Remove a movieclip permanently

How can I delete a movieclip and then recharge again but the movieclip must have disappeared.

What happens is that the movieclip will disappear, but when I mouse over the same

MovieClip appears again.

It is really only 2 ways. Without access to the JSFL you cannot delete this object since the 'Timeline' flash. I'm being very explicit in saying that. Because you hand-place an object in a layer on the timeline, whenever the playhead goes back to that govern what you are doing is telling Flash to run all the code necessary to place this item on the screen. It's all done Flash .exe. It is re - running the same code to create.

Now if you did this object using the code yourself in this picture, you can remove a little easier. However what this object is that you did on the timeline (the motion tweens, filters, etc.) are ALL going to need to be re-created programmatically.

Maybe you can explain your need to remove this point and I could suggest a way to accomplish the simplest possible. You really only try to turn 1 point on or off or are you trying to manage several objects? If it is multiple that begins to get a little more difficult.

To give you an idea of what I'm probably going to recommend manages just 'State '. For example, on the frame1:

first time run us the application, set a global variable to display Acid_3 or not

If (this ["showAcid3"] == null) {var showAcid3:Boolean = true ;}

General function

function removeSelf(e:MouseEvent):void

{

We remove the Acid_3?

If (e.target.name is 'Acid_3')

{

now, we put State

showAcid3 = false;

Now we see it is no longer

}

DisplayObject (e.target) .removeEventListener (MouseEvent.CLICK, removeSelf);

removeChild (DisplayObject (e.target));

}

We have reached this frame. Want to be Acid_3?

If (showAcid3 is true)

{

Yes, we want to show

attribute Manager

Acid_3.addEventListener (MouseEvent.CLICK, removeSelf);

do nothing else, it will rebuild the chronology

}

on the other

{

We don't want to show, hide, and disable

Acid_3.visible = false;

}

I know that sounds like a lot of code, but it's pretty simple. At the first start of your SWF file, it sets a variable (showAcid3) true, which means show Acid_3. If you click never to remove it, it sets this variable to false. When you return to this framework he checks the status (true or false), and if it is true, it assigns a click handler and allows it to be visible, otherwise it is just off its visibility.

Note: You must have left the chronology where Acid_3 exists before never get back to it. If you do not, you do not return back to frame 1 where Acid_3 is built by the chronology. So, when you remove the Acid_3 by clicking on it, it removes the name of the instance 'Acid_3 '. I think of this in the code, so the code will then break. Leaving frame 1 (from anywhere that there is no such thing as acid_3 on a timeline) and back, you will probably ask Flash to recreate what is needed for this example.

Tags: Adobe Animate

Similar Questions

  • Remove duplicates movieclips problem

    I have a shooting game where I duplicate the bullet holes in the wall.  Works fine even if I have to use the Version: Flash Player 6 to get the code to work.  The following simple code:

    {hit1.onPress = Function ()}

    i ++ ;

    _root. Bullet.duplicateMovieClip ("bulletNew", i);

    }

    I have a Reset button that I would use to remove all movieclips in double "bulletNew" at the same time.  That's what I have so far, but it removes one duplicate both:

    {reset_mc.onRelease = Function ()}

    removeMovieClip ("bulletNew");

    }

    Be clear with instructions because I've never known YOU too well.

    Thank you.

    use:

    var i: Number = 0;
    var tl:MovieClip = _root;

    Mouse.Hide ();
    startDrag (target_mc, true);

    bulletHit_mc.tabEnabled = false;
    {bulletHit_mc.onPress = function ()}
    i ++ ;
    _root. Bullet.duplicateMovieClip ("bulletNew" + i, i);
    spark_mc.gotoAndPlay (2);

    }

    reset_mc.tabEnabled = false;
    {reset_mc.onRelease = Function ()}
    for (var j: Number = 0; j<>

    {if (TL ["bulletNew" + j])}

    TL ["bulletNew" + j] .removeMovieClip ();

    }

    }

    }

    p.s. Please check the useful/correct.

