Shared Object storage class custom?

Hello all, forgive me if this is a really stupid question, but a SharedObject can be stored on an instance of a custom class, or it can store data types (for example, int, String, tables, etc.)? I thought it would be able to accept classes custom, but I now get some strange errors when you try to access the data stored in the custom on the SharedObject class... so it made me think twice.

Essentially, what I'm trying to do is create a game, which can have up to 8 save files. To do this, I created a custom "GameSave" class that contains all relevant data and a class 'SaveManager' that keeps track of all 8 stops and stores them in a table on a SharedObject. When I run the game I can record the data, load again, etc., but when I close the game, then open I can't access the same data I have a few moments before... Very strange!

Thanks in advance for any help with this one

For complex data types, you must use the registerClassAlias() method. There are many examples on the Internet how to do this.

Tags: Adobe Animate

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