Scaling vertically by the Expression, please help ASAP!

Hello, everyone! I had a bit of trouble within the last few days, and I searched almost every corner of the web trying to figure out how to write this expression. So I had two expressions. We were too complicated and not a new does exactly what I want. So first, here's my first expression

X = 100

Y = thisComp.layer("Soundkeys_1").effect ("sound keys") ("Output 1") * 1.33333;

"CB = (CheckBox Control") effect ("Checkbox");

If (cb.numKeys > 0) {}

t = cb.key (1) .time;

Y = linear(time,t,t+1,Y,.5);

Note: this is a single bar of 63
This was given to me by another Member on this forum about 6 or 7 months ago. What this did is whenever that time I had a key image of the box I get the bar down slowly during the second at the end of the song. The problem with the term is that it does not allow me to do the bars Ascend slowly upward more than a second (the opposite of what it).

So my solution so far has been to use an expression that allows me to have less soundkeys layers for solids (have not really learned to test it so if you could tell me if it works or not which would be awesome) here is the second (new) expression, but the expression does not include the scaling upward or down scale.

X = 100

Temp = thisComp.layer("1-3").effect ("sound keys") ("Output 1") * 1.33333;

Temp2 = thisComp.layer("1-3").effect ("sound keys") ("output 2") * 1.33333;

Temp3 = (temp1 and temp2) / 2

Y = [100, temp3]

}

[X, Y]

Once again: it's just a bar of 63

What are average effects soundkeys instead of having so many different ranges (not important). What I am wanting to add is to add to this expression with a slider effect, or 2 box keyframes, just something like it takes do you present in several layers at once (while keeping my current expression) [so probably using an adjustment layer]:

PotableAjarCaiman

But of course scaling upward at the beginning of the song and scaled down at the end of the song, each period of 1 second. Sorry for such a long post, but I really wish I could get there as soon as POSSIBLE for my promotional music channel . Thank you!

PS: The only reason I'm writing is because I couldn't find anywhere, and the only thing that I thought were too advanced for me to understand, but what I didn't understand is that they used a slider effect to control the whole of the value of Y of the layers with keyframes. Hope that the additional information could be useful

Hello again everyone. So my friend and I were finally able to come with two expressions that I needed to make it work! Basically what I had to do was to create a null with effect of cursor object and add pictures 4 keys (2 at the beginning) and 2 at the end where I wanted them. We hung out and then each bar for the layer of sound keys appropriate as well as the slider layer. These are two expressions that we could get to

For a single bar that wasn't going to be an average, we used this expression:

temp = thisComp.layer("1-3").effect("Sound Keys")("Output 1")*(4/3);temp = temp*thisComp.layer("Spectrum Scale").effect("Slider Control")("Slider");temp = linear(temp, 0, 100*(4/3), .5, 100*(4/3));[100, temp]

This adds a variety of things to temp.

1. in the first line, we have 'temp' on the expression of basic whipped pick multiplied by 4/3.

2. in the second line, we have pick whipped for the layer time zero that we named "Slider Scale" and the effect being "Cursor" with the variable (keyframes) on "Slider".

3. the third line is a little more complicated because we needed to have had a minimum of.5 without adding +.5 at the end of the last line. This created a problem because this would produce no output, even when we didn't she added, a.5 more that it should be. So we decided to add a minimum expression to the minimum.5 power and the maximum output identical to the first line "(4/3)". "

For the bars, on average, it needed a little more coding and much more advanced work (in my opinion). This is the expression:

temp1 = thisComp.layer("1-3").effect("Sound Keys")("Output 1")*(4/3);temp2 = thisComp.layer("1-3").effect("Sound Keys")("Output 2")*(4/3);temp = (temp1+temp2)/2;temp = temp*thisComp.layer("Spectrum Scale").effect("Slider Control")("Slider");temp = linear(temp, 0, 100*(4/3), .5, 100*(4/3));

So, is a lot heftier of an expression at first glance, but really, it's basically the same thing.

1. put off tension in the first line, we have him while temp1 is the first release used in sound tones multiplied by 4/3.

2. in the second line, we have exactly the same thing that the first line only, we used the second exit in the sound buttons layer.

3. the third line is where we started having to change everything. previously, he was referred to as "temp3" but we couldn't use it with what we wanted to do. So what we ended up doing was to change all the references 'temp3"just"Temp ". Then we did the same thing as we did in the first expression choose it whipping out of the slider control.

4. in the fourth line, that's where we had to implement a different minimum and maximum so that the bars do not disappear when the audio reaches a point 0 or keyframes, we put in the slider were set as 0. So, we made minimum.5 flow and the 100 *(4/3) of maximum output using the expression "linear '.

Due to the extensive knowledge of my friend in these types of templates and javascript, it only takes about 30 minutes to fix the problem. It does exactly what I wanted to do in my original post, and I am very grateful to have a friend who can help out me like that. I want to thank each of you in the community forum to help people at all times with the expressions, even if they are extremely simple. Help you a lot of people who simply can not find the answer they're looking for. I'll show you what I did with key images in the slider effect now

2 last keyframes are exactly the same values but in the opposite direction. The end result is completely what I wanted (as shown in the OP) so if anyone wants to know how to intensify the multiple layers at the beginning and then downwards at the end please send them this. Thanks again to the community, as much respect!

Tags: After Effects

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