  • button to add and remove a movieclip

    I'm doing a button that will add and delete a movieclip. For some reason any, that he will not remove the movieclip when it is selected on and I can't figure out what I did wrong. Here is the code I use. Even if I remove the other part of the service it does not remove the movieclip when the button is clicked.

    instructions of var = new instructionsFirewall();

    var instructionsOut:Boolean = false;

    instructionButton.addEventListener (MouseEvent.CLICK, instructionsClick);

    addChild (instructions);

    instructions.x = 48;

    instructions.y = 99;

    function instructionsClick (MouseEvent): void {}

    If (instructionsOut = false) {}

    removeChild (instructions)

    instructionsOut = true

    }

    else {}

    addChild (instructions);

    instructions.x = 48;

    instructions.y = 99;

    instructionsOut = false

    }

    }

    = is the assignment operator.  in your statement - if you do not test for equality, you are instructionsOut false attribution.  use:

    .

    instructions of var = new instructionsFirewall();

    var instructionsOut:Boolean = false;

    instructionButton.addEventListener (MouseEvent.CLICK, instructionsClick);

    addChild (instructions);

    instructions.x = 48;

    instructions.y = 99;

    function instructionsClick (MouseEvent): void {}

    If (! instructionsOut) {}

    removeChild (instructions)

    }

    else {}

    addChild (instructions);

    instructions.x = 48;

    instructions.y = 99;

    }

    instructionsOut =! instructionsOut;

    }

  • remove a movieclip

    Hello.

    I´d would like to know if West another way to remove a movieclip outside nested

    the current scope, instead:

    MovieClip (parent).mc.removeChild (MovieClip (parent).mc.circle)

    West another way?
    Perhaps through polymorphism is a better way to do it?

    If so, how would it?

    Thank you

    It is a fact that one of the most expensive operations in actionscript generates an object. He pointed out the RAM and the processor in general. Read here for more information: http://int3ractive.blogspot.com/2010/07/myth-buster-enterframe-event.html . An EnterFrame event that could be manageable at first sight generates 1 item by frameratefraction, this is a reason why almost every particle in the action script generator means bad, when the particles become large.

    So what could be a best practice for the Organization of Code can be a worst practice because of performance issues.

    It is always a compromise in Flash, it is almost never a sin - win situation in my experience.

    There is even a removeChild() crtics, for example, instead of removing a child from the scene, removing his eventlisteners and marking for garbage collection, you should better organize an object pool, your application can use when it needs an object: http://www.richardlord.net/blog/object-pool-class

  • How to remove a Movieclip?

    I've included actionscript, which creates a 3D carousel, I now want to delete after image 20? How can I remove the movieclip now?

    Flash CS5

    ActionScript 2.0

    Please do not open the duplicate messages.

  • HELPS to remove the movieclip when loading another.

    Dear users of the forum,

    I have buttons randomly on the scene that I have implemented so each of them, when you click on it, will load different movieclip.

    These movieclips load directly on top of the other in the same exact place.

    The problem I have is the previous movieclip not clearly end the scene when the user clicks on the next button.

    Someone please help me understand this? I need to set up a condition that will remove the current movieclip when another button is selected to load the next movieclip.

    Here's the part of my code that needs editing. I did research on switch, else and other conditional statements, but cannot find a way to get there.

    Thank you for helping,
    Sincerely,
    Steve C.

    I have the FLA or swf for display, please let me know.


    Event listeners
    hempelbtn.addEventListener (MouseEvent.CLICK, btnActions);
    fourtyonebtn.addEventListener (MouseEvent.CLICK, btnActions);
    draycottbtn.addEventListener (MouseEvent.CLICK, btnActions);
    egertonbtn.addEventListener (MouseEvent.CLICK, btnActions);

    Tween declared out of service
    var HemMCTween:Tween;
    var FourMCTween:Tween;
    var DrayMCTween:Tween;
    var EgerMCTween:Tween;

    Function
    function btnActions(evt:MouseEvent):void {}
    If {(evt.target is hempelbtn)
    HemMCTween = new Tween(HemMC,"x",Strong.easeInOut,1050,623,2,true);
    }
    If {(evt.target is fourtyonebtn)
    FourMCTween = new Tween(FourOneMC,"x",Strong.easeInOut,1050,623,2,true);
    }
    If {(evt.target is draycottbtn)
    DrayMCTween = new Tween(DrayMC,"x",Strong.easeInOut,1050,623,2,true);
    }
    If {(evt.target is egertonbtn)
    EgerMCTween = new Tween(EgerMC,"x",Strong.easeInOut,1050,623,2,true);
    }
    }

