Scale the image to fit the width and height of the browser
Hey, I'm looking to launch a new website for me and while I have been around the navigation to find inspiration, I came across an effect I want.
I'm not sure what the right terminology is to define the search, but it's basically an image at 100% width and height scale until you scroll.
Some examples are in the section "Site of the day";
Thank you
Matt
You can use the slide show full-width on the pages for the similar effect. Please see these videos for more details:
https://helpx.Adobe.com/Muse/how-to/add-100-width-slideshow.html
https://www.YouTube.com/watch?v=B-9zD-8Q0RM
https://www.YouTube.com/watch?v=DHjDpxNusMw
Thank you
Sanjit
Tags: Adobe Muse
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HOW IT SCALES AN IMAGE TO A SPECIFIC WIDTH AND HEIGHT?
I need to resize an image to 851 X 315, such that recommended by Facebook to fit in the timeline, but when I type 851 in the width, the height is going to 532.
the problem is when I change the height to 315, the length is reduced once again, this is not supposed to.
Should I separate them and how? And which would result in distortions? Thank you
set the crop tool to hold at 851 x 315
Given that your image is not proportional to this dimension, you'll trim the outside part.
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How thumb code scroller for images, set its different widths and heights uniformed?
I am pile trying to organize the images of variable width to be evently spacer of xml file in the thumb wheel.
I probably miss something in this code sigment:
function resizeMe(mc:DisplayObject,_maxH:Number,_maxW:Number=0,_constrainProportions:Boolean=true,_centerHor:Boolean=true,_centerVert:Boolean=true):void {}
maxH = maxH == 0? maxW: maxH;
MC. Width = maxW;
MC. Height = maxH;
If {(constrainProportions)
mc.scaleX < mc.scaleY? mc.scaleY = mc.scaleX: mc.scaleX = mc.scaleY;
}
If {(centerHor)
MC.x = (maxW - mc.width) / 2;
}
If {(centerVert)
MC.y = (maxH - mc.height) / 2;
}
}
Currently, my images appear to be resolved on a uniform width with any height would be proportional to the width defined in uniform. I also have equal distance between images.
How to make my images have an equal distance, in uniform in height and regardless of the width would be proportional to the height defined in uniform.
Here's the code in its entirety:
import com.greensock;
com.greensock.easing import. *;
//////////////////////////////////////
Load the xml
var xmlLoader:URLLoader = new URLLoader();
Parse XML
var xmlData:XML = new XML();
var xmlPath:String = "app_thmbs_imgs.xml";
xmlLoader.load (new URLRequest (xmlPath));
trace ("loading xml from:" + xmlPath);
xmlLoader.addEventListener (Event.COMPLETE, LoadXML);
function LoadXML(e:Event):void {}
trace ("loading xml complete");
xmlData = new XML (e.target.data);
trace (XMLDATA.image); Let's see each xml element of picture in Panel output with this xmlList
buildScroller (xmlData.image); rather than trace the xmlList, send it to our buildScroller function
}
Build a Scroller MovieClip to hold each Image
var scroller: MovieClip = new MovieClip();
this.addChild (scroller);
scroller.y = 30;
/////
Parse XML
build the scrolling of a xml file
function buildScroller(imageList:XMLList):void {}
trace ("' generation Scroller '");
for (var point: uint = 0; point < imageList.length (); ++ item) {}
var thisOne:MovieClip = new MovieClip();
thisOne.x = (140 + 20) * point;
thisOne.x = currentX; modified line to adjust variable inch widths
thisOne.itemNum = item;
thisOne.title is imageList [item] .attribute ("title");.
thisOne.link is imageList [item] .attribute ('url');.
thisOne.src is imageList [item] .attribute ("src");.
thisOne.alpha = 0;
trace (thisOne.itemNum, thisOne.title, thisOne.link, thisOne.src);
Loading and adding Images
container image
var thisThumb:MovieClip = new MovieClip();
Add images
var ldr:Loader = new Loader();
var url: String = imageList [item] .attribute ("src");
var urlReq:URLRequest = new URLRequest (url);
trace ("thumbnail loading" + item + "in Scroller:" + url);
assign events to charger headphones
ldr.contentLoaderInfo.addEventListener (Event.COMPLETE, completeHandler);
ldr.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, errorHandler);
LDR. Load (urlReq);
thisThumb.addChild (ldr);
thisOne.addChild (thisThumb);
create listeners for that inch
thisOne.buttonMode = true;
thisOne.addEventListener (MouseEvent.CLICK, clickScrollerItem);
thisOne.addEventListener (MouseEvent.MOUSE_OVER, overScrollerItem);
thisOne.addEventListener (MouseEvent.MOUSE_OUT, outScrollerItem);
Add article
scroller.addChild (thisOne);
}
trace ("termination of construction scroller");
}
function clickScrollerItem(e:MouseEvent):void {}
trace ("item clicked" + e.currentTarget.itemNum + "-visit url:" + e.currentTarget.link);
}
function overScrollerItem(e:MouseEvent):void {}
trace ("Over" + e.currentTarget.title);
}
function outScrollerItem(e:MouseEvent):void {}
trace ("out" + e.currentTarget.title);
}
function completeHandler(e:Event):void {}
trace ("thumbnail full" + e.target.loader.parent.parent.title)
TweenMax.to (e.target.loader.parent.parent,.5, {alpha: 1});
image size to scroll
resizeMe (e.target.loader.parent, 140, 105, true, true, false);
}
function errorHandler(e:IOErrorEvent):void {}
trace ("thumbnail error =" + e);
}
The resizing function
parameters
required: mc = the movieClip to resize
required: maxW = the size of the box to resize, or just the desired maximum width
Optional: maxH = if you want to resize area is not a square, the maximum height. by default must match maxW (so if you want to resize to 200 x 200, just send resizeMe (image, 200) or once 200 ;)
Optional: constrainProportions = boolean to determine if you want to limit the proportions or tilt the image. set to true by default.
Optional: centerHor = centers the displayObject in maxW region. set to true by default.
Optional: centerVert = centers the displayObject in maxH region. set to true by default.
function resizeMe(mc:DisplayObject,_maxH:Number,_maxW:Number=0,_constrainProportions:Boolean=true,_centerHor:Boolean=true,_centerVert:Boolean=true):void {}
maxH = maxH == 0? maxW: maxH;
MC. Width = maxW;
MC. Height = maxH;
If {(constrainProportions)
mc.scaleX < mc.scaleY? mc.scaleY = mc.scaleX: mc.scaleX = mc.scaleY;
}
If {(centerHor)
MC.x = (maxW - mc.width) / 2;
}
If {(centerVert)
MC.y = (maxH - mc.height) / 2;
}
}
You want to set the height of a specific value... it should be as simple as
MC. Height = a specific value
mc.scaleX = mc.scaleY; This will make the width proportional to the new height adjustment
but it must be done after the image is finished loading
as regards the addition with a uniform spacing goes, you must determine where the right edge of the last image and add the space betwwen to set the location of the one currently being added. If you add that these s mc to a container movieclip, then the width of the container must be data very useful to determine where is the right edge of the last mc.
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I try to get the width and height of my image file. Here is my code
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Script alert
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undefined
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----
var tmp_swf:SWFLoader = new SWFLoader();
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----
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