities

The question here is the same: will a) be 100% full before before flash moves to b) or b) could happen sometimes some time one) is running?

Note: Yes this means a) will be 100% complete bofore b) occurs.

Thank you very much

(1) flash is currently single-threaded, so a Manager will end before the end of another Manager for the event itself. The processing order is not guaranteed and since your handlers are listening for the event attached to the same object, that it is imprudent to write code that depends on the order in which these handlers are called. Adobe are working to multi-threading the flash plugin, in the future any order that may now exist differrent in the future and any treatment that depends on a single completion handler until the other is called can also fail in the future because a multi-threaded player could activate the two managers simultaneously.

It's nice to have answers Yes/No, but only if you want to write poor code that can work, by accident, until something changes that you have no control over.

Do not write code that depends on the order this event handler is called for the same event.

(2) initialize occurs before the complete creation. The answer is Yes.

Tags: Flex

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