    I used the following code to show a menu, creating a similar code for each button.

    addEventListener ("forecasterClicked", gotoforecaster);
    function gotoforecaster(e:Event):void {}
    mc_forecaster. Visible = true;
    mc_igd_test. Visible = false;
    mc_user_test. Visible = false;
    mc_task_test. Visible = false;
    mc_apps_test. Visible = false;
    mc_help_test. Visible = false;
    }

  • Cannot remove the MovieClip

    Hello

    I feel very difficult to remove a clip that has been created with createEmptyMovieClip. I tried everything, unloadMovie, removeMovieClip with various varations (I checked the references and variables are defined), the movieclip will simply not disappear!

    Inside of this clip there are several other clips with associated classes and objects given birth from there that's important?

    Does anyone have any idea why it is so difficult to remove just a MovieClip?

    Thanks a lot again, this forum has been really helpful, I'm trying to be useful also, but you are simply too quick to answer the questions I'll be here more often from now on

    Sometimes you swapdepths with something else by using the swapdepths command before deletion works. You can also try to insert a command removemovieclip inside the timeline of the movieclip itself.

  • Remove connected movieclip in the opposite direction of the investment

    Is this possible in AS2 to remove an instance of movieclip attached in the reverse order? I want to give the user the ability to click on a delete button and remove the most recent instance of a movie attached. I tried .swapDepths and inconsistent results. Here's what I have:

    this.onMouseDown = function() {}
    var drawdot:MovieClip;

    drawdot = this.attachMovie ("dot", "dot_mc", this.getNextHighestDepth (), {_x:_xmouse, _y:_ymouse});})

    var nextdepth = this.getNextHighestDepth ();
    trace (nextdepth);
    }

    clear_btn.onPress = function() {}

    dot_mc.swapDepths (100000)

    removeMovieClip (dot_mc);

    }
    }

    Thanks for your time.

    Sorry! I forgot a line.

    After: dotArrays.push (this ["dot_mc" + i] ._name);

    Add: i ++;

  • Remove a movieclip from the stage after a fixed amount of time (or once it has finished its animation)

    I have a movieclip animation that is added to the scene at the beginning of the .swf.  His introduction to the game and the user is asked to click on the movieclip to start the animation.

    Once the animation is complete, I would like the movieclip to be removed from the scene.

    How can I do this?  Can I set up a kind of event handler that listens on if the movieclip has completed then start a function once its finished out of the scene?  What methods to look out for the finishing of the movieclips?

    See you soon

    There is no particular event that is called when a movieclip stop playing games,

    what you could do is inside your shipment of movieclip intro an event as soon as the animation is completed

    something like... dispatchEvent (new Event ("introFinished");

    and all you have to do is add and event listener for movieclip intro intro.addEventListener ("introFinished", onIntroFinished);

    When your onIntroFinished is called, you can remove the intro to the scene.

  • App Gmail and mail on laptop. OS Capitan. Difficult to remove email trash permanently, not archive.

    Remove the trash, not archives. Any help is welcome.

    Please see the comment Stephen Adams in this threadand by William Lloyd in this thread.

  • Remove the movieclip from stage

    I have a movie clip on stage that contains 10 frames.

    I need scrip on the last image to remove the clip from the scene.

    any idea?

    this.parent.removeChild (this);

  • Locker icon removes a Movieclip

    Hi all

    I had o sort stuck with a simple interaction that I'm doing... Hope someone can help out me

    I have a button that whenever it is clicked, creates an instance of MovieClip, puts in a table, and displays it on the screen

    menu_event.addEventListener (MouseEvent.CLICK, clickHandler);

    function newMcEvent (): void

    {

    var clip: MovieClip = new mc_event(); mc_event is the name of the Mc in the library

    addChild (clip);

    clip.x = 50;

    clip.y = 350;

    eventArray.push (clip);

    trace (eventArray + clip.name); This will display the list of table and the name of the last one, just for your comments

    }

    Keep in mind that the mc_event movieClip can be moved...

    On stage, I also movieClip named bin which should delete any clip I drag on it. The simplest thing that I think would be to have a function that says:

    If mouse.target hit the bin, then removeChild (mouse.target)

    Does make sense?

    May could not * code of the above

    bin.addEventListener (MouseEvent.CLICK, hit);

    function hit(event:MouseEvent):void {}

    {if (Event.currentTarget.hitTestObject (bin))}

    bin.myText.text = "ok";

    }

    }

    Here it is... Works like a charm

    function touch(e:MouseEvent):void

    {

    If (e.target.hitTestObject (this.bin))

    {

    trace ("Fuoco!");

    var len:int = this.numChildren;

    for (var i: int = 0; i< len;="">

    {

    var screen: DisplayObject = this.getChildAt (i);

    trace ("display" + display.name);

    }

    var g:String = e.target.name;//get the name of e.target to g

    var nameOf:DisplayObject = this.getChildByName g; finds g inside the list

    trace ("eve is at position" + this.getChildIndex (nameOf));

    trace ("g" + g);

    var indx:int = this.getChildIndex (nameOf);

    trace (indx);

    removeChildAt (indx);

    }

    on the other

    {

    trace ("Acqua");

    }

    }

  • Remove the MovieClip with event.target.content

    Hi everyone please I need your help I have this code and I want to delete baresClip but I cante removeit Please helpme

    var loaderBares:Loader = new Loader();

    loaderBares.unload ();

    loaderBares.load (new URLRequest("negocio/bares.swf"));

    loaderBares.contentLoaderInfo.addEventListener (Event.COMPLETE, loadBares);

    function loadBares(event:Event) {}

    var baresClip:MovieClip = event.target.content;

    baresClip.x =-474;

    baresClip.y = - 135;

    addChild (baresClip);

    baresClip.over1.receta1.addEventListener (MouseEvent.CLICK, prueba);

    function prueba(event:MouseEvent):void {}

    gotoAndStop ("receta1");

    removeChild (baresClip); / * Here is work * /.

    }

    MovieClip (root),.mc_negocio.menu_negocio.btn_botanas.addEventListener (MouseEvent.CLICK, goToBotanas);

    function goToBotanas(event:MouseEvent):void

    {

    removeChild (baresClip);   / * Here is not work * /.

    gotoAndPlay ("botanas");

    }

    Oh, I see what you're doing.  you entered baresClip local loadBares.

    to remedy this, use:

    var baresClip:MovieClip

    var loaderBares:Loader = new Loader();

    loaderBares.unload ();

    loaderBares.load (new URLRequest("negocio/bares.swf"));

    loaderBares.contentLoaderInfo.addEventListener (Event.COMPLETE, s loadBare);

    function loadBares(event:Event) {}

    baresClip = event.target.content;

    baresClip.x =-474;

    baresClip.y = - 135;

    addChild (baresClip);

    baresClip.over1.receta1.addEventListener (MouseEvent.CLICK, prueba);

    function prueba(event:MouseEvent):void {}

    gotoAndStop ("receta1");

    removeChild (baresClip); / * Here is work * /.

    }

    MovieClip (root).mc_negocio.menu_negocio.btn_botanas.addEventListener (ouseEvent.CLICK, goToBotanas M);

    function goToBotanas(event:MouseEvent):void

    {

    removeChild (baresClip);   / * Here is not work * /.

    gotoAndPlay ("botanas");

    }

  • How to remove dynamic MovieClip?

    import flash.display.*;
    import flash.events.MouseEvent;
    
    var myArray:Array = new Array();
    var groupArray:Array = new Array();
    
    var myDrag:Boolean = false;//create a var to determine if an object has been dragged
    var posX:Number;
    var posY:Number;
    var positive_mc1:positive_mc;
    
    stage.addEventListener(MouseEvent.CLICK, duplicatepositive);
    
    function duplicatepositive(event:MouseEvent):void
    {
         stage.removeEventListener(MouseEvent.CLICK, duplicatepositive);
    
         for (var i:Number = 0; i < 10; i++)
         {
              positive_mc1 = new positive_mc();
              positive_mc1.x = Math.random() * stage.stageWidth;
              positive_mc1.y = Math.random() * stage.stageHeight;
              positive_mc1.addEventListener(MouseEvent.MOUSE_DOWN,dragMe);
              positive_mc1.addEventListener(MouseEvent.MOUSE_UP,dropMe);
              addChild(positive_mc1);
              myArray.push(positive_mc1);
         }
    }
    
    function dragMe(e:MouseEvent):void
    {
         e.currentTarget.startDrag();
    }
    
    function dropMe(e:MouseEvent):void
    {
         e.currentTarget.stopDrag();
         //check to see if the first object has been dragged;
         //if so, turn that variable to TRUE and set your co-ordinates
         if (! myDrag)
         {
              myDrag = true;
              //set your co-ordintaes to be equal to the x and y values
              //of the first dragged object
              posX = e.currentTarget.x;
              posY = e.currentTarget.y;
         }
         else
         {
              //now that the first object has been dropped, start adding obj to the array
              //only if it was dropped in the close proximity to posX and posY
              if ((e.currentTarget.x <= posX + 5 || e.currentTarget.x >= posX - 5) && (e.currentTarget.y <= posY + 5 || e.currentTarget.y >= posY - 5))
              {
                   groupArray.push(e.currentTarget);
              }
              //now check to see how big the groupArray is;
              if (groupArray.length == 3)
              {
                   gotoAndPlay(2);
                   removeDuplicatepositive(e.target);
    
                   }
         }
    }
    function removeDuplicatepositive(e:MouseEvent):void
    {
         //for each(var item in myArray) {
         for(var i:Number = 0; i < 10; i++){;//stage.removeChild(item);
         removeChildAt(myArray[i]);
    }
    }
    

    If you want to remove everything in myArray, use:

    if (groupArray.length == 3)
              {
                   gotoAndPlay(2);
    
    removeDuplicatepositive();
    
              }
    
         }
    }
    function removeDuplicatepositive():void
    {
    
         for(var i:Number = myArray.length-1; i>=0; i--){
    var mc:positive_mc=positive_mc(myArray[i]);
    myArray.splice(i,1);
    removeChild(mc);
    mc=null;
    
     }
    }
    
    
  • Remove a movieClip an another movieClip

    Hey, how can I make visible a clip in the main sequence of another clip from the movie loading? Do not use addchild as the clip is on stage. Thanks in advance... mesa

    Main timeline - a simple timeline with two clips named aMovie bMovie

    aMovieClip.visible = true;

    Code of MovieClip2 with button
    aMovieClip.visible = false;

    error:

    Symbol 'NavPage' layer 'ActionScript', frame 1, line 1 1119: access to property may be undefined aMovieClip through a reference with static type flash.display:DisplayObjectContainer.

    You said that they have been appointed aMovie and bMovie, so none of the two lines of code that you show would be OK, but you can work for everything that they are really named...

    main timeline:

    aMovie.visible = true;

    bMovie chronology:

    MovieClip (parent).aMovie.visible = false;

Maybe you are looking for

  • Help with applescript or automator.

    Hello I want to create a model that asks me for some parameters, and enters in textedit. in other words I want the script as or prompts for the user between her text and slap it (in the same line) in editing text. I would also like to choose from the

  • Register

    I came to this page Support of Apple trying to add my IMAC to the devices that I have, however, whenever I put the serial number it tells me that the process could not be completed to this time?

  • Buy now or wait for ICS?

    When I'll be able to find a tablet on the shelves of stores Best Buy with ICS on that? Want to buy my first android Tablet and wait it killing me.

  • Print settings Pro - 10 - you can print edge to edge on paper Fine Art?

    I have a printer Canon Pro-10. We know that in the printer settings if you set the Type of media to a fine arts paper then the driver applies a margin of 30mm printing. So if you try to print from Lightroom, but have margins of 10 mm, it refuses to p

  • Error number: 0x800CCC0E in Windows Mail on the attempt to send email following October 2013 automatic Windows update

    Immediately following October 10, 2013 Windows Vista update automated - 25 updates is installed on my Toshiba Satellite laptop and HP Pavilion Desktop - cannot send emails from a computer using Windows Mail - they return both the same error message: